ActionScript 2.0 :: Set Object In Different Layer?
Mar 15, 2005
I have 2 objects here, A and B But i need object B to pass under object A. Object A is done by duplicating empty movie clip and attach movie clip on it. I can attach movie clip on B if is needed... Because the empty movie clips are generated by AS as well...
I'm used to add actionscript to objects (eg buttons) but I want to learn how to add it to a timeline in a layer (i've learned that it is best practise). Eg. I want to play a movieclip when a button is activated and i write this[code]...
I need some AS2 actionscript that I can place on a button to move it to the front on rollover. and move it to the back on rollout.I have two identical buttons on a layer in my timeline. When you roll over a button a larger text box appears ontop of it. The text box is the rollover state on the button, which is a button symbol. This works great in itself, but the problem is that the buttons are place close together and when one button gets rolled over and the text box encroaches on the other button's space. I always want the text box and button you are rolling over to appear in front of the other buttons that are on that layer. But that's not possible, since one button will be in front and one will be behind. Is there some AS2 actionscript that I can place on each of the buttons to move the button you roll over to the front?
Is there a piece of code that will make always make an object the top layer? I have a three types of buttons on two layers (about 15 in one, 4 in the other) and a banner comes up when you roll over them. The banner will cover some of the buttons, but be overlapped by others. I want the banner to completely cover all buttons during the roll over.
So, I have a line of buttons that pop up when moused over. Unfortunately, due to their proximity to one another, I have a lot of overlap occurring. Is there a way to bring the activated button in front of the others via as?
I have a "video spokesperson" on one of my website pages. The swf file has a flash video in it (without the play/pause buttons, etc).
First of all...
1. How can I have play/pause/close buttons "appear" on mouseover?
2. What code would I apply to the close button in order to actually completely close the flash swf from the page? AND, how can I have my swf file automatically close when the video is done playing (if this is possible)?
I am no programmer, I really am not good at writing my own code but I can edit existing code to a point. I just have no idea where to start with this one.
I intended to write a script that would create a dynamic guided character motion. The drawing API tut gave me an idea how to do it. I thought I'll write a script that would draw a line (or a curve) and would put it into guided motion layer. So I just wrote it by the tutorial and put it into guided motion layer. Yeah, that was naive.So how do you define where (layer) the script would draw curve/line? How do you define the layer in which the new object would be crated?
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.
I need to catch a hover event on top of a flash object, so I set the wmode and created an invisible div on top of it to attach the event listeners to. Thing is, I can't click the flash object. The cover is swallowing the clicks, and the things I've tried to go around this have made a mess of the hover events. This is the 30th problem I ran into in 2 days time and it's driving me crazy xD.
In version before flash CS5, we could copy multiple objects from multiple layer by just click and drag + ALT, that was really usefull and it becames vital for me. Now in the CS5... the click and drag + ALT on multiple objects from multiple layer is copying all objects to only one layer !
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
So I have this Photo class than handles loading a pic, and dispatches an event when the loading is done with:[code]which is simple and works, but now I'd like to make something more advanced. I'd like to dispatch the load ratio.So far I have extended the Event class, with my own EventRatio class, and I can put properties on that class. Which is cool, but I need something more dynamic than just sending a fixed value.So, what is the best way to connect the Loader object of the Photo object, with the EventRatio object?
How do I add a title/label name to a key frames on a layer? After I create a key frame, I should be able to add a name to that frame. I am creating several stops along the timeline and want to name each one to make it easier to follow.
I am loading a drop down menu file into another animation. It's working except the menus should drop over the animation below. As the images change in the lower animation they cover up any drop down menu that is displayed.
The command I am using to load the menus is as follows:
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("ncjhs_Menus.swf"); myLoader.load(url);
I need to load the menus - with all its layers - into the uppermost layer. Is there a simple way to set the target layer when loading a movie? I'm assuming you need to specify a target container/object in the target ... ?
I am trying to build a fireplace in flash where the mantles, surround type and face plates are changable when a value from a drop down menu is selected.I put each of the objects(mantles, surround types and face plates) in a seperate layer and am making them visible/invisible by controlling the alpha property of each of the objects. It worked fine till i had about 30 layers/images on the flash file, but as i try to add new layers/ images the new layer sort of covers the first layer making it invisible.