Delete A Shape For Real In JSFL?
Sep 24, 2009
I have this big JSFL project I'm working on that involves deleting a raw shape (ungrouped) and then replacing it with another one. The problem is that the original shape doesn't always actually get erased (I haven't figured out the precise circumstances where this happens yet though). Even if it does get deleted, though, when I draw the new shape on the stage (using Path.makeShape), the new shape has extra vertices where its edges cross those of the original shape. So even if I end up with the correct-looking shape on the stage without the one that was there before, my shape I just created is likely to have extraneous vertices (and I need the vertices to be unchanged).
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Nov 25, 2009
I'm using FDT 3 and Ant to make a jsfl file that is then executed to compile fla's and I'm trying to figure out how to get the jsfl to remove the aso files. I've tried storing the path to the aso files in a property in Ant the is then added to the jsfl when its created and it works to remove the aso file but it means that everyone must edit that property to fit their machine, we are using Macs and Windows.
My question is, is there a way to have jsfl find and delete the aso files?
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Jul 2, 2010
I'm looking for a jsfl function that can select all items on a frame and delete all strokes that match a specific color such as #0000ff
Basically I make a lot of notes with the pencil tool using red pencil strokes. But when Im done I just want to tell flash to delete all my red stokes from the screen and leave everything else intact. Any solutions to this?
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Oct 28, 2008
One thing that's really frustrating me about Flash is that the info panel doesn't display real-time width or height values.So if I'm drawing a rectangle, I can't just draw it out as do in Photoshop to say 400 X 200. I'll need to set this manually after I draw a small box.
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Sep 29, 2009
I've made a functions which creates rectangles:
function makeSquare(sgu:String,clo:uint):void {
var squ:Sprite = new Sprite();
addChild(squ);
[code]....
Now my problem is; that i'm from another function would like to make a call, that deletes a specific rectangle previously generated by the above function.
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Jul 1, 2011
I am working in a complicated shape manuplation project. In that user can join 2 shapes , he can duplicate, he can delete a particular part of a shape ect;
In the following code copies a shape and adds to stage.
import flash.display.Shape;
var sh1:Shape = new Shape();
sh1.graphics.lineStyle(2,0x000000);sh1.graphics.drawRect(45,45,100,100);addChild(sh1);trace(sh1.x);trace(sh1.y);sh1.rotation = 45;
[Code]...
In this all the properties of sh1 copied except the rotation value. But i dont want to assign it directly like sh2.rotation = sh1.rotation;
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Mar 8, 2010
I have a line that is being drawn following a route when a play button is pushed. At the end of the movieclip the whole route is shown with the beginning and end. How do I clear that line if the user hits play again? Right now it connects the beginning and ending points and creates another line on top of the old one.
Actionscript Code:
var shape : Shape = new Shape();shape.graphics.lineStyle( 4, 0x9C1E26);shape.graphics.moveTo( arrow.x, arrow.y );addChild( shape );addEventListener( Event.ENTER_FRAME, loop );function loop( event : Event ) : void{ shape.graphics.lineTo( arrow.x, arrow.y );}
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May 25, 2009
Is it possible to execute a jsfl function from a jsfl file instead of a full string with MMExecute? And above of that how can i change the base class with jsfl? i created a panel to create certain displayobjects but i really need to change the base class instead of the normal class name.
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Jan 19, 2005
im just wondering if theres a way to get the real x and y positions of an object in the real movie ( the root screen) that is locted in another movie
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Nov 12, 2010
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
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Mar 26, 2010
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
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Nov 30, 2009
ActionScript Code:
package {
import flash.display.MovieClip;
public class Base extends MovieClip {
public var baseHP:int = 50;
var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
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Jun 22, 2010
Whenever I add shape hints to a shape tween the shape disappears in the between frames. I am using CS5 on Vista. I using files from [URL]to practice.
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Oct 11, 2011
need to draw the shape of a existing movieclip which is irregular shape.
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Oct 11, 2011
need to draw the shape of a existing movieclip which is irregular shape.
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Jul 9, 2009
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
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Oct 19, 2010
using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points
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Jul 30, 2009
i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
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Feb 9, 2011
I'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>
[code]......
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Mar 2, 2009
I an trying to get the _root node of an FLA via JSFL. A co-worker wrote a script that uses _root via actionscript. I was trying to wrap that code into a panel. I have all the trace functionality running and everything running accept I can't seem to access the "_root". I have tried _level0, and almost everything I can think of... I am looking to have JSFL return the _root object from the current file the same way can can hand "_root" to a function. (IE: myfunction( _root ); ) here is my current attempt:
Code:
var doc = MMExecute( "fl.getDocumentDOM()._root;" );
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Sep 17, 2009
i have A,B,C,D moveiclip
now i want to delete a mc with delete key .if i select A then press delete key it will delete .
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Jun 13, 2010
The execution of JSFL files seems to have slowed down in Flash CS5. Or, at least, the updating of the display has been severely slowed down. I have a command I use all the time -- so much that I don't even think about it -- that worked fine in CS4 and earlier, but in CS5 it seems to execute too slowly. My command is a replacement for the "Step Forward One Frame" and "Step Backward One Frame" commands in the control menu (the "<" and ">" keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original "<" and ">" keys, and they need to run fast enough that I don't notice their execution time. They don't do that much processing at all, so it really shouldn't be a problem.
I also wrote some functions for profiling, and they indicate that the command is actually running in a reasonable amount of time (around 50ms). When I run it again immediately, though, the execution time balloons to about 300ms. Not only that, but in both cases the display takes its sweet time updating itself. It seems to wait until all activity is finished, and then updates. This means that when I execute the command repeatedly (keyboard-scrubbing the timeline) I don't get to see the current state of the stage until I stop completely and wait for it to update.
As I said before, I never had trouble with this in CS4 and earlier. So my question is: is there any way to tell Flash to update its display in a command, so that I don't have to wait for Flash to get around to it? Relatedly, is there any way to give the javascript interface a higher priority so it'll execute commands faster? keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original
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Apr 8, 2011
Is there a way besides pasting frames inside a layer to add an element into a timeline? I'd like to replicate the addChild functionality from actionScript into JSFL. So basically, I'd like to add a bunch of movieClips instances into another movie clip, does anyone know how to do this in JSFL?
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Jan 13, 2008
To issue a command from an ActionScript script:
Use the following syntax (you can concatenate several commands into one string): MMExecute(Javascript command string);
I wanted to know if this opends the possibility of having a swf file, that when run, can execute jsfl script that will create a folder on the user's computer?
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Jun 8, 2009
So a major problem I have been having is that I run CS4 on my laptop, but the people i work with run CS3 and its quite a nuisance to have to constantly remember to save the file as CS3 every time i want to save. Does anyone have any quick-fix ideas that don't involve forcing my coworkers to buy CS4 or me downgrading?
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May 21, 2009
Since Flash doesn't allow you to specify exact coordinates to place guides, I wanted to create a command to "fit guides to stage". When manually dragging and watching the "Info" panel, you always end up skipping pixels, causing you to zoom way in for precise coordinates.
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Mar 29, 2010
I have a bunch of fla files with a sequence of frames that need to be readjusted due to a change in frame rate requirements. How can i add frames to specific frame numbers using JSFL script? Or at least what API can i use? Is there one in one of the properties and methods of the DOM object from fl.getDocumentDOM?
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Feb 14, 2010
I draw figure in Flsh ID with JSFL methods, for example
// draw rectangle
doc.addNewLine({x:0, y:0}, {x:2000, y:0});
doc.addNewLine({x:2000, y:0}, {x:2000, y:500});[code]....
how can I fill it, because this way doesn't work doc.setFillColor('#0000ff');
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Oct 3, 2011
I'm writing an exporter in JSFL, to export Flash animations into a format that can be replayed in a custom player. The exporter basically iterates through the timeline and through all the elements at each keyframe, and writes out the element's name, position, rotation, scale and a local offset. These are read into the custom player which feeds the data to a sprite engine to recreate each frame of the animation. What I want to be able to do is detect whether a given Element has been flipped (i.e. in Flash you Select the element (a symbol), then Modify->Transform->Flip Horizontal) so that the exporter can include that information too, allowing the sprite engine in the player to flip the UVs of the texture to replicate what's happening in Flash.
This would be useful for (say) using one symbol for a character's right hand, and just flipping it to be their left hand, rather than having to create a whole new symbol. Unfortunately I can't see any way of finding this information out. None of the information I have available for the Elements seems to imply that any kind of flipping has occurred. How can I detect flipping? If it can't be done algorithmically, I'd settle for the animator having to manually indicate that a symbol had been flipped (by creating some kind of plugin that gives them a tick-box which writes a value into the Element with setPersistentData(), for example), but I don't know how to make that sort of plugin either.
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Mar 14, 2012
Is there a way to create and save .as file using JSFL?I know that you can save and rename Fla documents, but what about .as classes?
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