ActionScript 2.0 :: Moving An Object Along A Specified Angle?
Jun 25, 2006I have a movieclip that I'd like to move from y 0 to y 500 along a -15 degree angle or any specified angle. How do I do that?
View 1 RepliesI have a movieclip that I'd like to move from y 0 to y 500 along a -15 degree angle or any specified angle. How do I do that?
View 1 Repliesjust need the code templet for moving an object in the direction it is angled at(the rotation).
View 3 Repliesjust need the code templet for moving an object in the direction it is angled at(the rotation)
View 3 RepliesHow can we find out a moving movie clip's angle. I'm trying to make a shooting game in as3, I need to know the angle of the movieclip(bullet) when it gets hits on the wall. i.e., I have a movieclip named "ball", and which is moving with some speed and the coordinates are initially created by the gun's positions.
Code:
var angle:Number = gun.rotation - 1;
var bubbleX:Number = gun.x-130* Math.cos(angle * Math.PI / 180);
var bubbleY:Number = gun.y-130 * Math.sin(angle * Math.PI / 180);
var ball:MovingBall = new MovingBall();
ball.x = bubbleX;
I need to know, what is the angle of "ball" after it hitting the boundary areas..
How to create motion blur which would be realistic at an angle? Applying simple blur filter looks fine if an object is moving vertically or horizontally but if its moving at an angle, its no good...
View 4 RepliesI need to move a movieclip dynamically over a path. The movieclip has a front which should remain pointing to front when moving along the path. So I need an angle at which the movieclip should be rotated regularly. This is something similar to the motion guide we have in Flash.
View 5 RepliesI know some basic trig. but how do i find an angle from an anchor point and a moving point?
adjecent = _root.anchor._x-_root._xmouse;
opposite = _root.anchor._y-_root._ymouse;
hypotenuse = ((adjacent ^ 2)+(opposite ^ 2)) ^ 0.5;
i am following a tutorial from a book, Learning Actionscript 3.0, A Beginners Guide, where it discusses how to move an object in an agle. I have managed to get the app working fine, but i'm tryin to test it out in different angles but everytime i change it seems to go into the same angle.[code]Can somebody tell me why for everytime i changed the value of the degrees, it does not updat the movement of the ball please
View 3 Repliesi'm trying to work out how to get a movieclip (of an arrow) to rotate then move in the direction it is pointing, controlled using the keyboard. Below is the code i have written so far, I can't get it to move in the correct direction. I also can't get it to keep moving after only one key press.
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressDown);var stageW:uint=stage.stageWidth;var stageH:uint=stage.stageHeight;
var speed:Number = 5;
var angle:Number =45;
[Code].....
Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
I have some texboxes which I need to stay a fixed distance away from another object at an angle.so I need to say textbox_mc position is 10 pixels away from my_Object at an angle of 35 degrees.The angle is changing and the object is moving, I think I can handle that if I know how to position by angle and distance.
View 7 RepliesI found a basic example of how to create something that'll shoot an object and create an arc based on an angle. I added a power Bar to it, but I noticed something bad about it.
The way it works the higher the speed is the further it goes and the faster it moves across the screen. This doesn't give me enough control. Because essentially I want fast moving projectiles but I want to also be able to shoot both near and far.
With this current system that's an impossibility.. Can anyone shed some light on how I can do this better? Here's the current way it's being done (important parts):
Code:
bullet = new Bullet;
this.stage.addChild(bullet);
bullet.speed = 1 + powerBar.scaleX * 20;
[Code].....
trying to implement a "wheel of fortune"-like activity in AS3.Here is what I have so far: [URL]The script for this spinning mc is super simple:
Code:
var speed:int = 10;
NoPolicy.addEventListener(Event.ENTER_FRAME, wheelRoll);
function wheelRoll(event:Event):void
[code]....
What I would like to do is have the rotation run for, say, 2 seconds and then slow down and stop at a random angle.
How can I calculate the angle of a 3d object based on the mouse speed?I want to change the rotationZ state based on the mouse position.
View 0 RepliesI am trying to make a little game its just a project to help me get my head around the maths,I receive an angle and I want to use that angle to move the character away from the object are there any good tutorials for understanding this principle, or even what the term is for this?
View 7 Replieshow I can count the B point's coordinates (see attached image... or not as I am a new user...pf!). I know the arrow's rotation - so the angle (let's say it is -120), A's coordinates (0, 0) - A is the middle point of the arrow, and that the distance between A and B is 50 px.
View 1 RepliesEssentially I'm just trying to rotate an object (mc) clockwise or anticlockwise depending on the value of a variable called 'angle'.If 'angle' is positive it should go anticlockwise.If 'angle' is negative it should go clockwise.
Option 1
PHP Code:
if(angle > 0) {
mc.rotation += rotateIncrement;
}
[code]....
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
View 4 Repliesmy title explains what im need but im using flash cs4 and heres what i have so far:
var centerX:Number;
var centerY:Number;
var centerZ:Number;
[Code].....
ok so RBall is my first moving object and my orbiting object will be called orbit
I need some AS2 actionscript that I can place on a button to move it to the front on rollover. and move it to the back on rollout.I have two identical buttons on a layer in my timeline. When you roll over a button a larger text box appears ontop of it. The text box is the rollover state on the button, which is a button symbol. This works great in itself, but the problem is that the buttons are place close together and when one button gets rolled over and the text box encroaches on the other button's space. I always want the text box and button you are rolling over to appear in front of the other buttons that are on that layer. But that's not possible, since one button will be in front and one will be behind. Is there some AS2 actionscript that I can place on each of the buttons to move the button you roll over to the front?
View 1 RepliesI came across a problem where my flash timer keeps changing position as the browser window is resized or if the user scrolls down the page the timer will move with it?It also changes position on different monitor screens.Is there an easy way without too much code to position it at a certain position on my page :[URL]As you can see its too low and should be in line with 'Comming soon'Im also using Dreamweaver if that makes a difference.
View 2 Replies[Code]....
I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
View 1 Repliesi'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code
Actionscript Code:
// EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage { import flash.display.Sprite; import flash.display.Stage; import flash.text.*;
[code]......
i'm trying to use code so if i type in -10 to 10 the object will move up or down the y axis. The code i'm using at the moment calculates how far to move it from the number inputed, then it removes te object and places it in the required position. However doing the removeChild technique messes up when having many on the stage. I was wondering if anyone knew a way of calculating the rating and then using it to move the object on the stage without removing it and adding it. Here is the code i'm using to move it. OR a way in which i can remove certain objects on the stage using remove child
[Code]....
Is there a way (I know there is) to use ActionScript 3 to move an object along the x axis a certain ammount of times when a person clicks the screen? Currently, I only know how to set it to go directly to a location, not multiple. Example:
[Code]...
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3.
My Problem is moving an object one way and at a specific point move back (and repeat) in AS3 here is the code. How can I move satillite.x one way and then in the oppisite direction?.
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Is there a way to size these objects, or is it depedent on the size of the image map?
I have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?
View 2 Repliesim having trouble getting this rotation function down pat. i have a turret that should be rotating towards another moving object. it should find the shortest direction to rotate. basically what ive done is converted action script rotation from using -1 -> -179 to 180 -> 359. but now im having issues when the object it is tracking passes over the zero degree point. the turrent then rotates around the other way. here is the code. my mind is getting a little boggled. it is being passed the x difference between the objects, and the y difference
[Code]...