ActionScript 3.0 :: Creating Motion Blur Moving At Angle?
Nov 1, 2009
How to create motion blur which would be realistic at an angle? Applying simple blur filter looks fine if an object is moving vertically or horizontally but if its moving at an angle, its no good...
he problem I'm having is I can't make this code reusable- I want to use it in a more linear fashion for banners rather then dynamically with mouse clicks. Has anyone had any luck using this in a timeline?This is my attempt to customize at the moment (old_loc is coming up as undefined, which in turn makes new_loc NaN):
So i have several items on a page, each of which tweens out or in depending on a mouse event. So far i can do Easing on them when they are going out/in but how do i also set up a tween so that it blurs as the come in and out (motion blur) like the ones in the motion presets. I want to accomplish the same motion preset settings but with Actionscript.
I dont have any examples now, but you know when you tween a movieclip across the stage (changing its x and y properites) and then according to speed of a movieclip a blur effect is applied?
What do I use to blur a sliding picture? I want it to blur gradually as the motion of the picture increases. I have BlurFilter on right now, within the btn function that evokes the picture motion, but it obviously just immediately blurs the picture upon btn activation and doesn't do it gradually.
I understand that filters can not be tween'd with tween (except tween lite - but I don't want to use this).
I found something on [URL]..3-0-a.html but can't seem to adapt it to my code.
I recently wrote a motion blur effect applied to the entire scene in AS3. I used bitmap data and a blur filter to apply the effect. I am trying to reproduce the same effect in AS2 but it doens't support Bitmaps or Sprites. Does anyone know how I can achieve such an effect using AS2 ? I am basically tying to create trails for a particle system.
There has to be a way to create a motion blur effect using script. Every tutorial I find uses Photoshop blurring of a bitmap. I want to leave this item as a vector in flash and create a speeding up and highg speed motion effect.
I want to apply a motion blur to the rotation of a movie clip. I am currently rotating the movie clip 540 degrees via actionscript using the tween class below: Code: import mx.transitions.Tween; import mx.transitions.easing.*; var targetRotate:Tween = new Tween(_root.target_mc, "_rotation", Regular.easeInOut, 0, 540, 3, true); [Code] ..... This seems to be a good start, but I need to change it to apply to the _rotation of my movie clip. Lets say for the sake of argument, my movie clip has an instance name of target_mc as well.
i heard that it there is an easy way to create motion blur by duplicating the symbol juz wonderin if there is already a current tutorial about that or if u's cood go further indepth wit that?
i have a photo snapping app built in flash. I notice that any movement results in a lot of motion blur.. which makes the photos kind of turd. Is there a way to digital reduce the blur? potential camera setting in actionscript??
how to apply a rotational motion blur to a movie clip using the Tween Class and Blur Filter? I have found info on bluring an animation this way, but only via the x or the y axis, not the rotaion.
How can we find out a moving movie clip's angle. I'm trying to make a shooting game in as3, I need to know the angle of the movieclip(bullet) when it gets hits on the wall. i.e., I have a movieclip named "ball", and which is moving with some speed and the coordinates are initially created by the gun's positions.
Code: var angle:Number = gun.rotation - 1; var bubbleX:Number = gun.x-130* Math.cos(angle * Math.PI / 180); var bubbleY:Number = gun.y-130 * Math.sin(angle * Math.PI / 180); var ball:MovingBall = new MovingBall(); ball.x = bubbleX;
I need to know, what is the angle of "ball" after it hitting the boundary areas..
I need to move a movieclip dynamically over a path. The movieclip has a front which should remain pointing to front when moving along the path. So I need an angle at which the movieclip should be rotated regularly. This is something similar to the motion guide we have in Flash.
I'm a design base student and planning to make some interactive game, but I'm still quite a novice when comes to programming...Hopefully can get some suggestion on how to programme an enemy with some artificial intelligence as shown below:
I'm tring to make a still enemy(char) which will throw random items(star with "R" ) on stage....and the character I'm controlling need to dodge the random items that throw towards him. The programming process went on quite well, but I just realize I can't figure out how to throw the items randomly within the given angle (90 degrees)
So far I'm only alble to shoot items in 1 direction only but not in random directions (like those classic jet fighter game). I try google for the solutions but all require complex math equation which include sin, cos, tan. Which I do not understand at all. Is there a simpler solution which do not involve complex calculation, or workaround method ?
I want to know how to create a tween so that at start of it my movieclip called myBox will be at say 6 blur on the x and y. Then at end of tween it is at 0. And I need to be able to say how long it goes for. I have a tween already that makes it move, that was easy but making it blur as well isn't easy. How to do this?
Flash Tranformation Matrix via JsFL. I have to write a JsFL script that creates a text on my Flash scene, and rotate it with a random angle. Imagine I want to create and rotate a "Hello World!" at 45 degrees, my code looks like that:
rotateAngle = 45; //creates my new text at x:0, y:0 coordinates fl.getDocumentDOM().addNewText({left:0, top:0, right:10, bottom:10}); fl.getDocumentDOM().setTextString('Hello World!'); var mat = fl.getDocumentDOM().selection[0].matrix; [Code] .....
The problem is : the rotation applied to my text is 58.3 instead of 45. I have to admit that I'm kind of noob with matrix... so I used the "matrix transformation for rotation" here : [URL].
I'm trying to create a "motion blur" effect on a movie clip that contains a child clip/ sprite whose child clips/ sprite contain bitmap data using this function
I'm just learning the software and haven't been able to figure this out. I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen. The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.
How do I move a graphic symbol along a motion guide dynamically. The guide is on a lyer of an mc residing on the _root. The graphic symbol is just below on another layer. The effect is to have the graphic symbol (a ball) appear to move randomly from the start of the motion guide a random distance along the motion guide and then change directions randomly. So the symbol would move a random number of points in one direction along the path then change direction and move a random number of points in the other direction while never actually leaving the stage.
The motion guide is NOT to be removed or drawn dynamically as it is the exact shape of the landscape in an image I use in the background of the overall animation so either the timeline needs to be manipulated for that mc or the symbol that is moving along the motion guide needs to be directed along the path dynamically.I tried the following code which I placed in the first frame of an action layer of the mc (mc resides _root) just above motion guide layer and it did not solve
_root.dot_ball_main_mc.onEnterFrame = function () { var myVar:Number = Math.random()*(1-30)+30; if (_root.dot_ball_main_mc._currentframe == myVar){
Is there anyway that I can make this script so my MC moves in a curling motion? PHP Code: // Gives them vars onClipEvent (load) { this._x = 275; this._y = 200; this._xscale = 0; this._yscale = 0; [Code] ..... This script makes a spot move from the center out and scales a little. I want same movement but with a curling motion or a slight curve...
I have a horizontal motion tween that is juddering as it moves across the page - it's text and very noticeable although I can't seem to find a resolution to make it move smoothly...