ActionScript 2.0 :: Rotate To Certain Destinations Depending On Buttons Pressed In The Navigation?

Mar 25, 2007

I have a circle movieclip that needs to rotate to certain destinations depending on buttons pressed in the navigation. Everything works fine, except when you go from green to cyan and vice versa, it does a full 360 rotation instead of just moving to the destination.

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ActionScript 2.0 :: Change The Frame Depending On Which Button Was Pressed?

May 1, 2003

The first prob I had was when i used the load movie command the swf file was loading in the wrong position, it kept loading down and across the page. I had

PHP Code:

_root.myemp.loadMovie("banner.swf", 0); 

I dont know why this is happening but I just fixed this by doing:

_root.myemp._x = 0
_root.myemp._y = 0

The next problem Im having is that I want to change the frame depending on which button was pressed. If button two was pressed I wanted to load "banner.swf" and gotoAndStop("pg2"), If button three is pressed gotoAndStop("pg3")Ive tried some things but cant get this part right such as:

_root.myemp.gotoAndStop("pg2")
"banner.swf".gotoAndPlay

I just dont know the syntax...

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ActionScript 3.0 :: MovieClip Change Animation Depending On Key Pressed

Jul 26, 2009

I have started to make an interactive movie where pushing keys moves a movie clip around the stage! And I can obviously make the movie clip do what I want, so here is the question: I want to make the movie clip change its animation depending on which keys are being pushed i.e. Left key the movie clips moves left, and my stick man changes to a running animation. Push nothing and it changes back to his standing still animation.

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ActionScript 3.0 :: Play A Certain Part Of MovieClips Timeline Depending On The Button Pressed

Nov 22, 2010

Right I only want to play a certain part of my MovieClips Timeline depending on the button pressed.

ActionScript Code:
stop();
CircleLineMC.KingsCross.addEventListener(MouseEvent.MOUSE_DOWN, KingsCrossBtn);
function KingsCrossBtn(event:MouseEvent):void {
BigSquare_MC.gotoAndPlay(1);
}

But I want it to play only up to frame 50 and then stop there and then loop instead of playing the whole timeline, does anyone know How to do that.

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ActionScript 2.0 :: Rotate ONCE Only When The Left Key Is Pressed?

Apr 12, 2007

I want something to rotate ONCE only when the left key is pressed, but i can't figure it out.

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ActionScript 3.0 :: Rotate An Object (mc) Clockwise Or Anticlockwise Depending On The Value Of A Variable Called 'angle'?

Aug 31, 2009

Essentially I'm just trying to rotate an object (mc) clockwise or anticlockwise depending on the value of a variable called 'angle'.If 'angle' is positive it should go anticlockwise.If 'angle' is negative it should go clockwise.

Option 1

PHP Code:

if(angle > 0) {
mc.rotation += rotateIncrement;
}

[code]....

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ActionScript 2.0 :: Simulate 3D Navigation Which Changes Movement Depending Of X / Y Mouse Position

Jan 30, 2007

I am trying to simulate a 3D navigation which changes the movement depending of the x and y mouse position.url...Does anyone know where I can find a tutorial step by step for it or something similar?

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ActionScript 2.0 :: Making A Movie That Makes A Baseball Cap Rotate As Long As A Button Is Pressed

Jan 31, 2004

I'm making a movie that makes a baseball cap rotate as long as a button is pressed. How can I do this?

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ActionScript 2.0 :: Drag / Rotate Functionality For Navigation Wheel?

Jul 19, 2009

I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position: [URL]. The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct.

However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel. The code is located in the script of the wheel-movieClip, and is as follows:

Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel
this.onMouseMove = function(){
// get an angle to the mouse using atan2 (gets radians)
var angle = Math.atan2(this._parent._ymouse-this._y,this._parent._xmouse-this._x);
[Code] .....

How to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.

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ActionScript 2.0 :: Drag/rotate Functionality For A Navigation Wheel?

Jul 19, 2009

I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position:

[URL]

The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct. However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel.

The code is located in the script of the wheel-movieClip, and is as follows:

ActionScript Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel

[code]....

I can see how lacking the code is, and I can see why it does what it does. I just can't figure out how to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.

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ActionScript 2.0 :: Replace The Xml File With Another Xml File Depending On Button Pressed?

May 1, 2008

I'm doing my final year uni project (1 week left) and having trouble with some actionscripting and xml.Basically I have all the usual AS coding sorted out for my XML data and it's working fine but what I want to do is replace the xml file with another xml file depending on what button (I have 25 different files/buttons to do) is pressed.

So button 1 will put in: xmlFile.load("button1.xml")Button 2 will replace the above scripting with: xmlFile.load("button2.xml")

Is this possible? I don't want to create 25 instances/frames of the full xml text as the xml datat is displayed on an animation and it would significantly increase the file size.

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ActionScript 2.0 :: Slide Menu Navigation - Move The Rectangle To Show Which Image Is Being Viewed, When The 'next' Or 'previous' Button Is Pressed

Oct 16, 2007

I'm trying to put together a sideshow using a modification of load_images.fla (a sample file supplied with Flash) combined the the 'Kirupa Menu with Slider' tutorial ([URL]) The slideshow uses a 'next' & 'previous' button to click thought the images. In addition to this I have a separate slide menu navigation (currently just numbers 1-7), with a rectangle highlighting the number of the image being viewed. I would like to move the rectangle to show which image is being viewed, when the 'next' or 'previous' button is pressed. The follow code shows the actionscript for the 'next' & 'previous' buttons....

[Code]....

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Flex :: Using One Remote Object And Multiple Destinations?

Feb 2, 2011

In my Flex app, I use one remote object and multiple destinations. Is that a bad idea? It seems to be working just fine except for the one or two fringe cases:It's bad design, but we use the same method name on two different destinations and they seem to conflict when they're called at the same time. Logging errors show a method assigned to one destination as being associated with another.

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Dynamically Register GraniteDS Remote Destinations With Spring?

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I'm trying to make Spring automatically register my remote destinations by reading its annotations. So that I don't need to update some configuration file every time I create a new service. [code]...

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ActionScript 2.0 :: Load An Xml Data Depending On Which Buttons Are Selected?

Apr 4, 2011

Preloader hanging / freezing with "hiccups"I'm trying to do the following. I have a menu with 11 buttons and a xml. The user can select multiple buttons and depending on which buttons are selected it will be loaded images of the xml corresponding to the selected buttons.

The menu have to works as follows, for example, if I select the button 1, will be loaded X images, if I select the button 1 and 5, will be loaded X + Y images, if I select the button 1, 5 and 9 it will be loaded X + Y + Z images.

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Actionscript 2.0 :: Load A Xml Data Depending On Which Buttons Are Selected?

Apr 4, 2011

I'm trying to do the following. I have a menu with 11 buttons and a xml. The user can select multiple buttons and depending on which buttons are selected it will be loaded images of the xml corresponding to the selected buttons.

The menu have to works as follows, for example, if I select the button 1, will be loaded X images, if I select the button 1 and 5, will be loaded X + Y images, if I select the button 1, 5 and 9 it will be loaded X + Y + Z images.

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ActionScript 3.0 :: Loads Choice Of 7 Different Web Pages / SWFs Depending On Buttons Clicked

Jul 9, 2009

I've got an SWF that'll be viewed via a webpage, that loads a choice of 7 different web pages/SWFs depending on buttons clicked.The problem is these files are quite big and take a good few seconds to load each, so for each SWF, I created a progress bar on frame 1, that then loads frame 2 (where all the code and content is) once it's ready. The code I used is as follows:[code]The problem is as you can see from is that it takes ages to load the loader! So I end up with a blankurl... screen then the loading bar, then the content. Making the loading screen pretty useless!

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ActionScript 2.0 :: Spacing Depending On Text Width Of Dynamically Generated Buttons?

May 11, 2010

I have the following AS2 code which creates dynamic buttons based on an array:

Code:
var labels_array:Array = new Array({label_txt:">> arquitectura industrial", gotoX:"partners"}, {label_txt:">> edificaci�n", gotoX:"team"});
var initX:Number = 0;

[Code]....

the variable nextX places a new button every given number of pixels, in this case 140px. What I'll like to do is to make this value dynamic so that a new button is placed taking into account the width of the preceding button, plus a certain number of pixels.

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ActionScript 2.0 :: MX Function To See If Buttons Pressed?

Mar 9, 2009

What I have is a series of buttons created via attachmovie based on XML nodes. I want to make sure all buttons are all clicked. What I have below is the onRelease of the button and I need to put my checkDone function in there because of the XML onLoad function. What I am struggling with is how to check if each has been clicked. Typically I would just do like but1==true but that does not seem to work.

_root["but"+b].onRelease = function() {
function checkDone(whichbut) {
done = true;

[code]....

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Buttons Stop Working After Another Is Pressed?

Oct 29, 2009

I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips. The menu bar has a control to flip between 2 sets of buttons. the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working. Code is as Follows: All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.

barControl.barContent.barUp.addEventListener(Mouse  Event.CLICK, menuSwitchHandle); barControl.barContent.barDown.addEventListener(Mou  seEvent.CLICK, menuSwitchHandle); barControl.barContent.barMenu.vivaBtn.addEventList  ener(MouseEvent.CLICK, vivaHandle);

[code]........

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Flex :: How To Get All Buttons Pressed With Return Key

Apr 23, 2010

Buttons in flex can be pressed with the space key, but a client would like to press enter instead of space. This can be achieved by programming each button, but it would be very time consuming. How to do this in the less amount of time?

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IDE :: Buttons Stop Working After Another Is Pressed

Oct 29, 2009

I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips.

The menu bar has a control to flip between 2 sets of buttons.

the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working.

Code is as Follows:

All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.

barControl.barContent.barUp.addEventListener(Mouse Event.CLICK, menuSwitchHandle);
barControl.barContent.barDown.addEventListener(Mou seEvent.CLICK, menuSwitchHandle);

[Code]....

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ActionScript 2.0 :: Detect When Other Buttons Pressed?

Mar 31, 2005

my fla file will be attached below. (its not the greatest looking thing but i just need to understand how to do what i want it to). i've got a navigation menu at the bottom of my stage with 2 movieclips. each movieclip has an instance of a button inside, a motion tween of a _alpha graphic flying in, and text to distinguish each button.

my problem #1: on the stage when you hit 'home', it'll fly in, but when you hit 'schedules' next, that will fly in too, right over anything i would have placed on 'home'. i'd like to prevent that by maybe having an outro animation (like a reverse of the intro animation) that can check whether another button was pressed before playing & when its completely off the stage, to play the next content corresponding to the button pressed.

my problem #2: i dont like how everytime when on the stage, i press the 'home' button or 'schedules' button multiple times, that they keep replaying the animation. i'd like it to know that its already been pressed & doesnt need to play again. i have a feeling this problem might be an easier one to figure out but i'm drawing a blank with it.

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ActionScript 2.0 :: Buttons Not Working / Both Are Registering As Pressed?

Mar 26, 2009

I have a navigation that contains approx 8 movieclips that are actually acting as buttons but I'm having trouble getting them to work.I am currently testing 2 buttons/mcs at the moment. Which are named and have the script on the actions layer. The problem is, that when either button is pressed, it is registering both buttons as being pressed.[code]

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30 Buttons With Sound But Only Plays The Pressed Ones In Sequence?

Jun 12, 2010

I�v build a simple flash projector to offer to my local fire department Essentially they used to in internal audio alarms to warn firefighters when there is an accident, fire, aggression, etcIn the version 1.0 they click several buttons, one to play the alarm sound, otherto announce the vehicle or vehicles that goes out, and a last one that says what is occurring.

The problem they report is that the sounds play immediately when you click in each of the buttons, and even the sound overlaps the other, which makes they click on each button and have to wait for the sound to finish and then click next. All this is normal because I associated the sounds to the buttons. What do I need to do the flash in this order in the version 2 of my projector:

1 The Fireman choose the type of alarm you want to play and click the button corresponding (but do not want the sound to play now) let's imagine that he pressed the button "alarm 1"

2 The Fireman choose (s) vehicles which are going out to the occurrence (but do not want the sound to play now) let's imagine that pressed the button "ABSC01"

3 The Fireman choose the type of occurrence (but do not want the sound to play now) we will imagine that pressed the button "fire"

4 finally the fireman holding down the "PLAY" (the green on on the top of the image) and this Makes the sounds selected to start playing in sequence, liker "Alarm 1" then "ABSC01 "and then" Fire "

Logically speaking I believe that each button must declare a variable associated with every unique sound, and then pressing the button takes the variables and plays them in sequence and without overlapping sounds.

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Actionscript 3 :: Avoid Two Buttons Being Pressed Simultaneously?

Mar 28, 2012

I am developing a game with a large amount of code. The unfinished version of the game can be found here[url]...

There are two Key Listeners. One listens for SPACEBAR for the big jump, the other listens for CTRL for the small jump. The problem I am experiencing is that when the two buttons are pressed precisely the same time, both jump actions occur, resulting in a super big jump. (A combination of the two jump heights.)[code]...

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ActionScript 2.0 :: Showing 'pressed' State Of Buttons In A XML Men

Mar 22, 2007

I quite often have to create portfolio sites which have a list of projects on the lefthand side. When each project is clicked the relevent content is loaded into the main screen. I'm now moving towards creating such sites where the menu content is XML driven.

What I want to know is, what is the BEST way to do the old radio button style thing where the clicked button changes state (eg. colour) and the when another button is clicked, it returns to it's up state.

I've done this before, when I've created the buttons manually, by creating a 'clicked' variable that can either be true or false for each button, the value of which is changed when a button is clicked. The problem with this (I think) is that it relies upon me knowing how many buttons I have, and if this is driven by XML that is going to get messy.

What I'm after is a very simple, self contained method of setting a button's state when it is clicked (no problem), but then 'unclicks' when any other button in the menu is pressed.

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ActionScript 2.0 :: Tell Buttons To Rotate Or Resize

Feb 17, 2004

i need to know how to make the silder which rotat object and how can i tell buttons to rotate or resize. i mean when you drag an object what happen to tell buttons to this object is the active one.

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ActionScript 2.0 :: Make Scroll Buttons Keep Scrolling When Pressed?

Aug 5, 2009

I have created two scroll buttons for my dynamic text field, following this guideMy problem is, that you have to click the buttons many times to scroll down to the end.How do you make it possible to "Press and hold" the mousebutton instead?My code is as follows:TextField name: scrollableTextButton Up Code:

Code:
on (press, release, keyPress "<Up>") {
currentScroll = scrollableText.scroll;

[code].....

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ActionScript 1/2 :: Click Button 2 Rotate Buttons

Oct 21, 2010

I am wanting to create a animation illustrated below, The large button found called big button will trigger nine other buttons and start orbiting the big button clockwise / anti clockwise and click again then it stops. Wanting to know if this is possible in action script??

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