Professional :: Execute Certain Code Once The Button On Stake Is Hit At Runtime?

Feb 25, 2010

I am trying to figure out how to execute code once a button_btn is hit on stage at runtime.

View 3 Replies


Similar Posts:


Professional :: MouseEvents In Flash CS4 - Execute Code If The Mouse Is On A Certain Position In The Stage

Mar 17, 2010

I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:

stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos);
function mousePos( e:MouseEvent ):void{[code].........

View 2 Replies

Load-time Weaving Of Pointcuts Into Existing Binary Code At Runtime With The AVM2 Runtime?

Feb 23, 2010

I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.

Has any work been done in this area?

View 3 Replies

ActionScript 3.0 :: Execute My String As Code?

Mar 20, 2012

I have a for loop generating a string that needed to be executed as code.
 
var new_content_string:String = content_string.slice( 0, -1 ); // After generating my string, I slice the last letter.content_txt.htmlText = HERE // Here is the place I want to execute my string

View 8 Replies

Actionscript 3 :: Flash CS5 Won't Execute Code

Sep 29, 2011

I am getting a strange issue in Flash CS5. I have a .fla file that was working fine up until recently. Now, when I Ctrl-Enter to Test Movie...nothing happens.

I have a Document Class set up (and when I click the pencil button, it opens up the right script, so Flash knows where the code is) called Main. In the constructor, there is a trace('Main()') just so I know the constructor got called, but that trace isn't showing up. A few days ago this same code was working fine, so i'm guessing I knocked around a setting or two in the IDE (not sure which, since Flash has the classpath set correctly)[code]...

View 1 Replies

ActionScript 3.0 :: Execute Code From A String?

Mar 29, 2011

is there a way to execute code that is stored in a string?(i guess the operation would look something like this)

var myCode:String = "{trace('Hello');trace('World')}";
var myFunction = myCode as Function;
myFunction();

[code].....

View 4 Replies

ActionScript 3.0 :: Execute Same Code But With Different Variables?

Apr 12, 2011

Im working on a small project for school and im drawing a stickfigure with action script by drawing a line from his body to a moving point which represents his hand. the line bends at the elbow when the arm comes close and keeps a steady length. I've got 1 arm working perfectly fine but for the other arm and legs i want to do the exact same thing but i dont want to copy/paste all the code and change all the variables for each arm. How can i get AS3 to use the same code but just change the input and output variables?

View 3 Replies

ActionScript 2.0 :: When Does Flash Execute Code

Jan 16, 2008

i'm wondering how flash works when it comes to executing code. when exactly does it begin executing onEnterFrame actionscript, and what determines fps? for example, if you have your movie/game/whatever set to run at 60 frames per second, does flash wait 1/60th of a second before it begins executing code and determining how to draw everything, and then finally loads the frame when all the necessary code has been executed? or does it begin to do things in advance, before the frame is scheduled to be loaded?

View 1 Replies

ActionScript 2.0 :: Go To Next Frame And Execute The Code

Nov 17, 2010

I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code

View 2 Replies

ActionScript 3.0 :: Doesnt Code Execute Outside Of The Function?

Jan 3, 2011

I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference

[Code]...

View 4 Replies

ActionScript 3.0 :: Execute Code Upon Reaching Frame?

Aug 7, 2011

i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?

View 4 Replies

ActionScript 3.0 :: Execute A Piece Of Code Once On A Frame?

Jan 2, 2011

How to execute a piece of code once a on a frame For Example I want to execute this code only once..

/**********************
var rand:Number = (Math.random())%70;
gotoAndPlay(rand);
/**********************

View 2 Replies

ActionScript 2.0 :: Execute This Code When A Movieclip Ends?

Dec 22, 2004

So I have a quick movie clip and when that clip finished I want to do the following:

Code:
_root.logo_top.attachMovie("sabotage_media_logo", "sabotage_media_logo_mc", _root.logo_top.getNextHighestDepth());
_root.logo_top.sabotage_media_logo_mc._x = 50;
_root.logo_top.sabotage_media_logo_mc._y = 50;

What do I need to do? I tried doing onClipEvent(load) but it loads it at the start of the clip.

View 3 Replies

IDE :: Execute Code Using ExternalInterface On Page Load?

Feb 19, 2008

I have been trying everything I can find to have code start on the window.onload event that uses callbacks exposed via the ExternalInterface. I've had many of the attempts working in IE, but Firefox is causing me grief.I tried simply calling the code via an "onload=" statement in the body tag for starters, but that didn't work because (I'm assuming) the Flash piece wasn't loaded when onload was called. So I tried putting a line in the Flash that calls a javascript function once it's loaded up. I tried this both by putting the ExternalInterface.call statement in a "this.onLoad=function(){" block as well as just putting the call at the end of the statements on frame 1 of my presentation (with a stop() on the frame) - either way it isn't happening in Firefox.I also tried using a setInterval in Javascript to test to see if one of the methods exposed via the ExternalInterface is an object (or not undefined). Once again, it's working in IE, but not in Firefox.[code]

The only other thing I can think of at the moment is using the swfObject for writing the flash tags to the page, but I'm already writing them from an external file (and removing the IE "Click to activate this control" issue in the process). All these methods work fine after the initial load (although I also had issues with Firefox when I simply try to call the onload instructions after a setTimeout command as well).

View 4 Replies

Professional :: Proper Button Code If Button Is Inside The UILoader?

Oct 13, 2010

I have issues with the buttons working from the SWF file which is brought into the main flash site via UILoader.

[Code]...

I gathered that it is most probably due to the fact that I have constructed a button in the improper way.I tried to redo a button but it was the same result.I would like to try to access it through the main timeline. What would be the whole block of code to put a function on the button located inside an external SWF which is called in via a UILoader?

View 1 Replies

Professional :: Implementing PayPal Button Code Into Invisible Button

Mar 3, 2012

I created a view cart button in PayPal and need to link it to a button in my fla. I know you can do this in AS but I haven't had any luck in my searches. I'm using CS3.[code]

View 2 Replies

ActionScript 3.0 :: Execute Code Before Main Class Constructor?

Sep 7, 2010

I have flash application with main document class, components which are on the scene are instancied at runtime, contrustor of these components are call before main class, but i'd like to execute code before main class and components instanciation, how can i do this ? i  tried to create an actionscript layer at frame 1 but still not work.

View 4 Replies

ActionScript 3.0 :: Html Page To Execute Some Code Which Uses An External Library

Apr 28, 2011

I have embedded an swf into my html.  This swf allows a user to send an email to someone.  When the email is sent, I need the html page to execute some code which uses an external library (Not load a new page).  Is it possible for my html page to know when an email has been sent?

View 5 Replies

Actionscript 3 :: Execute Arbitrary Code In Flash Like Javascript's Eval()?

Apr 1, 2010

Is there any way to execute arbitrary code in Flash, like javascript's eval()? I'd like to take some code as a string and execute it, if possible

View 2 Replies

Actionscript 3 :: Add A Listener To Execute Code And Extract The Position Of The Selected Row?

Jan 26, 2011

In ActionScript 3.0, I have code that displays a list. When a row is selected, how do I add a listener to execute code and how do I extract the position of the selected row

View 2 Replies

ActionScript 3.0 :: MOUSE_LEAVE - Swf File Will Execute Code When The Mouse Leaves The Swf On Screen

Apr 29, 2010

I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.

View 2 Replies

ActionScript 1/2 :: Loop Fails To Execute Code But List Of Commands Works - Baffled?

Jan 19, 2011

I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...

for(i = 0; i<13; i++) {
//sets names
this["mark"+i].namer.setNames();

[code]......

View 4 Replies

ActionScript 3.0 :: Make Button's Function Execute Once Without Button Being Pressed

Sep 26, 2009

I have a function that executes when a button is pressed:

btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{

...but, I need it to also execute once, upon the file loading.

View 7 Replies

Professional :: Code To Add Effects To Button On Rollover?

Jul 20, 2010

I am using the following code (Actionscript 3) to animate my button:
 
stop();import fl.transitions.Tween;import fl.transitions.easing.*; 
var HomeTween:Tween = new Tween(Home, "x", Elastic.easeOut, -500, 20, 5, true);
Home.addEventListener(MouseEvent.CLICK,HomeClickHandler); 
function HomeClickHandler(event:MouseEvent):void {    navigateToURL (new URLRequest

[Code]...

View 3 Replies

Professional :: Adding PayPal Code To Flash Button?

Aug 24, 2011

I want to use my own .swf button for PayPal payments with a "hidden format", but when adding the generated PayPal Website code to my html page, only a red X and the alt PayPal text is showing where the button should be. I have changed all Active X controls to Enable.Every time I contact PayPal I get a different reply. The last one was that I have to add a "static" image, but I really want to use my own button.I would rather find a way to paste the PayPal code into my buttons action script and then I only have to paste the Flash button to the html, but don't know how to manipulate that because the only code generated by PayPal is a "form" in html format. I am also adding text fields and guess that's why I don't get an generated email code from PayPal which I get if I don't add text fields.

View 21 Replies

Professional :: Moving Rewind Button Code To Actionscript Frame?

Jan 5, 2011

I was told that putting code on buttons is bad practice now. So, I'm trying to move my button codes to my main actionscript frame. I did it find with the play and stop/pause buttons. However, the rewind and forward buttons are proving more difficult How would the code look if I transferred it from my button to my actionscript frame I'll post the code I have right now in my rewind button.

on(press){this.onEnterFrame = function(){frame = theTargetClip_mc._currentframe;theTargetClip_mc.gotoAndPlay(frame-6);}}on(release){ theTargetClip_mc.play();delete this.onEnterFrame; }rect" answers.

[code]....

View 1 Replies

ActionScript 3.0 :: Runtime Code Sharing?

Aug 18, 2009

I'm working on a project that uses a lot of "widgets" that are displayed in the main application. Many of these standalone swfs where the same code is incorporated several times ( for instance TweenLite ). I want to optimize this by removing this added code from each widget to reduce load time. I'm working on Flex Builder, but this is an actionscript/flash project. I'm not sure how I should do this

View 2 Replies

ActionScript :: Button Can't Execute It

Nov 7, 2009

I've created a new symbol - button type. Then created a single frame in a time-line, put my button there and put a simple code into frame[code]...

View 3 Replies

ActionScript 3.0 :: Updating Code Libraries During Runtime Using RSLs?

Sep 6, 2010

I want to have my code/class library stored in an RSL (as a SWF online) which is then loaded during runtime by the host SWF. I learned about this technique from Colin Moock in his book Essential Actionscript 3.0 (Chapter 31: Distributing a Class Library).Now, I know that if you share graphics between SWFs via RSLs, you can update the graphic in the RSL and have all SWFs that access that RSL use that updated graphic.

But I want to store code in an online RSL, that is shared by multiple SWFs, and then when the code needs to be updated, I simply recompile the SWF (do I even need to worry about the SWC anymore?) containing the class library and upload and overwrite the existing RSL on the web. Voila! The code is now updated in all SWFs that share that RSL Class Library.The problem is, I can't get it to work right. CS3 and CS4 aren't updating and CS5 just crashes on export!

The code I'm testing with simply outputs some chosen text to screen.I want to change the string that's output by changing the code. Nothing fancy now, but it'll obviously be used for far more indepth stuff when (if?) I get this going properly.

View 1 Replies

ActionScript 3.0 :: Creating Many Textfields And Adding Code At Runtime?

Oct 20, 2010

I have a flash project that requires a swf file with over 300 textfields i.e a datasheet like in excel.i use actionscript 3 to dynamically add them at runtime.However I have a function calculate() that references them at compile time.So i think the problem is the caluclate() cannot find the textfields because they are still not added to the stage.How can i create them dynamically and after that add a function caluclate that will surely find the textfields?

Here is a code example of my work:

//add 50 textInput components
for (var intr:Number=1; intr<=50; intr++) {
var intTextField:TextInput=new TextInput();

[code]....

View 9 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved