ActionScript 3.0 :: Render Video With Flash?

Nov 1, 2011

client just asked if it would be possible to do some sort of online edit of some videos, text and graphics and then have flash render the final thing as a video.

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So far the solution I found requires a crossdomain.xml to work,but this is not available on an IP camera:

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[code]....

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I am new to Flash CS5 and I am working on a Flash animation project. I drew everything in Illustrator CS5 and imported these drawings in Flash to do the animation. I have different scenes & exported them all as separate movie clips. I was thinking of using Final Cut Pro to make the final movie, but the video quality is not good & its pixelated.and whats the most suitable render width & height for tv screening ?

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Is it possible to render a pdf in a browser using PERL? What I have is a flash application that sends the rendered pdf binary to perl. The pdf is generated from AlivePDF.

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##
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How would you render a BitmapFilter (such as DropShadowFilter) applied to a sprite, to a seperate BitmapData Layer? which would then be placed beneath all objects.For instance if you have two rectangular sprites overlapping each other, with a DropShadowFilter applied to each, the result would be the filter overlaying and obscuring the other rectangular sprite - as shown below.

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I have a huge code execution with many loops and pre-rendering processes and I was wondering if there is a way to tell the flash player to take a little pause on the code side and do a render.

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do I have to pre-render scores in a game? I ask because I'd like to scale and fade in and out each score. Pre-rendering makes sense if you have to do it once only, right?

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I would like to write a python script that takes a bunch of swf files and renders them to individual image files.Each swf file has just one frame (text, pictures etc.) and no animations at all. I have already tried the render command from the swftools toolset (The windows version), but the resolution of the resulting image is too low.So what I need is:Acommand line tool (Windows/Linux) or a python library which renders one frame from a swf to a bitmap or better to something like a PDF (It would be cool if the text data could be retained). It would be great if the target resolution/size could be set manually.

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I am using Papervision3D Flash 3D engine to render a model. Also I am noob in 3D =D Model is simple, it's a parallelepiped with different textures on its sides. All works just fine except one thing: whenever I change my visual angle to a model from 90° textures on the sides are distorted. I notices that it is common effect in 3D graphics, I saw that effect in games and other 3D renderers (i.e. away3D, three.js) even wth different 3D models. Distorted texture on object (different view angle): Normal texture on object (same object and texture) (view angle == 90°): What is the reason of this effect?

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I want to draw some combination of bitmaps, flash shapes, vectors, text etc and draw them programmatically into my movie using ActionScript, and then get every "rendered" pixel of my movie (at 100% view) into an array that I send to another program over TCP/IP. The first part of the question is if its possible to render a frame that is a collection of Flash elements as a bitmap? I know that I can iterate through a bitmap and get every pixel using the getPixel method but I'm trying to access the final rendered frame displayed on my screen, including, as I said Flash shapes and text.

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if its more or less taxing when drawing movieClips to bitmapdata rather than letting flash normally render them.

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I have a flash header that I show on one of my customers sites, but instead of creating an entire new website for non-flash, is there a way I can have it render a static image version of the header instead of either redirecting or just not rendering the flash content at all (ie with a FAIL message)?

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Flash :: Batch-render Banners With Differing Image And Text?

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For a current project I need to create 25 versions of 5 different banner sizes. By version, I mean having slightly different content, namely: a different image and different text somewhere in the banner.

Let's, for this question, suppose I'll make sure somehow that said images and texts will all fit fine in the design for that particular size, so that I could create some sort of template per size, with some sort of placeholders for them. What is an efficient method, if any, to automate the rendering of these differing versions per size? Is it possible?

[Code]...

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Actionscript 3 :: Render Horizontally Draggable List Of Movieclips For A Flash To Ios Project

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ActionScript Mobile Project.

Flash to IPad.

I am using Flash Builder 4.5.1

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Flash :: Flex Render Culling Objects Not In View To Stop Them Getting Drawn When Not Needed?

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Does anyone have any knowledge (preferably with links to make it official) about how/if Flash/Flex culls objects not in view, to stop them getting drawn when not needed? A specific cases: I have an 800x600 panel (a Canvas or Sprite, or other container) containing loads of Sprites representing individual game objects like asteroids or spaceships or missiles or map-tiles. The game world might be 5000x5000 so can I naively position Sprites anywhere in this range and let Flash cull them effectively? Or do I need to manage visibility somehow at a higher level (like manually removing them from the parent) to avoid performance issues?

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What options exist for rendering markup in Actionscript? I am looking for something I can use to write templates for menus, tooltips, and other display/frontend stuff in a Flash application. I want to be able to load a template from a string, and then render it as a display object. The kinds of things that would go inside would include text, with possible font styles, text positioning, and images.

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