Actionscript 3 :: Add A Listener To Execute Code And Extract The Position Of The Selected Row?
Jan 26, 2011
In ActionScript 3.0, I have code that displays a list. When a row is selected, how do I add a listener to execute code and how do I extract the position of the selected row
I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos); function mousePos( e:MouseEvent ):void{[code].........
I need an externally loaded mc (a listener) to execute a tween when another movie clip (a broadcaster) is pressed. So, when you press on mc1, mc2 executes a function. Sounds so simple. And I feel I almost cracked it. Now, I know the theory behind broadcasters and listeners, but my code simply doesn't work. I must be dumb since I couldn't figure it out from the senocular's tut on broadcasters and listeners.
To try to illustrate the problem more: listeners are a couple of arrows, left and right. They are movie clip buttons that work on the rewind principle. There's an externally loaded mc at the stage that executes its intro tween (nothing special), and when it stops I want it to start listening to the arrows. So, when on(release) on the arrow occurs, externally loaded mc executes it's outro tween, and at the end calls for the next externally loaded mc on the stage.
Now, to add another question; I have 6 externally loaded clips, called by the arrows. When the first and the last one are on the stage, I'd like to disable the previous, and the next buttons, respectively. I thought I'll just do arrow.enable = false in the first and the last clip.
I need to extract separate code "lines", where line is a set of characters, finished by ";" + arbitrary number of spaces and tabs + "" and I can't figure the right RegExp to do the trick.
text to extract: firstUpperCase(str) = concat( uppercase(
I have a for loop generating a string that needed to be executed as code.
var new_content_string:String = content_string.slice( 0, -1 ); // After generating my string, I slice the last letter.content_txt.htmlText = HERE // Here is the place I want to execute my string
I am getting a strange issue in Flash CS5. I have a .fla file that was working fine up until recently. Now, when I Ctrl-Enter to Test Movie...nothing happens.
I have a Document Class set up (and when I click the pencil button, it opens up the right script, so Flash knows where the code is) called Main. In the constructor, there is a trace('Main()') just so I know the constructor got called, but that trace isn't showing up. A few days ago this same code was working fine, so i'm guessing I knocked around a setting or two in the IDE (not sure which, since Flash has the classpath set correctly)[code]...
Im working on a small project for school and im drawing a stickfigure with action script by drawing a line from his body to a moving point which represents his hand. the line bends at the elbow when the arm comes close and keeps a steady length. I've got 1 arm working perfectly fine but for the other arm and legs i want to do the exact same thing but i dont want to copy/paste all the code and change all the variables for each arm. How can i get AS3 to use the same code but just change the input and output variables?
i'm wondering how flash works when it comes to executing code. when exactly does it begin executing onEnterFrame actionscript, and what determines fps? for example, if you have your movie/game/whatever set to run at 60 frames per second, does flash wait 1/60th of a second before it begins executing code and determining how to draw everything, and then finally loads the frame when all the necessary code has been executed? or does it begin to do things in advance, before the frame is scheduled to be loaded?
I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code
I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference
i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?
I have been trying everything I can find to have code start on the window.onload event that uses callbacks exposed via the ExternalInterface. I've had many of the attempts working in IE, but Firefox is causing me grief.I tried simply calling the code via an "onload=" statement in the body tag for starters, but that didn't work because (I'm assuming) the Flash piece wasn't loaded when onload was called. So I tried putting a line in the Flash that calls a javascript function once it's loaded up. I tried this both by putting the ExternalInterface.call statement in a "this.onLoad=function(){" block as well as just putting the call at the end of the statements on frame 1 of my presentation (with a stop() on the frame) - either way it isn't happening in Firefox.I also tried using a setInterval in Javascript to test to see if one of the methods exposed via the ExternalInterface is an object (or not undefined). Once again, it's working in IE, but not in Firefox.[code]
The only other thing I can think of at the moment is using the swfObject for writing the flash tags to the page, but I'm already writing them from an external file (and removing the IE "Click to activate this control" issue in the process). All these methods work fine after the initial load (although I also had issues with Firefox when I simply try to call the onload instructions after a setTimeout command as well).
I have flash application with main document class, components which are on the scene are instancied at runtime, contrustor of these components are call before main class, but i'd like to execute code before main class and components instanciation, how can i do this ? i tried to create an actionscript layer at frame 1 but still not work.
I have a combobox that displays a list of items from an array (we'll call this Array1). Of course, an item can be selected, and the user is displayed a small output describing the item that was selected.
I created another array that contains the URL for items in the above array, Array1. How can I get the index value of a selected item from Array1? Here is the code I used:
[Code]...
For example, if I selecte FontsForFlash, Flash outputs Fonts for Flash in the Output Window. How can I display the array position of Fonts for Flash instead of the name Fonts for Flash?
I have embedded an swf into my html. This swf allows a user to send an email to someone. When the email is sent, I need the html page to execute some code which uses an external library (Not load a new page). Is it possible for my html page to know when an email has been sent?
Alright, I've looked online at a bunch of different collision tutorials but they don't explain what I'm looking for. I want object A to hit object B and then execute a function via to a Event listener.
I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.
I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...
I'm learning actionscript and would like to add a sound to the code below when a thumbnail is selected. The code is from Adobe Flash CS4Classroom in a book. The flash settings are AS 3.0 and Media Player 9.0
ActionScript Code: // thumbnails_tl.addEventListener(Event.CHANGE, thumbnailClicked); function thumbnailClicked(event:Event):void {
Is it possible to create an event listener that will listen for an objects (movieclip in my case) x position ? I know i could create an Enter_Frame listener with an if statement but the problem is the mc in question has multiple instances being called and I want to destroy each one as they leave the stage.
Im having some trouble getting the syntax right. I have a movie clip that adds sounds to an array when it is touching other movie clips. I have a stop button than i want to remove the event listener of the bar and send back to the original position. My code is:
I can not execute a code from nested movie inside of my main movie when I declare import like that:[code]I get these errors: 1172: Definition com.greensock:easing could not be found.
I have an weird issue with a fla file. I've worked on a big project for a long time ago. I use cs4 to compile the fla and Flash Develop for the classes. Yesterday I compiled many times and suddenly CS3 stopped executing actionscript. There is no compile errors, nothing. Just doesn't execute the code. I typed a simple trace in the first frame and deleted the symbols on the stage - it didn't trace nothing.When trying to compile this file I noticed that the size of the compiled swf cut down in the end of compiling - in decreases from 700KB to 300KB. I made a size report - it is strange that action script bytes is only 6, but I have many (about 100) classes:
i have a movie clip named "contact" inside this movie clip made the same object into a 2nd imbedded movie clip named "em_contact" inside this I did a frame by frame animation and added a new movie clip symbol of a piece of paper named contactbtn_mc on this frame, I added an event listener for a click that acesses on the root level a symbol named contact_mc i told it to go to and play frame 2 that plays out an animation of this object moving into the screen.
my problem here is i asked earlyer on how to stop the em_contact to stop listening for the mouse click once it is clicked. I made the code it come up with no errors but it does not stop the event listener the event listener is still there bellow is my code.
what i want to happen here is for the event listener once it is click to stop listening for that event becuase i have a mouse event inside the "em_contact" movie clip on an object named "contactbtn_mc". and that one has a click event on it as well but when i click on the contactbtn_mc the animation above plays out as well.