ActionScript 3.0 :: Add A Sound To The Code Below When A Thumbnail Is Selected?

Feb 13, 2010

I'm learning actionscript and would like to add a sound to the code below when a thumbnail is selected. The code is from Adobe Flash CS4Classroom in a book. The flash settings are AS 3.0 and Media Player 9.0

ActionScript Code:
//
thumbnails_tl.addEventListener(Event.CHANGE, thumbnailClicked);
function thumbnailClicked(event:Event):void {

[code]....

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Can't Display A Selected Category Of Thumbnail XML

Nov 16, 2010

I'm having issue to display from a selected thumbnail a bunch of images by their category which I loaded from a xml file. I don't have any issues to parse them.[code]...

View 1 Replies

ActionScript 3.0 :: Build A Gallery Of Photos Which Has Selected Thumbnail On Each Of Them Before Displaying Their Photos?

Nov 13, 2010

I'd like to build a gallery of photos which has selected thumbnail on each of them before displaying their photos.

Ex: photo.xml

Code:
<gallery>
<photo id="1">
<thumb>pics/thumbnail/img_001.jpg</thumb>

[code]....

View 9 Replies

ActionScript 3.0 :: Mouseover Scrolling Thumbnail Code?

Jan 21, 2011

I'm trying to make a picture gallery which has over 100 images, I want to be able to scroll through the thumbnails left and right on mouse over, but I can't figure out what code to use. I tried following this tutorial on youtube, but the person working on it is using AS 2.0. I'm working with AS 3.0

View 3 Replies

ActionScript 3.0 :: Thumbnail Mouse Control Code Conversion?

Jul 28, 2009

basically i want an action to take place when my mouse is within a certain amount of pixels of the edge of the screen (or boundaries). I know the AS2 code, but need it in AS3.I realise that listeners are going to be needed, so if anyone is kind enough to help me out convert this code

heres the as2 code:

root.onEnterFrame = function
if(_root._xmouse<50){
instanceName.prevFrame();
}

View 8 Replies

Actionscript 3.0 :: Get The Duration Of A Selected Sound File?

Jun 8, 2011

I'm really new about OOP AS3 programming, seems I can't fully understand how the eventcentral class works.For what I've understood this "system" allows classes to communicate between each other, passing parameters and call functions.So, having this ultra simple class:

Code: Select allpackage
{
import flash.events.*;[code].........

I'd like to execute (in the main class) the function "callthis" in the seconda class.

View 2 Replies

Actionscript 3 :: Add A Listener To Execute Code And Extract The Position Of The Selected Row?

Jan 26, 2011

In ActionScript 3.0, I have code that displays a list. When a row is selected, how do I add a listener to execute code and how do I extract the position of the selected row

View 2 Replies

Actionscript 3.0 :: Jsfl Panel & Flash Authoring - Get The Duration Of A Selected Sound File?

Jul 13, 2010

I've developed a neat WindowSWF panel after watching Lee's demonstration video. I got everything I needed to work, but I'm having trouble getting information from my sound files. Basically I have a list of sound objects (.wav format) in my library and I want to find the duration of each file so that I can add them to existing movie clips, then add or remove frames depending on the length of the sound file on the frame. I've been pouring over the jsfl actions libraries and can't find any method to get the duration of a selected sound file.

View 2 Replies

ActionScript 2.0 :: Thumbnail Loop - Middle Thumbnail Represents The Photo In Target_mc?

Nov 28, 2007

I have made a image-viewer. I've this AS for the viewer:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
function loadXML(loaded) {[code].....

Now i would like to make a loop for the thumbnails so they don't have a beginning or end(Now when i scroll to the right the thumbnails stop at the last thumbnail, i want it to begin at the first thumb again).I'm also trying to make that the middle thumbnail represents the photo in target_mc.

View 1 Replies

ActionScript 2.0 :: OnRelease - Cannot Scroll Thumbnail Until Roll Off The Click Thumbnail

Jul 10, 2007

I am making a gallery, which you can view here:[URL]ok, firstly, when you click a thumbnail, you cannot scroll them until you roll off the click thumbnail, and I'm not sure why. is it just a movieclip thing? or can I put some code in to re-get focus of something? ok, now for the two general questions:

1. When you roll over the thumbs, they go up, sometimes they flick back down though, even though you are rolled over them still. is this just because they are moving?

2. Does anyone know why when I add this:

[Code]...

View 1 Replies

ActionScript 1/2 :: SOS: Change Color Of Selected Menu Item Button If Selected

May 19, 2010

I have a menu with many sub menus. I need to change the color of the selected button and then move on to the sub menu. My menu is horizontal and now it's not obvious the path that you follow.

View 2 Replies

Flex :: Disable Selected Columns In A Datagrid In It For Selected Rows?

Nov 6, 2009

Is there any way to disable a few columns for a particular row in flex datagrid?

I have a datagrid with about 10 or more columns, say for example a few column names are: Item Id, Item Name, Item Status and VerifiedState. Initially I want the column Verified State to be disabled.

Now When the value of the column, Item Status is Review Passed for a particular row, I want the column VerifiedState to be enabled and editable. Is that possible in Flex datagrid.

View 2 Replies

ActionScript 1/2 :: Xml Thumbnail + OnRelease Function On Each Thumbnail?

Oct 11, 2009

Im trying to create via xml and a for() loop a thumbnails wiewer and each thumbnail have a simple onrelease function.....but my probleme is that my 'container' movieClip and 'BT' movieClip dont show when I export the movie...also when i trace()them the output is empty. maybe is because they are inside  x.onLoad(xml){} function ? At the end of the script you can remove // before the trace() function for ckecking in the output panel. here is my code:

xml file: TumbLoader.xml
<?xml version="1.0" encoding="ISO-8859-1"?><slideshow><photos thumbnail="thumbnail/1.jpg" /><photos thumbnail="thumbnail/2.jpg" /><photos thumbnail="thumbnail/3.jpg" /><photos[code]...

View 8 Replies

ActionScript 2.0 :: Code For When Sound Is Finished

Feb 14, 2009

I want the code for when a sound finishes playing. Example: when I click to make a sniper sound go off, I want it to have a script that wont let you play the sound again until the sound is finished playing.

View 4 Replies

ActionScript 2.0 :: Sound Code Finishing Touch?

Apr 5, 2004

Everything except for the resume button on my sound player doesn't work. The stop works fine, but it doesn't seem to start back up again when I press the resume.

[Code]...

View 3 Replies

ActionScript 2.0 :: Can't Seem To Access The Sound Duration Value In Code

Mar 15, 2007

I can't seem to access the sound duration value in my code, I am not sure what I am doing wrong.

Code:
var directory:String = "Voices/";
var noOfSongs:Number = 100;
var aSongs:Array = [];
var currIndex:Number = 0;

[code]....

View 1 Replies

ActionScript 3.0 :: Increase Sound Button Code

May 8, 2009

I made a button that starts the song, but when you press on the same button again it starts the song a second time. So now it is playing twice. Could use some help so no many how times the button is pressed the song only plays the first time it was pressed.[code]

View 4 Replies

ActionScript 3.0 :: Possible To String Multiple Sound Files Together Using Code?

Nov 18, 2009

Say I recorded and imported sound files of my voice saying "Two",  "Four", "Equals", and "Plus"Would it be possible to have Flash on click string together those sound files like a string so that the user would hear:

View 1 Replies

ActionScript 3.0 :: Edit Code For Sound Toggle Button

Aug 19, 2010

I need it so the music plays at start and then the button will pause/stop it, and  then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses. 

[Code]...

View 9 Replies

Actionscript 3 :: Playing Sound Files One After Another In Flex AIR Code?

Jan 22, 2011

I have a set of sound clips to be played one after another in a sequence with couple of time interval inbetween. In my case, its a question - followed by the set of four options.

When I write the below code, all the audop files start together at same time. How can I had time delay inbetween, so that the second clip plays only after the first one is over, and the third one starts playing, only when the second option is over.

[Code]...

View 3 Replies

ActionScript 3.0 :: Edit Code For Sound Toggle Button?

Aug 19, 2010

this is the one code that I could make work, but I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.

[My fla has 2 layers, one for this AS, and one for the buttons... within the symbol section, I have two layers, one for the button common BG, and two frames in the button layer, one for play (triangle) and one for stop (square). They are saved as a movie clip.]

[Code]...

View 5 Replies

ActionScript 3.0 :: Code To Stop Previous Sounds / If Click On New Sound

Dec 23, 2011

[code]I am making a soundboard and I need the code to stop previous sounds if I click on a new sound

View 3 Replies

ActionScript 3.0 :: SoundManager - Pausing Sound By Referencing Code In Separate File?

May 22, 2009

I wanted to have this Zombie Penguin enemy use a walk sound (it would be odd if he moved and was silent) but because it is initializing the whole world, simply coding the sound into his animation state won't work because it will play the sound for every existing Zombie Penguin in the world, not just the one on the screen.

Now I've tried to get around this problem by using a SoundManager class [URL] to load and play/pause the sound when necessary. I've got this working by placing a movieclip above the world and hittesting everything and when it finds a Zombie Penguin activates the SFX. If it finds the enemy and you leave the room or kill the enemy (basically any way it is removed from the screen) it will pause the sound (not stop) and then unpause if you go back/find another instance of that enemy.

The problem is, though, that if I STUN the enemy (not kill it) it plays it's dizzy animation (which consists of hit sitting down with stars spinning around it's head) the walking SFX continues to play as the enemy is still on the screen.Now in the Zombie Penguins .as file it has a boolean that for being stunned or not (bStunned), and a function (public function getZPStun():Boolean -- returns bStunned). this bStunned boolean is set to a default of false.I figure that I just have to reference that somewhere in the following code, but I'm not sure where. The Zombie Penguin's .as is ZPEnemy, so I'm calling it like so:

ZPEnemy.getInstance().getZPStun()

I've tried calling it as part of an if statement a in a number of placesin hopes that calling it will relate the current state of the bStunned boolean, but I can't seem to get it to work.

Code:

var bNotPenguin = true;
for(var i = 0; i<this.numChildren; i++) //** Sound Manager Coding (May 15)
{

[code]....

View 4 Replies

ActionScript 2.0 :: To Thumbnail, Or Not To Thumbnail ?

Jul 5, 2007

Yes, I'm making a photo gallery like everyone else. I'm making it so people can order pics from the site. There are going to be about 500 photos per album in 5 different categories. The photos can be shrunk down to about 60kb a piece. If I use the actual pictures as thumbnails, just scaled down, the total size of all the pics will be about 30mb. I know this is a lot.

Either way, the people looking at the album will most likely look at nearly all the pics so they will be using up bandwidth either way. Plus, if I use the actual pics as thumbs the user will not have to wait to see actual pic when it's clicked on because it's already loaded. A preloader is annoying to me. I do realize a preloader would be wise when loading the thumbs. Just dislike them after you click one for the big picture.

So is using shrunken thumbs a necessity or if the big pic is under a certain size it shouldn't matter if I use it for a thumb also?

View 1 Replies

ActionScript 3.0 :: Adding Typewriter Sound To Typewriter Code?

Dec 12, 2009

For the typewriter effect, I'm trying to add a typewriter "click" sound every time this function (within a class) writes a letter:

private function setLetter(n:Number)  {
var correctLetter:String = text.charAt(n);  var part1:String = text.substr(0, n); temp_text = part1 + correctLetter + cursor; 

[code].....

View 2 Replies

ActionScript 3.0 :: Can't Show The Selected Textfield In The TileList Items By Default The TileList Items Are Selected

Feb 1, 2012

I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
 
Here is my code: 
 
import fl.controls.TileList;    import fl.data.DataProvider;    import flash.display.Sprite;    import flash.events.Event;
function TileListExample() {            var dp:DataProvider = new DataProvider();            var totalEntries:uint = 3;            var i:uint;            for(i=0; i<totalEntries; i++) {                dp.addItem( {  source:getTf(), scaleContent:false}

[code]....

View 5 Replies

Actionscript 3 :: Sound Latency - Set It For Any Silence Before The Actual Sound By Calling The Sound

Apr 16, 2011

I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:

[Code]...

All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?

View 1 Replies

Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

View 2 Replies

ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

Nov 20, 2010

here's a part of my code:
 
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {

[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}

View 3 Replies

ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved