ActionScript 3.0 :: Flash Updating Code Libraries During Runtime Using RSLs?

Sep 6, 2010

I thought this was possible, but I seem to have trouble making it work.I want to have my code/class library stored in an RSL (as a SWF online) which is then loaded during runtime by the host SWF. I learned about this technique from Colin Moock in his book Essential Actionscript 3.0 (Chapter 31: Distributing a Class Library).Now, I know that if you share graphics between SWFs via RSLs, you can update the graphic in the RSL and have all SWFs that access that RSL use that updated graphic.But I want to store code in an online RSL, that is shared by multiple SWFs, and then when the code needs to be updated, I simply recompile the SWF (do I even need to worry about the SWC anymore?) containing the class library and upload and overwrite the existing RSL on the web. Voila! The code is now updated in all SWFs that share that RSL Class Library.

The problem is, I can't get it to work right. CS3 and CS4 aren't updating and CS5 just crashes on export!The code I'm testing with simply outputs some chosen text to screen.I want to change the string that's output by changing the code. Nothing fancy now, but it'll obviously be used for far more indepth stuff when (if?) I get this going properly.

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ActionScript 3.0 :: Updating Code Libraries During Runtime Using RSLs?

Sep 6, 2010

I want to have my code/class library stored in an RSL (as a SWF online) which is then loaded during runtime by the host SWF. I learned about this technique from Colin Moock in his book Essential Actionscript 3.0 (Chapter 31: Distributing a Class Library).Now, I know that if you share graphics between SWFs via RSLs, you can update the graphic in the RSL and have all SWFs that access that RSL use that updated graphic.

But I want to store code in an online RSL, that is shared by multiple SWFs, and then when the code needs to be updated, I simply recompile the SWF (do I even need to worry about the SWC anymore?) containing the class library and upload and overwrite the existing RSL on the web. Voila! The code is now updated in all SWFs that share that RSL Class Library.The problem is, I can't get it to work right. CS3 and CS4 aren't updating and CS5 just crashes on export!

The code I'm testing with simply outputs some chosen text to screen.I want to change the string that's output by changing the code. Nothing fancy now, but it'll obviously be used for far more indepth stuff when (if?) I get this going properly.

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Code: Select allpackage  {
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[Code]......

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what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point.

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Does anyone know how to recompile Adobe Flex 4 framework RSLs?

I'm using the compiler directive -dump-config to get the build config file that the FlashBuilder IDE is using for compiling my application. I then pass that config file into the mxmlc compiler so I can build from the command-line. The results of the command-line build are output to a folder other than bin-debug. bin-debug is a localtrust path, and it will an application will run from there without error. A Flash application in any other path requires configuring the Flash Player to trust that path OR that the compile be done with the -use-network=false directive. I prefer latter since I'll be distributing the results to lay users for evaluation, and I don't want to request that they modify Flash Player security settings.

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[code]....

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