ActionScript 2.0 :: Using MC Tween 2, Updating X, Y Coordinates On Runtime?
Aug 11, 2009
I am wondering if someone were able to do what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don�t want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point.
what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point. I hope I described clear.
what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point.
Im having a problem with movement in flash cs3 using as3, im basically moving 2 movie clips back and forth along the x axis using the following formular to calculate the x velocity.[code]
I'm figuring out a way to update my mouse x and y inside a loop. In this small test block, I'm tracing the mouseX and mouseY twice. The first one is outside a loop. The second one is inside a loop.
When I test the SWF, you can see that the first trace changes constantly and seamlessly. But when you hold your mouse down, the code starts tracing the 2nd trace. Even though the mouse is down and moving, the mouseX and mouseY traced is not changing.
Closely related to the main question, when you click the stage, you would get 100 lines of the 2nd trace. Is there a way to break the loop as soon as the mouse is up?
PHP Code: private function thumb_dragStart(e:TouchEvent):void { StartstageX = mouseX; prevX = mouseX; addEventListener(Event.ENTER_FRAME,checkMouseDir); addEventListener(TouchEvent.MOUSE_UP, dragStop); function checkMouseDir(e:Event):void {
I am trying to use the ENTER_FRAME to update the coordinate of my mouse when the mouse click is down but when I extend to touch, the enter frame doesn't seems to work, because my mouse is no more on that stage, the enter frame cannot locate the movement of my mouse on the SimTouch neither on CCV. What other method I should use so that I can check the coordinate of my mouse or finger movement on the flash platform?
I want to have my code/class library stored in an RSL (as a SWF online) which is then loaded during runtime by the host SWF. I learned about this technique from Colin Moock in his book Essential Actionscript 3.0 (Chapter 31: Distributing a Class Library).Now, I know that if you share graphics between SWFs via RSLs, you can update the graphic in the RSL and have all SWFs that access that RSL use that updated graphic.
But I want to store code in an online RSL, that is shared by multiple SWFs, and then when the code needs to be updated, I simply recompile the SWF (do I even need to worry about the SWC anymore?) containing the class library and upload and overwrite the existing RSL on the web. Voila! The code is now updated in all SWFs that share that RSL Class Library.The problem is, I can't get it to work right. CS3 and CS4 aren't updating and CS5 just crashes on export!
The code I'm testing with simply outputs some chosen text to screen.I want to change the string that's output by changing the code. Nothing fancy now, but it'll obviously be used for far more indepth stuff when (if?) I get this going properly.
I thought this was possible, but I seem to have trouble making it work.I want to have my code/class library stored in an RSL (as a SWF online) which is then loaded during runtime by the host SWF. I learned about this technique from Colin Moock in his book Essential Actionscript 3.0 (Chapter 31: Distributing a Class Library).Now, I know that if you share graphics between SWFs via RSLs, you can update the graphic in the RSL and have all SWFs that access that RSL use that updated graphic.But I want to store code in an online RSL, that is shared by multiple SWFs, and then when the code needs to be updated, I simply recompile the SWF (do I even need to worry about the SWC anymore?) containing the class library and upload and overwrite the existing RSL on the web. Voila! The code is now updated in all SWFs that share that RSL Class Library.
The problem is, I can't get it to work right. CS3 and CS4 aren't updating and CS5 just crashes on export!The code I'm testing with simply outputs some chosen text to screen.I want to change the string that's output by changing the code. Nothing fancy now, but it'll obviously be used for far more indepth stuff when (if?) I get this going properly.
im trying to tween a sprite to new 3D coordinates (x,y,z) using AS3 and i would like to use TweenLite to do it but i don't know how?Im not a very experienced programmer, i only started to tackle the 3d possibilities of flash 10 and Tweenlite has been far for my animations.I've been trying to use the QuaternionsPlugin like this:TweenLite.to(myMc, 2, {quaternions:{orientation:new Quaternion(x, y, z, w)}});There's the x,y,z properties but i couldn't figure out what w stand for.I tried an example with the Sprite class below but when i compile it, it says : 1180: Call to a possibly undefined method Quaternion.
I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.
The mc I want to tween is a menu button. I just want to change its y coordinate up on rollover and down at its original position on rollout. My mc has a y coordinate at _y 53 and should go up at _y 43 on rollover and it should go down at original _y 53 on rollout. So even if I respect precisely how the code should be built it does not do what I want. Or the mc button goes to high or it does not move at all.
So the code is import mx.transitions. Tween; import mx.transitions.easing.*; menu1_mc.onRollOver= function() { new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,43,3,t rue); }; menu1_mc.onRollOut= function() { new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,53,3,t rue); };
I've created a symbol and motion tween and given an instance name to the tween (lets call it mt1) on Layer 1, frame 1 - frame 10. On layer 2, frame 1 I create a button and stop and add the MouseEvent hander and function. Can I, from the function on layer 2, alter the end point of the motion tween on layer 1 via the function? I've tried, but unsuccessfully. Can't seem to access the tween properly. Or I am way off base. Here's the Actionscript frame 1, layer 2:
I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point var lp:Point = uic.globalToLocal(gp); //local point var lp2:Point = new Point(e.localX,e.localY); var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:
transforms x,y,z coordinates into Flash x coordinate xFla = function (x, y, z) { // cartesian coordinates[code].....
I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:
red line style(1, "0xFF0000", 100); plot(0, 0, 0); draw(200, 0, 0);
Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]