ActionScript 3.0 :: Blur Images In And Out Smoothly
May 17, 2011
I have 2 problems. I need to make a blur transition system where I can blur objects in and out smoothly. I'm thinking I could base it on timers and certain events/variables/values. Don't know if the blur class goes with the transition class or not. My 2nd problem I may make another thread. How would I influence the 3D angle of an object via actionscipt? I'd like to do a cool viewpoint/angle effect as you move your mouse across the screen.
I have made a rotating images but the images are not moving smoothly. You can see the example at:-URL...Does anyone know why the images not moving smoothly?
I'm about to put my fist through the screen when trying to smoothly fade images together or lower an image opacity. The alpha is all the same throughout the tween. If I slide the alpha down on one keyframe, the entire tween's opacoty lowers instead of changing over the tween timeframe. I've resorted to using mask wipes.
Is there anyway to fade an image into another one or lower the opacity on a jpg? I'm stuck and can't figure it out. When I drop my image into the stage, it's a bitmap. There is no option to change it to a movie clip.I think when I create a tween, it allowed me to make a movie clip, I switched the graphic to a movie clip, but the alpha still didn't work.
i created slideshow in flash as3. while moving the image left to right / right to left which showing some jerk effect. i need to move this effect to be smoothly.
this is the code using in my application
TweenLite(this, 8, {x:this.x + 118, ease:Linear.easeNone})); => left to right TweenLite(this, 8, {x:this.x - 118, ease:Linear.easeNone})); => right to left
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly
For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears , because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start ?
I am looking for some help on a specific effect. I was pretty good in the old days in flash but I have fallen behind badly and the new action script and such is making my head spin a bit. The effect I am looking to do is like the FETblur,first one on the page, [URL]...
I've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?
I am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
I am developing a ipad game using flash CS5. When I run it in flash or web browser, it run quite smoothly but when I published it into ipa file and run it on my own ipad, it became very very slow. Since my game has many stages and characters, the amount of symbols may up to more than 50. That makes the flash file more than 100mb (but the ipa is only 11mb) All of the symbols are exported in frame 1.
1)if I used preloader and exports the symbols in frame 2, will my game run more smoothly? is one preloader when the game is loaded enough? or it is need for every game scenes?
2)Is there any other technique that a big game developed in Flash has to follow in order can be run in low configurations devices?
3)Why many other big game can run so smoothly although it contains a lot more characters and background than mine?
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
Right I have a movieclip called Menu1 and I currently have a function that when called moves that movie clip to a set of co-ordinates. The function is run on a onEnterFrame. The codes is as follows
Code: function moveMenu(xValue:Number, yValue:Number){ if (this.Menu1._x> xValue) {
[Code].....
So at the moment, the values (x and y) are passed to the function and it moves to that location 45px per frame and when it is within 45px of the target it jumps to the exact point.
1) I want the movieclip to accelerate and deaccelerate as it moves.
2) At the moment it doesn't take the direct route it only goes up down left right and at a 45 degree diagonal. I want it to go to the point in a straight line.
I am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
I will need to display the frames of an FLV at different rates.
Here are some examples:
the user will 'scrub' through the flv frames(front/back) the flv will need to play at half the speed on a user interaction.
Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)
As a workaround, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.
take a peek at youtube main pageWhat's your thoughts on the "Lost" TV show preview there. It's huge, it has sound, nonetheless it runs smoothly and almost instantaneously. And the quality is greatIt is interactive therefore it's kind of like a tiny mini website within the website, swf with video in it, right?now how do you get video of this quality to run this smoothly as far as AS goes? Looking in the Safari Activity window I don't even see things downloading (of considerable kilobyte size that is)
I am doing an animation with a movie clip that needs to follow the mouse on the Y axis only smoothly and needs to stay inside a fixed dimension. (e.g. the mc could moves 200px left or 200px right maximum) And I want it to stop smoothly too when it reach the limits.
I am working on a website that, among other things, has an flv player to display certain flv videos. The problem is that some times the videos don't play smoothly even if they are fully loaded. I am using AS3 to load the videos to the flv player
conn= new NetConnection(); conn.connect(null); stream1 = new NetStream(conn);
[code]....
My guess is that it happens due to connection speed/size of videos, but if so, wouldn't it play smoothly once the video is fully loaded?
i have music that im gonna put in the timeline...music& sfx...and i want is so that when someone clicks a button to another section, that the music on that particular section doesnt just cut off, that it goes from volume 100 to 0 smoothly, like if one were to turn the volume down on a radio.
i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem
[Code].....
Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?
I think I might of already posted this, but the forums are loading at about 400k a sec so I don't feel like wasting another 25 minutes just look through the first page of threads or my history.
I have an object that I want to smoothly move along the x axis when the user clicks on the screen. I first made a prototype that would make the ball end at a location I specified by doing x = 450; I then tried looping ball1.x += 1 with a for/do (I encapsulated it with a boolean so the if ball1.x got to 450 it would stop) statement and I couldn't see the ball transition, I just saw it stop at the 450 mark.
I am trying to smoothly integrate a video player into my website. Specifically, I want the "header image" on a page to transform into a video player when a user clicks a small "watch video" icon. I plan to use Flash CS4 for the project. A great example of this is found on the following website by clicking the "watch video" button: [Url]
How do I build a scrollbar that listens when certain text is at some Y position and triggers certain animations(MovieClips to play or stop)? I was using this code but is not so responsive sometimes works and sometimes no.
import com.tis.utils.components.Scrollbar; var s2Bar:Scrollbar = new Scrollbar(aboutMC.about); s2Bar.name = "ScrollBarMc";
I'm programming a game in as3 using flashDevelop the player (among other things) is moving across the screen using EnterFrame event which update his coordinates while he moves its hard to see details of the animation and its look kinda blur how do i fix this problem?
i'm rewriting my game code in as3 and can't figure out how to make my hero move smoothly once the directional keys are down. In as2 all I had to do was putting a line lke this: "if(key.isDown(Key.RIGHT)" and as long as the right arrow was being pressed, my hero was moving nicely across the screen. In as3, however, having written a very similar code, the hero knd of gets oddly "blocked" from moving. My as code looks liek this:
I am trying to make an object smoothly rotate towards the mouse. ActionScript Code: var rot:Number = 0; var smoothing:int = 5; stage.addEventListener("enterFrame", step); function step(e:Event):void { // point_direction is a function I have created that finds the angle between 2 points. I know this functions works as it is supposed to rot = point_direction(obj.x, obj.y, mouseX, mouseY); obj.rotation += (rot - obj.rotation) / smoothing; } This code works, except when I pass the mouse over the center of the object on the left side it seems to spin the long way around. So if I move the mouse down the center of the object on it's left side, it will spin a long way counter-clockwise to reach the mouse instead of the tiny length if it had spun clockwise.
I am using Adobe AIR to develop for Android and loading xml text into a dynamic text field.... when I drag the text to see more or less, it is PAINFULLY slow