ActionScript 3.0 :: Enable Sprites To Resize When Stage Is Resized
Aug 5, 2010
This code creates a two arbitrary sprites, box and circle, and puts them on the stage. The circle is the child of the box.The purpose of the code is to enable the sprites to resize when the stage is resized. But the sprites only change size when the stage is smaller than their original size. When the stage is big enough, the sprites don't get any bigger than their original size. Throughout, they maintain their proportions.[code]
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Jun 2, 2011
So I'm loading a really big pic in this mx:Image manteinAspectRatio enabled with a height constraint and as usual it doesn't work (Flex is definitely not for me):
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....
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Dec 10, 2011
My component has lots of inner components.When i resize the container component (panel), i want all inner components resize with same ratio. Which function should i use?
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May 16, 2008
When the browser is resized, how do I make the movie resize?in the HTML parameters, I put width 100% and height 100% and in the .swf file I have: Stage.scaleMode = "noScale";Stage.align = "TL";ow, I notice if I were to shrink or make my browser stretch out. The swf doesn't resize on it's own to fill the space when larger or resize when you shrink the browser width/height. I've been told to use a listener, but I have no idea how it works, I've tried putting in scripts with no luck.
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Oct 2, 2010
I use the addChild(myChild) on a window. but when this window resizes i want to make the myChild width and height to fit the window.
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Feb 11, 2011
I have a Flex custom BorderContainer component which has text inside of it. If I were to add this in my main Application inside of a panel, the BorderContainer goes outside of the width bounds of the panel due to the text being a set size. I have all of its components in percentages so that it re-sizes when shrunk, but the one part that contains checkboxes and labels (lots of things with text) mess up since the font size doesn't change.
I am pretty positive that the results I am looking for can be done through embedding the font, though I have not been able to come up with a solution from online. I am trying to do this with a CSS style since I will be using it for many different components (I dont just want to change it in the flex code directly).
EDIT Solution:
I attempted to use the ratio as www0z0k had suggested but it caused some serious issues when it was re-sized quickly or to a small screen (the component would not re-size correctly because it was multiplying by the ratio. What finally seems to have worked for me and caused no issues was that I ran the code and found the width (1152) and height (842) of the container.
I then created a const variable of widthX = 1152 and heightY = 842 and in the onResize() function I coded the resize like this:
(where bottomGroup is the id of the borderContainer I am trying to resize)
bottomGroup.scaleX = width / widthX;;
bottomGroup.scaleY = height / heightY;
END EDIT
So far I have found some examples of embedding fonts in the <fx:Style> and attempted to remove any delaration of fontSize but that doesn't seem to work.
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@font-face {
[Code]....
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Aug 18, 2010
Is it possible to enable the user to resize an object in the flash movie?
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Mar 14, 2006
how the stage can be resized dynamically?....if i load a jpg into a movieclip the stage should resize itself to the size of the image file.
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Jan 30, 2008
So I made a listener that moves around MCs when the stage is resized and it works great. However the script doesn't work until the stage is resized . Below is the script and I would really appreciate it if you could show me how to get the script to work regardless if the browser is resized.
[Code]...
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Jul 7, 2010
I am having a small drama with an animation by actionscript. I want a box (that has been externally loaded into a holder mc) to come from the bottom left of the screen and then stop in the centre of the screen. So far so good with the code below
[Code]...
But this is a fullscreen website, if you change the size of the stage and then load the swf with the box in it, the box no longer stops in the middle but flies to the opposite corner of the stage.
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May 30, 2011
I'm trying to achieve a thumbnail gallery which basically reduces it number of columns (and increases number of rows) when the stage is being resized down.The columns number as default 5, but after resizing down the stage this number is calculated like this:[code]My question is how can I reorder the the columns and rows from the onStageResize function.[code]
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Apr 24, 2009
I just resized my stage, and I get output errors and my movie does not render correctly.
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3 - Upon hitting ctrl+enter, the Flash does not render correctly anymore and I get a slew of these kinds of errors in the output log: ReferenceError: Error #1065: Variable LogoMC_2 is not defined.
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Feb 5, 2010
im trying to use this fullbrowser scroller in my site but it appears only if stage/ browser window is resized with mouse. it should appear right away! here is the site ad-d.org and here is the files ad-d.org.zip
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Sep 19, 2010
i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;
[Code]...
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Apr 7, 2010
I have a timmer on the Main Stage, I want to Call Multiple Sprites to stage, in order, one after the other, and remove them when the Tweens Inside them are complete. The the first two Sprite's containing sample text do display, yet the third does not.
I need to call many sprites to the stage. But I need them to display and then remove from stage.
function Main() {
var newBordText:GoldBordText0 = new GoldBordText0();
addChild(newBordText);
[Code]....
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Feb 27, 2012
so i have a sprite containing a bunch of other sprites. what is the simplest way to remove every sprite within and place onto stage in the same spot?
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Oct 22, 2010
I am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?
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Nov 20, 2010
i have the ingame sprite and it needs to be in StageQuality.LOW due to some prerformance problems, and the hud needs to be in StageQuality.HIGH... but they are in the same stage. I tried changing quality before rendering the ingame (to a big bitmapdata) but changing this property every frame is too expensive.
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Feb 27, 2006
i saw a thread while ago .. that always position a movieclip in the middle of the stage even if the stage or window resize any1 can point me to it
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May 10, 2008
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL";
var numberOfGalleries:Number = 20;
var thumbMarginX:Number = 163;
var thumbMarginY:Number = 109;
[Code].....
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Aug 16, 2011
In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.
I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.
This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.
If I used listeners attached to sprites in each window then when the window was removed from the display even though it is kept in memory (ready to be popped back when a child window is closed) it won't receive any mouse events....
Performance doesn't seem to be impacted using listeners directly on sprites when using my HTC phone to test with, however I obviously don't know what it will be like on other phones. Does anyone have any experience either way or a view on the best approach?
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Sep 9, 2009
I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
Here's the AS3 code in the 1st frame of my swf:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code]......
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Apr 13, 2009
Line 1 Frame 1:
[Code]...
I am trying to trace the results of my listener when the browser is resized...no avail. Are you able to see what I am doing wrong?
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Jun 20, 2010
I have two problems. 1) the page still will not resize properly until the window is resized. I assume I have the code wrong somehow.
2) I changed the height of my menu object to stage.stageHeight, but its now coming up squished and only about 30% of the actual height of the stage. I am not sure what I did as it seemed to be working before, but I cant seem to fix it.
Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE, stageresizeListener);
[Code]...
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Nov 18, 2009
Is it possible to resize everything on the stage in one (or a few) step? I know scaling the movie has the same result, but when working in Flash it's a lot easier when you see the actual size.
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Aug 14, 2008
I've been working on my web site. Its 1024x768px and i run it fullscreen.I come up with an idea and i added a 1024x768px to the top (new frame) as a intro like action.When i try to resize it to stage it will really mess up my whole pageAnd also cause of resize my movieclip stretched and looking terrible
Code:
var xy:Tween = new Tween(asdasd, "_x", Strong.easeInOut, 0, -1024, 2, true);
Code:
[code].....
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May 15, 2009
They show their work as the page�s background which can be resize with the browser window, but their navigation always stays the same.I know how to achieve the resizing effect, but it resizes the whole stage including navigation.
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Jan 31, 2010
The stage is set to 955x465 at 1st frame but once load external movie clip in 2nd frame the stage is set to 955x855 size, is it possible to do it?
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Feb 6, 2010
I created a game but I made the game a little too big. It would be alot of hard work to shrink all the objects in the game and resize the stage using the properties. I notice that in debug mode the whole screen can shrink when you adjust the window. Is there some code I can use to this on it's own? and will it be costly on performance ?
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