ActionScript 2.0 :: Moving An Object To A Top Layer?
Feb 12, 2010
I need some AS2 actionscript that I can place on a button to move it to the front on rollover. and move it to the back on rollout.I have two identical buttons on a layer in my timeline. When you roll over a button a larger text box appears ontop of it. The text box is the rollover state on the button, which is a button symbol. This works great in itself, but the problem is that the buttons are place close together and when one button gets rolled over and the text box encroaches on the other button's space. I always want the text box and button you are rolling over to appear in front of the other buttons that are on that layer. But that's not possible, since one button will be in front and one will be behind. Is there some AS2 actionscript that I can place on each of the buttons to move the button you roll over to the front?
I'm trying to get a movie clip to follow a guide layer using action script. One thing that I have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
I made a movie on the main timeline that involves a couple armature layers. Now I want to put the whole thing into a single movie clip. Flash won't let me, because apparently I can't use the Cut Frames command when armatures are involved.
i am making a scroller and need to have it so that when you hover on the up or down buttons, then it will keep moving the designated layer up or down. right now the event handler i am usiing (onRollOver) doesnt really work right because it only moves one pixel, then you need to roll off and roll back on.... i am thinking there must be some do... while statement for the rollover action but i cant find it...
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true); var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
I'm used to add actionscript to objects (eg buttons) but I want to learn how to add it to a timeline in a layer (i've learned that it is best practise). Eg. I want to play a movieclip when a button is activated and i write this[code]...
I have 2 objects here, A and B But i need object B to pass under object A. Object A is done by duplicating empty movie clip and attach movie clip on it. I can attach movie clip on B if is needed... Because the empty movie clips are generated by AS as well...
Is there a piece of code that will make always make an object the top layer? I have a three types of buttons on two layers (about 15 in one, 4 in the other) and a banner comes up when you roll over them. The banner will cover some of the buttons, but be overlapped by others. I want the banner to completely cover all buttons during the roll over.
So, I have a line of buttons that pop up when moused over. Unfortunately, due to their proximity to one another, I have a lot of overlap occurring. Is there a way to bring the activated button in front of the others via as?
I have a "video spokesperson" on one of my website pages. The swf file has a flash video in it (without the play/pause buttons, etc).
First of all...
1. How can I have play/pause/close buttons "appear" on mouseover?
2. What code would I apply to the close button in order to actually completely close the flash swf from the page? AND, how can I have my swf file automatically close when the video is done playing (if this is possible)?
I am no programmer, I really am not good at writing my own code but I can edit existing code to a point. I just have no idea where to start with this one.
I intended to write a script that would create a dynamic guided character motion. The drawing API tut gave me an idea how to do it. I thought I'll write a script that would draw a line (or a curve) and would put it into guided motion layer. So I just wrote it by the tutorial and put it into guided motion layer. Yeah, that was naive.So how do you define where (layer) the script would draw curve/line? How do you define the layer in which the new object would be crated?
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
I came across a problem where my flash timer keeps changing position as the browser window is resized or if the user scrolls down the page the timer will move with it?It also changes position on different monitor screens.Is there an easy way without too much code to position it at a certain position on my page :[URL]As you can see its too low and should be in line with 'Comming soon'Im also using Dreamweaver if that makes a difference.
I wrote it originally in as2 and I tried to translate it to as3 and it stopped working. It's suppose to move the player towards another player. this is just the part of the script that doesn't work
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
i'm trying to use actionscript so i can make an object move up and down the Y axis by inputing numbers into a textbox. However at the moment my object starts in the centre and then when i enter a number it only goes down, and im not too sure how i can use negative numbers to make it travel up the y axis. I was thinking of using the numbers -10 - 10 so -10 would go down and 10 go up. Here is my code
Actionscript Code: // EXAMPLE WHERE TEXTBOX USED TO POSITION A BALL ON THE STAGEpackage { import flash.display.Sprite; import flash.display.Stage; import flash.text.*;
i'm trying to use code so if i type in -10 to 10 the object will move up or down the y axis. The code i'm using at the moment calculates how far to move it from the number inputed, then it removes te object and places it in the required position. However doing the removeChild technique messes up when having many on the stage. I was wondering if anyone knew a way of calculating the rating and then using it to move the object on the stage without removing it and adding it. Here is the code i'm using to move it. OR a way in which i can remove certain objects on the stage using remove child
Is there a way (I know there is) to use ActionScript 3 to move an object along the x axis a certain ammount of times when a person clicks the screen? Currently, I only know how to set it to go directly to a location, not multiple. Example:
I've been teaching myself 3d objects in Flash using the tool in the timeline and AS3. My Problem is moving an object one way and at a specific point move back (and repeat) in AS3 here is the code. How can I move satillite.x one way and then in the oppisite direction?.
[Code]...
Is there a way to size these objects, or is it depedent on the size of the image map?
I have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?