Actionscript 3.0 :: SimpleZSorter - Render Movieclip Inside The Flash Ide

Apr 5, 2009

how come the SimpleZSorter works perfect when i render my movieclip inside the flash ide.. but when i publish with flash and open in lets say firefox.. the zsorter is not working? Wtf does someone else have the same experience?

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How would you do it? Or, else, how would you create a world? I.e. what I need is to place the sphere in the way the distance form the camera to it's center is less then the sphere's radius.

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Actionscript 3.0 :: SimpleZSorter Doesn't Work In HTML Document?

Mar 6, 2010

I am having problems using the simpleZSorter by Ralph Hauwert. The "stanalone"-swf is working fine. If I put it in an HTML document, everything still works EXCEPT THE Z-SORTING.

I also attached a file which should show my problem. Just compare the order of the rectangles in the swf standalone and in the HTML document.

Somehow the FLA becomes too larger so I cannot upload it here. But this is the code:

stop();
import com.theflashblog.fp10.SimpleZSorter;
this.addEventListener(Event.ENTER_FRAME, sort);
function sort(e:Event):void

[Code].....

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ActionScript 3.0 :: Re-render A MovieClip?

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I create a backGround MovieClip object and assign to it a MovieClip from my library.I use addChild to add it to the display list.This is the background for my movie.At some point later on, I want to change that background.If I simply assign a different MovieClip to backGround, nothing changes when I run the movie.I thought there was some method I could invoke that would re-render the backGround MovieClip, but I can't find anything.

I can simply add it again, but that seems like a waste of memory.I've done a removeChild, updated backGround, then addChild'ed it again, but that seems a little klunky.Isn't there some way to update backGround in place without having to remove it and re-add it?

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ActionScript 3.0 :: Render Several Tables Into A Movieclip?

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I am using a html parser [URL].. to render several tables into a movieclip.My problem is: as it takes some time to render, the only one actually being added to the movieclip is the last one. I would use a timer, but that means I would need to call a function, and I am using a "for" loop to build the movielips. Is there a way to say "wait for x seconds before continuing processing" in ActionScript3?

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ActionScript 3.0 :: Render A Movieclip Into A Bitmap

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I want to render a movieclip into a bitmap, and then chop the bitmap up into pieces (a grid). Ultimately I want this to result in an explosion but right now I'm working through the code that creates the grid of bitmaps. The test movieclip I created is a square with some straight lines and swirly colors, in order to make it really obvious whether I'm rendering the bitmaps accurately. I'm working just in the Flash IDE, and my movieclip (mc) is in the Library.

[Code]....

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ActionScript 2.0 :: OnRelease For MovieClip Inside Draggable MovieClip [Flash Pro 8]?

Dec 3, 2006

I have a movie clip, circle_mc, and in it is embed another movie clip, point_mc. I made the circle draggable with this:

Code:
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[code]....

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ActionScript 3.0 :: Flash Targeting Movieclip On Stage From Inside A Movieclip

May 18, 2010

On the stage I have a movieclip called mc_back. I also have a movieclip on the stage called mc_content. Now, inside mc_content I have a bunch of code and some of it adds, or should add, an EventListener to mc_back as well as a a function that works when mc_back is pressed.

So basically, all code is written inside mc_content and some of it needs to interact with mc_back.

how to target mc_back from inside mc_content. Using stage.mc_back or root.mc_back doesn't work and Google should be my friend, but in this particular problem, it's acting more like my enemy.

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ActionScript 3.0 :: MovieClip Movement Triggered By Socket Event - Screen Render?

May 11, 2009

I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen.

Here's the output:
enter frame:4
enter frame:4
enter frame:4
client movePlayer running
client movePlayer running
client movePlayer running
[Code] .....

As you can see, I'll get several messages in a row from the remote client which instruct me to move their cowboy ('client MovePlayer running') and they will all run in a row before the screen updates. I'm guessing I should be using something like updateAfterEvent but this method is only provided by Mouse, Timer, and Keyboard events.

So a few questions:
1) Can someone recommend a good approach to force a screen render each time an incoming movePlayer event arrives over the socket? It's important to note that my function for handling these events has no visibility to the original socket data event.
2) Am I right in understanding that the enterFrame function of my main movie happens once each time my movie is rendered? Is there some more accurate event to which I could attach a trace message so that I better understand the relative frequency of the render events and the socket events?
3) Does firing an updateAfterEvent call force onEnterFrame events to happen more frequently? I'm worried about destroying performance by inadvertently firing more enterFrames which would fire more socket events which would fire more enterFrames, etc., etc.

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As3 :: Flash - Resizing Movieclip Inside Movieclip?

Sep 10, 2011

I have two movieclips, one loads an image, I resize that mc and add it in a bigger movieclip which has to be resized too. My problem is that that the inner movieclip doesn't resize the way I want although I've tried many variants of the sequence of the commands. I've also taken into account something that I read that an empty mc resizes strangely but it didn't change anything.

that's the code:

loader_mc.x=0;
loader_mc.y=0;
cont_mc.x=1440;

[Code]....

red mc is the outer one but the sizes of the inner are not right it should be about one third of the outer but it's about two thirds. same with the height.

All I want is to be able to resize them independenlty. with the outter beeing bigger than the inner

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IDE :: Flash Movieclip Loop Inside Of Movieclip?

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I'm trying to create a movieclip object that contains another movieclip that continuously loops. My current problem is, no matter what I try, the embedded movieclip will not play inside the one containing it. It would be significantly more work to design the looping animations in actionscript than through using the IDE, so I would prefer not to have to dynamically create these loops.

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Flash :: Access Movieclip Properties From Inside Another?

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I have 2 movieclips. One is a fairy flying up the stage. The other movieclip is a magic dust, which is originally designed to generate magic dust with onMouseMove event, based on the mouse's x & y. I want to change the the magic dust movieclip so it will generate magic dust following the fairy's movement.[code]...

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Flash :: Instance Class From Swc Inside A Movieclip

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i'm trying to use compiled assets and code from a swc. Inside a new fla I select the swc to be included when exporting. When create the instance in the timeline of the code works and I can see assets that are inside the swc and trace a propertie from the same object. The problem is only when doing the same inside a movieclip, can't reach the assets (movieclip) but I can still trace properties from the class. I've uploaded the working files: master.fla is the one that creates the swc. template.fla is where I test the swc. files (This are cs4 .fla + .swc + .as)

[Code]....

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Flash :: Access The Movieclip Inside Scrollpane?

Jun 23, 2011

I have a ScrollPane component to stage and I give it as source a new MovieClip instance. How can I access the movieclip inside scrollpane? This is what I have so far but it returns null:

var regForm = new RegistrationForm();
regForm.name = "rForm";
regFormSP.source = regForm;
var form = Object(regFormSP.content).getChildByName("rForm");
trace(form) // returns null

[Code]..

There is an object "instance20" as a parent to rForm...Why is that?

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I am trying to trace a variable string from inside a movieclip which is inside another movieclip on the main timeline using:

[Code]...

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I have a MovieClip that I want the user to be able to drag inside the stage, but I don't want it to be able to move outside the stage. Currently I'm using this._parent.startDrag(); to allow the MC to be dragged, but I don't know how to stop it from being dragged outside the frame.

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Flash - Effect A Number Of Movieclips Inside Another Movieclip??

May 26, 2010

i'm trying to effect a number of movieclips inside another movieclip, in this case set the alpha to 20%.But all i get is an error message.

(TypeError: Error #1010: A term is undefined and has no properties. at array_fla::MainTimeline/frame1())
var myClip = new mcClip;
addChild(myClip);

[code]....

(there are five circles on the stage in the myClip movieclip named circle1, circle2, circle3...)

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Accessing MovieClip Inside Button Object In AS3 (Flash CS4)

Apr 7, 2011

I want to dynamically load the graphic of the button into an mc inside each frame of the button (up and over). Inside each frame I have a movie clip (canvas and canvas_over). The green box is the button object (header_btn):

This is my code:
var hLoader:Loader = new Loader();
hLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, hLoaded);
hLoader.load(new URLRequest("[URL]"));
function hLoaded(event:Event):void {
[Code] .....
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Flash :: Scaling Drawing Objects Inside Movieclip?

Apr 12, 2011

So I've got problem with some drawing objects inside movieclip in my flash file... Setting width and height of flash to match browser's w&h got my movie clip to get correct values, but unfortunately drawing objects inside of it are not scaled as movieclip. Those object are just random stripes that got some tween on it acting as somekind of preloader... All graphics are pulled from ai file, so no AS was used to manipulate them, just pure tweening in design mode...So if my stage w & h are lets say 720 x 50, graphics inside movieclip are 1600 x 900 which match my monitor's resolution.

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Flash - Access Methods Of MovieClip Inside ScrollPane?

May 9, 2011

I'm using a movieClip inside a ScrollPane to show a list of CheckBoxes. The amount of CheckBoxes shown is dynamic, it depends on a SQL query. After the query is done, I add as many CheckBoxes as rows in the result set. What I am trying to do is to access some methods I wrote in the MovieClip inside the ScrollPane to get the length of the CheckBoxes, check which ones are selected and the label they have (their label is also defined by the SQL query).

I've tried this
valueINeedToGet = Object(root).scrollPaneInstance.source.functionINeedToRun();
But it returns error #1006
How can I access the code inside the MovieClip inside the ScrollPane?

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Flash :: Button Inside Movieclip Used As Part Of A Scrollpane?

Feb 13, 2012

I'm a beginner actionscripter, so I hope you will take that into account when replying. The problem I am having is that a client has asked me to place a call to action button inside a textbox that scrolls. My idea was to create a movieclip containing the text and the button, then place that movieclip inside a scroll pane. I've been monkeying around with it all day and have made minimal headway. I'm not even sure of the best way to accomplish this.

If one of you learned actionscripters out there could point me in the right direction, perhaps I can find my own solution. The client wants me to use custom icons for the scrollbars, and as altering a scrollbar component seems like such a PIA, I'm trying to avoid using components.

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Flash :: CreateEmptyMovieClip Inside Another Dynamically Created MovieClip?

Apr 1, 2012

I'm trying to create a movieclip and load a "frame" image inside of it, then create another movieclip inside of the first, and then load another picture inside of the second. Something like this:

var thumbFrame;
var thumbPicture;
thumbFrame = container_mc.createEmptyMovieClip(thumbFrameName, 1);[code]..........

But it doesn't seem to work the way I want: the "thumbPicture" doesn't appear on top of the "thumbFrame" as I expected... only the "thumbFrame" shows (with it's image succesfully loaded). Am I missing something?

EDIT: If I comment this: //thumbFrame.loadMovie("thumbFrame.png");

The thumbPicture.jpg shows inside of the first movieclip, so maybe the issue is with the .loadMovie?

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ActionScript 2.0 :: Flash Form Not Working Inside A Movieclip?

Jul 14, 2004

i created a flash form which collected data and sent it to an asp file which inturn sent it to me as an email. (for my website).

The form worked fine, as a standalone swf file, BUT now its not working since i did this:

instead of running it as a standalone file, im now trying to run it inside a main, bigger swf file, as a movieclip.Its running inside a movieclip called 'Movieclipcontainer.' And as a result its no longer working!

I havent changed my actionscript, and im thinking I probably need to! but i dont know what changes need to be made. Here is the actionscript on the form:

[Code]...

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ActionScript 2.0 :: [FLASH 8] Check If Mouse Is Inside Movieclip

Mar 7, 2006

I would like to constantly (with an interval) check if the mouse is inside a movieclip or not. I think this should be done with hitTest, but I'm not quite sure how to use it.

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ActionScript 2.0 :: Flash Form Not Working Inside A Movieclip

Jul 14, 2004

I created a flash form which collected data and sent it to an asp file which inturn sent it to me as an email. (for my website).

The form worked fine, as a standalone swf file, BUT now its not working since i did this:

instead of running it as a standalone file, im now trying to run it inside a main, bigger swf file, as a movieclip.Its running inside a movieclip called 'Movieclipcontainer.' And as a result its no longer working!

I havent changed my actionscript, and im thinking I probably need to! but i dont know what changes need to be made. Here is the actionscript on the form:

onClipEvent(data){
// show welcome screen
gotoAndPlay("brochure", 46);
}

[Code].....

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Flash 8 :: Remove A Movieclip When A Movie Clip Inside It Finishes?

Jan 27, 2010

I'm trying to remove a movieclip when the one inside of it finishes playing.

PHP Code:

onEnterFrame = function(){
if (baddy.bad_die.currentFrame == baddy.bad_die.totalFrames){
removeMovieClip(baddy);
}
}

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Flash :: Access A Symbol From Inside A Class Extends Movieclip?

Oct 14, 2011

I created a movieclip symbol and exported to actionscript, I created the .as file:

class BRIQUE extends MovieClip
{
function BRIQUE()
{

[Code].....

"graphics" is an image imported on the stage inside my symbol, but it seems not to be accessible this way (I get an error), nevertheless it works this way in as3 then what is the right way in as2 ?

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Flash :: Get Button In Movieclip To Go To Another Frame Inside The Same Movie Clip

Dec 16, 2011

I have several website pages set up on different frames inside the content (which is a movieclip) of the home page - which is on frame 1 of the main timeline. The content movieclip name is contentMc.

My About page is at frame 10. There is a button on this page (called btnAbout_contactpg) that I want to make jump to my Contact page (frame 50) - all of which is nested under the main contentMc movieclip.

This is the pathway on my contentMc (where all of my pages are located), just in case that doesn't make sense: [URL]

I have looked at several different instructions online, but none of them seem to work.

EDIT:

I am also trying to get a button on my gallery page to load an external image, but it is not recognizing where the button is either:

btnGallery_1.addEventListener (MouseEvent.CLICK, showPic1);
function showPic1 (e:MouseEvent) {
var target:Object=e.target;
var parent=target.parent;
my_loader.load(new URLRequest("image-0.jpg"));
}

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