ActionScript 3.0 :: Execute My String As Code?
Mar 20, 2012
I have a for loop generating a string that needed to be executed as code.
var new_content_string:String = content_string.slice( 0, -1 ); // After generating my string, I slice the last letter.content_txt.htmlText = HERE // Here is the place I want to execute my string
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Mar 29, 2011
is there a way to execute code that is stored in a string?(i guess the operation would look something like this)
var myCode:String = "{trace('Hello');trace('World')}";
var myFunction = myCode as Function;
myFunction();
[code].....
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Apr 24, 2009
I would like to download a function as a string from my server into a Flash swf-document on the computer of a customer. So this download would be executed client-side. Then I would like to 'execute' the string, just as I do with the 'eval'-function in php/javascript.The important thing here is that the function is not stored client-side on the harddisk (like the swf-document) and that the function only remains in the computer memory.
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Sep 29, 2011
I am getting a strange issue in Flash CS5. I have a .fla file that was working fine up until recently. Now, when I Ctrl-Enter to Test Movie...nothing happens.
I have a Document Class set up (and when I click the pencil button, it opens up the right script, so Flash knows where the code is) called Main. In the constructor, there is a trace('Main()') just so I know the constructor got called, but that trace isn't showing up. A few days ago this same code was working fine, so i'm guessing I knocked around a setting or two in the IDE (not sure which, since Flash has the classpath set correctly)[code]...
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Apr 12, 2011
Im working on a small project for school and im drawing a stickfigure with action script by drawing a line from his body to a moving point which represents his hand. the line bends at the elbow when the arm comes close and keeps a steady length. I've got 1 arm working perfectly fine but for the other arm and legs i want to do the exact same thing but i dont want to copy/paste all the code and change all the variables for each arm. How can i get AS3 to use the same code but just change the input and output variables?
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Jan 16, 2008
i'm wondering how flash works when it comes to executing code. when exactly does it begin executing onEnterFrame actionscript, and what determines fps? for example, if you have your movie/game/whatever set to run at 60 frames per second, does flash wait 1/60th of a second before it begins executing code and determining how to draw everything, and then finally loads the frame when all the necessary code has been executed? or does it begin to do things in advance, before the frame is scheduled to be loaded?
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Nov 17, 2010
I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code
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Jan 3, 2011
I have unfinished code I'm working on. It has a listener event and a function. I notice when I put the for loop outside the function (it would be below the last line) it doesnt execute. Why doesnt the code I type outside of the function execute? I need to know for future reference
[Code]...
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Aug 7, 2011
i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?
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Jan 2, 2011
How to execute a piece of code once a on a frame For Example I want to execute this code only once..
/**********************
var rand:Number = (Math.random())%70;
gotoAndPlay(rand);
/**********************
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Dec 22, 2004
So I have a quick movie clip and when that clip finished I want to do the following:
Code:
_root.logo_top.attachMovie("sabotage_media_logo", "sabotage_media_logo_mc", _root.logo_top.getNextHighestDepth());
_root.logo_top.sabotage_media_logo_mc._x = 50;
_root.logo_top.sabotage_media_logo_mc._y = 50;
What do I need to do? I tried doing onClipEvent(load) but it loads it at the start of the clip.
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Feb 19, 2008
I have been trying everything I can find to have code start on the window.onload event that uses callbacks exposed via the ExternalInterface. I've had many of the attempts working in IE, but Firefox is causing me grief.I tried simply calling the code via an "onload=" statement in the body tag for starters, but that didn't work because (I'm assuming) the Flash piece wasn't loaded when onload was called. So I tried putting a line in the Flash that calls a javascript function once it's loaded up. I tried this both by putting the ExternalInterface.call statement in a "this.onLoad=function(){" block as well as just putting the call at the end of the statements on frame 1 of my presentation (with a stop() on the frame) - either way it isn't happening in Firefox.I also tried using a setInterval in Javascript to test to see if one of the methods exposed via the ExternalInterface is an object (or not undefined). Once again, it's working in IE, but not in Firefox.[code]
The only other thing I can think of at the moment is using the swfObject for writing the flash tags to the page, but I'm already writing them from an external file (and removing the IE "Click to activate this control" issue in the process). All these methods work fine after the initial load (although I also had issues with Firefox when I simply try to call the onload instructions after a setTimeout command as well).
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Apr 13, 2011
I'm developing a compiler generator in actionscript 3 with flash builder 4. I need to find a way to:
1.- Execute code inside of a string.
it could be very complex code, not just trace() functions but complete code
2.- Another alternative can be to tell to the actionscript compiler to compile the code autogenerated from my compiler generator.
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Feb 15, 2010
I have to parse out color information from HTML data. The colors can either be RGB colors or file names to a swatch image. I used [URL] to develop and test the patterns. I copied the AS regular expression code verbatim from the tool into Flex Builder. But, when I exec the pattern against the string I get a null. Here are the patterns and an example of the string (I took the correct HTML tags out so the strings would show correctly):
[Code]....
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Feb 25, 2010
I am trying to figure out how to execute code once a button_btn is hit on stage at runtime.
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Sep 7, 2010
I have flash application with main document class, components which are on the scene are instancied at runtime, contrustor of these components are call before main class, but i'd like to execute code before main class and components instanciation, how can i do this ? i tried to create an actionscript layer at frame 1 but still not work.
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Apr 28, 2011
I have embedded an swf into my html. This swf allows a user to send an email to someone. When the email is sent, I need the html page to execute some code which uses an external library (Not load a new page). Is it possible for my html page to know when an email has been sent?
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Apr 1, 2010
Is there any way to execute arbitrary code in Flash, like javascript's eval()? I'd like to take some code as a string and execute it, if possible
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Jan 26, 2011
In ActionScript 3.0, I have code that displays a list. When a row is selected, how do I add a listener to execute code and how do I extract the position of the selected row
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Apr 29, 2010
I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.
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Mar 17, 2010
I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos);
function mousePos( e:MouseEvent ):void{[code].........
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Jan 19, 2011
I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...
for(i = 0; i<13; i++) {
//sets names
this["mark"+i].namer.setNames();
[code]......
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May 25, 2009
Is it possible to execute a jsfl function from a jsfl file instead of a full string with MMExecute? And above of that how can i change the base class with jsfl? i created a panel to create certain displayobjects but i really need to change the base class instead of the normal class name.
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Mar 7, 2010
I can not execute a code from nested movie inside of my main movie when I declare import like that:[code]I get these errors: 1172: Definition com.greensock:easing could not be found.
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Aug 31, 2011
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
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Apr 24, 2012
I have an weird issue with a fla file. I've worked on a big project for a long time ago. I use cs4 to compile the fla and Flash Develop for the classes. Yesterday I compiled many times and suddenly CS3 stopped executing actionscript. There is no compile errors, nothing. Just doesn't execute the code. I typed a simple trace in the first frame and deleted the symbols on the stage - it didn't trace nothing.When trying to compile this file I noticed that the size of the compiled swf cut down in the end of compiling - in decreases from 700KB to 300KB. I made a size report - it is strange that action script bytes is only 6, but I have many (about 100) classes:
ActionScript Bytes: 6
Location: ActionScript 3.0 Classes
It doesn't run any action script no matter whether it is in classes or directly in timeline frames.
The problem is not with CS3 because it compiles perfect other flash files. Do you have ideas why it happens? I've never seen such problem before?
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Dec 3, 2009
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
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May 11, 2009
I am making a pretty basic flash game using AS3, its a 'fill in the blank' type. I think I basically have this code figured out, but I think I need a string variable for the 'word' part, but I've never coded that before, so I was looking for some guidance on that topic. Here is the code I have right now[code]...
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Mar 16, 2005
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
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Sep 2, 2004
i think u can do it via XML and the CustomFunctions methods in flash... but id rather do it all in flash if possible. what i want to do is to treat a string as a line of code.
Code:
actV="trace('Red')"
someButton.onPress=function(){
actV.toCode()
}
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