IDE :: Execute A Jsfl Function From A Jsfl File Instead Of A Full String With MMExecute?

May 25, 2009

Is it possible to execute a jsfl function from a jsfl file instead of a full string with MMExecute? And above of that how can i change the base class with jsfl? i created a panel to create certain displayobjects but i really need to change the base class instead of the normal class name.

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What am I missing ?

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IDE :: Jsfl - Save The File As CS3?

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So a major problem I have been having is that I run CS4 on my laptop, but the people i work with run CS3 and its quite a nuisance to have to constantly remember to save the file as CS3 every time i want to save. Does anyone have any quick-fix ideas that don't involve forcing my coworkers to buy CS4 or me downgrading?

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JSFL For Automatically Import Ai File To Flash?

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C# :: Stalling Program Until JSFL File Finishes

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I am trying to run a JSFL script from within a C# project, where the JSFL script opens up a .fla file, modifies it n times, and exports n .swf files before closing. From the C# project, I am starting up the JSFL script through the Process class. I try to wait for the JSFL process to finish through the myProcess.WaitForExit() command, but it doesn't work. The remainder of my code C# executes before the JSFL process finishes exporting its .swf files. Is there any way I can throw something that the C# project can catch from the JSFL file or some other solution?

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IDE :: Use Jsfl To Change Text Of All The TlfText In Fla File

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I'm trying to use jsfl to change text of all the tlfText in my fla file.

[Code]....

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Actionscript 3.0 :: Jsfl Panel & Flash Authoring - Get The Duration Of A Selected Sound File?

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I've developed a neat WindowSWF panel after watching Lee's demonstration video. I got everything I needed to work, but I'm having trouble getting information from my sound files. Basically I have a list of sound objects (.wav format) in my library and I want to find the duration of each file so that I can add them to existing movie clips, then add or remove frames depending on the length of the sound file on the frame. I've been pouring over the jsfl actions libraries and can't find any method to get the duration of a selected sound file.

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Professional :: JSFL Function ExportPNG Failing With "bitmap Too Large" Error

Jul 14, 2010

I'm trying to export to PNG from the JSFL document.exportPNG function with 'bCurrentPNGSettings' but it fails. Flash keeps complaining that "The bitmap is too large.The largest bitmap that can be created is 8000x800 pixels."The width x height of the document is set to 1920x1080 and I've tried modifying the publish profile appropriately.Still no-dice. If I set 'bCurrentPNGSettings' to false so that the export dialog appears it pops up with the correct width and height; clicking OK exports properly.

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IDE :: Getting The _root Via JSFL?

Mar 2, 2009

I an trying to get the _root node of an FLA via JSFL. A co-worker wrote a script that uses _root via actionscript. I was trying to wrap that code into a panel. I have all the trace functionality running and everything running accept I can't seem to access the "_root". I have tried _level0, and almost everything I can think of... I am looking to have JSFL return the _root object from the current file the same way can can hand "_root" to a function. (IE: myfunction( _root ); ) here is my current attempt:

Code:
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CS5 :: JSFL Commands Slow In It

Jun 13, 2010

The execution of JSFL files seems to have slowed down in Flash CS5. Or, at least, the updating of the display has been severely slowed down.  I have a command I use all the time -- so much that I don't even think about it -- that worked fine in CS4 and earlier, but in CS5 it seems to execute too slowly. My command is a replacement for the "Step Forward One Frame" and "Step Backward One Frame" commands in the control menu (the "<" and ">" keys). I wrote them so that the selected symbols remain selected when going to a new keyframe.  Of course, I use this all the time just like I did with the original "<" and ">" keys, and they need to run fast enough that I don't notice their execution time. They don't do that much processing at all, so it really shouldn't be a problem.

I also wrote some functions for profiling, and they indicate that the command is actually running in a reasonable amount of time (around 50ms). When I run it again immediately, though, the execution time balloons to about 300ms. Not only that, but in both cases the display takes its sweet time updating itself.  It seems to wait until all activity is finished, and then updates. This means that when I execute the command repeatedly (keyboard-scrubbing the timeline) I don't get to see the current state of the stage until I stop completely and wait for it to update.

As I said before, I never had trouble with this in CS4 and earlier. So my question is: is there any way to tell Flash to update its display in a command, so that I don't have to wait for Flash to get around to it? Relatedly, is there any way to give the javascript interface a higher priority so it'll execute commands faster? keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original

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AS 3.0 :: AddChild Functionality In JSFL?

Apr 8, 2011

Is there a way besides pasting frames inside a layer to add an element into a timeline? I'd like to replicate the addChild functionality from actionScript into JSFL. So basically, I'd like to add a bunch of movieClips instances into another movie clip, does anyone know how to do this in JSFL?

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ActionScript 2.0 :: Run JSFL Command Through It?

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To issue a command from an ActionScript script:

Use the following syntax (you can concatenate several commands into one string): MMExecute(Javascript command string);

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Add Ruler Guides To Stage With JSFL?

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Since Flash doesn't allow you to specify exact coordinates to place guides, I wanted to create a command to "fit guides to stage". When manually dragging and watching the "Info" panel, you always end up skipping pixels, causing you to zoom way in for precise coordinates.
 
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Delete A Shape For Real In JSFL?

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I have this big JSFL project I'm working on that involves deleting a raw shape (ungrouped) and then replacing it with another one. The problem is that the original shape doesn't always actually get erased (I haven't figured out the precise circumstances where this happens yet though).  Even if it does get deleted, though, when I draw the new shape on the stage (using Path.makeShape), the new shape has extra vertices where its edges cross those of the original shape. So even if I end up with the correct-looking shape on the stage without the one that was there before, my shape I just created is likely to have extraneous vertices (and I need the vertices to be unchanged).

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Professional :: Adding Frames With JSFL?

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I have a bunch of fla files with a sequence of frames that need to be readjusted due to a change in frame rate requirements. How can i add frames to specific frame numbers using JSFL script? Or at least what API can i use? Is there one in one of the properties and methods of the DOM object from fl.getDocumentDOM?

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Ant - JSFL Delete Flash Aso Files?

Nov 25, 2009

I'm using FDT 3 and Ant to make a jsfl file that is then executed to compile fla's and I'm trying to figure out how to get the jsfl to remove the aso files. I've tried storing the path to the aso files in a property in Ant the is then added to the jsfl when its created and it works to remove the aso file but it means that everyone must edit that property to fit their machine, we are using Macs and Windows.

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Flash :: Fill Figure With JSFL?

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I draw figure in Flsh ID with JSFL methods, for example

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how can I fill it, because this way doesn't work doc.setFillColor('#0000ff');

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JSFL - Detecting When Element Has Been Flipped

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I'm writing an exporter in JSFL, to export Flash animations into a format that can be replayed in a custom player. The exporter basically iterates through the timeline and through all the elements at each keyframe, and writes out the element's name, position, rotation, scale and a local offset. These are read into the custom player which feeds the data to a sprite engine to recreate each frame of the animation. What I want to be able to do is detect whether a given Element has been flipped (i.e. in Flash you Select the element (a symbol), then Modify->Transform->Flip Horizontal) so that the exporter can include that information too, allowing the sprite engine in the player to flip the UVs of the texture to replicate what's happening in Flash.

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IDE :: Repositioning Everything On The Stage (across All Frames) With JSFL?

Dec 16, 2011

I have a bunch of old FLAs with one set of dimensions, including a 60 pixel offset along the y axis. I'm writing a jsfl script to resize the stage (works), delete some unneeded layers (works), and reposition everything (doesn't work) What I'm using is:

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When I run my script, the items do in fact get moved, but on tweened clips, they get "doubled dipped," it seems: if I compare the new x and y values of, say, the end keyframe of a clip (only tweened for alpha, for example) is exactly 46 pixels farther right and 60 pixels higher up than it should be.Is there a better way to reposition everything that avoids this "double dipping" among tweens? I'd love to know! There's got to be a way, and I feel like I'm so close, but not quite there. (Of course, I'm probably way offEdit: I've performed the steps manually by turning onionskinning on for multiple frames, selecting all frames, then dragging a selection rectangle across everything on the stage, then moving everything by the desired amount, which works: when I look at the history and view the js for those steps, they look exactly like what I've typed into my script.

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Professional :: JSFL Parser Converting To Bitmaps

Sep 19, 2011

I am evaluating the possibility of developing a JSFL script to parse a FLA and need to know first if it would be able to do what i want to do. I need the script to parse through all the library's linked assets, recursively go through their children, replace all the children of type "Group" with a bitmap and then save that FLA as a new file. I haven't received an ok to develop this yet at work, but i'm trying to evaluate the possibility for a proposal.

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Flash :: JSFL - Reading Metadata OnDocumentChanged?

Mar 24, 2011

I am building a flash panel that reads metadata from a .fla when it is active in the Flash IDE. This panel is also storing metadata in the .fla and that is no problem. What is problematic is that I do not know how to stop the event listener from listening for onDocumentChange.

I want it to listen for it as long as it is open, but when it's closed it should clean up after itself because trying to read metadata every time a new document is selected is not a very nice thing to do.

I have tried to listen for all kind of events in the panel to detect when the user closes it, but with no success.

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Flash - Import Video Through JSFL Without Wizard

Sep 16, 2011

I'm trying to have a jsfl script import a video into my .fla project and export the entire thing as a .swf automatically Is it possible to disable the video wizard when importing videos? I'd hate to have to manually confirm all the options every single time. The video is in .flv format if that makes any difference

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Flash :: Getting The Name Of A Selected Item On The Stage Using JSFL?

Oct 28, 2011

I want to be able to select a item (image, movieclip etc) that has been added to the stage in Flash and access its file name.

So if I drag a image called 'imageOne.png' onto the stage, I want to be able to access its name, 'imageOne.png', and pass it to a Extension for Flash that I'm building. I know I can get details from the library, but not from the items selected on the stage.

Can anyone tell me how to access this information using JSFL.

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Actionscript 3 :: One Get The Stroked Bounds Of A Symbol In JSFL?

Nov 8, 2011

DisplayObject.getBounds in actionscript returns the bounds of the object with the strokes included. The left, top, width, height properties of a SymbolInstance in JSFL don't seem to include the strokes. That's the only way I've found to get the bounds of a symbol from JSFL.

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ActionScript 3.0 :: Use Jsfl To Add Parameter To Library Component?

Jan 17, 2009

Does anybody know if it's possible to use JSFL to add a new parameter to a manually added/created list of parameters of a Library item (Component)?

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ActionScript 2.0 :: Guiding Out Timeline Layers With JSFL?

Feb 15, 2012

I'm working on a project in AS2 and want to set a variable in an external text file.Depending on the value of that variable, specific timeline layers should be guided out.I was thinking that I could use JSFL to do this. However I'd like to do this for multiple flash files without having to open every .fla file manually and run the command within the IDE. Is this actually possible?

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ActionScript 2.0 :: JSFL / Commands Starting Point?

Apr 8, 2007

Maybe I just such at searching.tell me where I should start for researching the following.I want to create a "command" (JSFL i think) that has a stored AS in it so when I run the command it will type the AS in the AS panel.

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ActionScript 3.0 :: Auto Embed Movie With JSFL

Jul 19, 2009

I found a JSFL script that can compile the Flash CS4 automatically, but I need to embed a movie to a timeline before compilation. Is anybody familiar with JSFL commands of these sorts?

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IDE :: Access The Child Of A Selected MovieClip In JSFL?

Dec 16, 2010

Is there a way to access the child of a selected movieClip in JSFL.

ie i can access the selected movieClip using fl.getDocumentDOM().selection[i]. Now i also want to access the child of this movieClip.

My aim is to give instance name to all the movieClip in an FLA

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