ActionScript 2.0 :: JSFL / Commands Starting Point?

Apr 8, 2007

Maybe I just such at searching.tell me where I should start for researching the following.I want to create a "command" (JSFL i think) that has a stored AS in it so when I run the command it will type the AS in the AS panel.

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CS5 :: JSFL Commands Slow In It

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I also wrote some functions for profiling, and they indicate that the command is actually running in a reasonable amount of time (around 50ms). When I run it again immediately, though, the execution time balloons to about 300ms. Not only that, but in both cases the display takes its sweet time updating itself.  It seems to wait until all activity is finished, and then updates. This means that when I execute the command repeatedly (keyboard-scrubbing the timeline) I don't get to see the current state of the stage until I stop completely and wait for it to update.

As I said before, I never had trouble with this in CS4 and earlier. So my question is: is there any way to tell Flash to update its display in a command, so that I don't have to wait for Flash to get around to it? Relatedly, is there any way to give the javascript interface a higher priority so it'll execute commands faster? keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original

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[Code]...

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[URL]

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[Code]...

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[Code]....

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I know some basic trig. but how do i find an angle from an anchor point and a moving point?

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