my question is, is there a way for you to do a sample .FLA file of what you talked about so I can then adjust that to what I need because I really don't know much action scripting and don't know how to implement the code in this case. I've done some intricate Flash websites like: [url], but simply because I used a sample tutorial and adjusted it to my needs.
I'm trying to set up a menu. Because this menu can have a varying number of entries, I'm generating it instead of hard-coding it. The Menu object contains an Array of MenuEntry objects, and each MenuEntry has a framework.Button object which contains the text and box that actually gets drawn to the screen. I can add a MouseEvent.Click event to the Button, but not the MenuEntry. If I do it that way, though, I'm unable to access the data in the MenuEntry object that contains the button, so I don't know which MenuEntry was clicked.
The only solution I can think of involves checking the mouse position against the position of each MenuEntry, depending on the number of Menu Entries. This does not seem like the right way to do it, though, as it is not scalable. I tried having the MenuEntry class extend the Button class, so theoretically, the MenuEntry itself could dispatch mouse click events, but that didn't work.
I am trying grab all the member variables in AS3, and then foreach one i would like to process it in various ways. I would need the name and then if it is a collection of some type I would like to loop through that collection as well. I am attempting to essentially serialize in a somewhat custom fashion.
I have a class which controls a movie clip. The movie clip has a button in it. The problem is that I cannot use the class members in the onPress function of the button.[code]
I would like a simple way of changing the gfx of a movieclip in the similar way that you do in director etc. sprite.member = member("boat.gif").I'm not into that gotoandstop stuff. Doesn't feel right, + makes the javascript code less reusable.
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app.How can i access the textFields that are in the class, to say, change the text, etc...
I have a class which controls a movie clip. The movie clip has a button in it. The problem is that I cannot use the class members in the onPress function of the button.
[AS] class Controller { private var id:Number; // I have tried public also private var myClip:MovieClip; // The clip that has the button
I have created a class, that is simply a group of text fields. In the main app, I create instances of this class, and add them to the main app. How can i access the textFields that are in the class, to say, change the text, etc... When I try, I get this: 1119: Access of possibly undefined property txtHeadLine through a reference with static type Article.
If my class has declared a private var _iDontGetDefined:EnormousObject; but never creates anything to be stored there, does this impact performance or use a significant amount of memory?
I know that one can give a symbol already placed in the scene and instance name and be able to manipulate that object programatically through ActionScript in Frame actions. What I want to do instead, is bind that instance name to a class member so I can use it inside a class file and and eliminate the need for frame scripting.
I am new at this and I'm trying really hard to figure out what the ideal workflow is. I would like to use a fully OOP approach at developing my applications, however I like to use the graphical interface to position assets on the scene because I find it easier than positioning assets programatically. So the solution I am looking for is binding assets to class members. If such a workflow is not possible, what's the best approach in dealing with assets in a fully OOP design?
I have a movie clip on the main timeline. Within it, are several other movie clipe. I want a looping sound to be triggered when each member is clicked. here is the following code I have, but so far it aint working! I set them all to play initially, so that they are in sync. I imagine this is just a linkage issue of sorts.
I want to have an array, where each value is a function, where each function also has a set of arguments.
What is the correct syntax for setting a value of an array as a function?
Lastly, how do I pass arguments into the array's value?
Code: var funcA = new Function(a:Number, b:Number){return a + b}; var funcB = new Function(a:Number, b:Number){return a - b}; var funcC = new Function(a:Number, b:Number){return a * b};
I'm having trouble wrapping my head around creating an array as a data member of a movieclip, i.e. dynamically adding it to that movieclip depending on data brought in at runtime.
Would I have to create an array seperately first and then somehow assign it to a new (typeless) data member of the movieclip?
How to populate a flex datagrid from an Arraycollection without specifying DataGridColumn's individually. Is there any custom datagrid available where I can pass the datasource arraycollection and see the data populated in the output. Without knowing the structure / bluprint of an object is there anyway to find how many member variable that class have?
i am new to flash (yet i have been using it for years) by that i mean, i struggle with it a lot. i was hoping someone could help me with the "incompatible override" error message and the "duplicate function definition" message.
In Actionscript 2 I find that I cannot have a "private function set" without returning the error "A member attribute was used incorrectly." If I change it to "public function set" I'm fine but that defeats the goal of trying to protect the function from setting externally
I have a flash mp3 player that lives in the root on my server, I have members on my site that each have their own folders which have an xml file in them for their uploaded mp3 files, my question is, how do I get as3 to call from the player to the xml file for whichever member page is being viewed, for example, if you were viewing members/profile.php?id=1, the player which is on the profile.php page calls to the playlist.xml file in the id folder '1' I know I can use the xml load function but how would I get the members/$id in there
Debugging the application I find that selectedIndex in the presentation model always remains at the default value assigned regardless of which item I selected from the DropDownList. For the sample code above this is -1.How can I bind the selectedIndex in the presentation model such that it is updated appropriately when the selected item DropDownList changes?
I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.
In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.
I have a class, call it MyClass, and there are several variables that I need to be able to access each instance of from within the class.So for instance, I need the object myObject1, a member of MyClass, to store the variable myNumber.From the main timeline, if I trace myObject1.myNumber, I get whatever number I've stored.
However, I need to check the numbers against another parameter, so I need to be able to test if myObject.myNumber == myOtherNumber. But from within the class, if I trace this.myNumber or myNumber I get null.What is the proper syntax for accessing a variable within a class?
I have the following class, I want to do what is in the comments.I know I can do it with conditionals.I'd like to know if there is a way of doing that dinamicaly.This code is in AS3, but I know maybe this is related to javascript because AS3 is based on ECMAScript
public class ClientStatus { public static const INVITED:int = 0;[code].....
So im working on a project for school. i was working on the action scripting for it, and i keep getting this warning message "warngin: the instance name 'photoshop' is declared on an object of type flash.display.SimpleButton but there is a conflicting use of the instance name 'photoshop' on an object of type falsh.display.MovieClip"
i have this code to have a user selected two different words with different font styles to match them. they drag the two words into a box and then they have a message come up saying "good job" or "try again"...however, i can't get the message to appear .
I have a flv placed in a swf and i'm trying to add a loading or buffering bar to the flv so that users know that is happening.here is my code that holds my actions for the flv.