Flash :: Batch-render Banners With Differing Image And Text?
Aug 23, 2011
For a current project I need to create 25 versions of 5 different banner sizes. By version, I mean having slightly different content, namely: a different image and different text somewhere in the banner.
Let's, for this question, suppose I'll make sure somehow that said images and texts will all fit fine in the design for that particular size, so that I could create some sort of template per size, with some sort of placeholders for them. What is an efficient method, if any, to automate the rendering of these differing versions per size? Is it possible?
We need to generate around 8,000 nearly identical SWF files with slightly different text. I know about flashvars, but unfortunately, we don't have control over the publishing of these files and can't have flashvars passed in. Ideally what I'm looking for is that we have a flash designer come up with a nice looking template for us with a placeholder text or element in the file. We can then call a command line utility many times to generate 8,000 copies of this with slightly modified text. I've searched for an entire day now and haven't found anything to help us out. Granted, I'm not a flash developer, but it seems like this would be pretty straight-forward.
can flash take each frame and export it out as a image ? In my case, I want to create sprite images for a flashdevelop project using blitting. Of course I know there is a solution for this. like copy and paste each shape into a image editor such as photoshop and turn them into png's. But I am just seeing if there is a simpler means of doing so.
I would like to write a python script that takes a bunch of swf files and renders them to individual image files.Each swf file has just one frame (text, pictures etc.) and no animations at all. I have already tried the render command from the swftools toolset (The windows version), but the resolution of the resulting image is too low.So what I need is:Acommand line tool (Windows/Linux) or a python library which renders one frame from a swf to a bitmap or better to something like a PDF (It would be cool if the text data could be retained). It would be great if the target resolution/size could be set manually.
will print "%D0%B4", the correct URL encoding for this character (Cyrillic equivalent of "A").However, if I were to do..
myTextArea.htmlText += unescape("%D0%B4");
What gets printed is:
Ð
which is of course incorrect. Simply tracing the above unescape returns the correct Cyrillic character, though! For this texarea, escaping "д" returns its unicode code-point "%u0434". I'm not sure what exactly is happening to mess this up, but...
UTF-16 Ð in web encoding is: %FE%FF%00%D0%00%B4
Whereas
UTF-16 д in web encoding is: %00%D0%00%B4
So it's padding this value with something at the beginning. Why would a trace provide different text than a print to an (empty) textarea?
I'm working on a project at the moment where the client uses an off-the-shelf Flash library to display data against a map. It's a SWF that we feed some XML data and it renders it in various ways, such as a map of the UK with each county represented with a different colour depending on the data we feed it.
As it's an off the shelf, we only have the SWF, no means to edit the Flash file.
We need to make the reports universally printable from the browser. The idea was to have a container SWF that used the BitmapData methods on it to effectively do a screengrab of what the map ("child") SWF is showing and render it in the page as the image generated for printing(i.e only showing the image in the print stylesheet).
EDIT: Reworked my code a bit and decided to throw out URLLoader in favor of the ile.upload() method.Now I'm stuck again >_<Here's the code I currently have, stripped down to bare-bones:When I drag-drop image files onto my app, here is the trace log that gets returned to me:
After devising a way to render each frame of an Actionscript generated animation to a .jpg on the hard drive, I was thinking about authoring a detailed explanation of the process.Either on Actionscript.org or other sites, if you know of anything like this I'd like to review it before duplicating info or perhaps doing it the hard way.
I'm attempting to add an image to a datagrid item render dynamically in flex. Here is my DataGrid code The value of "str" in the getImagePath function is correct.
I'm creating a video player with differing translations. It'd be nice to make it adapt to the user regarding language and connection speed.From the looks of it I'm going to have to have differing text fonts for different languages, may have to embed fonts to ensure its rendered just encase.I've looked into IP localisation although its says its not accurate, yet user interaction seems more apt.Also I have two videos dependant on connection speed, is testing the preload time a good indicator?
I'm just learning so I'm sure I'm making many stupid errors. How do you hitTest 2 separate arrays of different lengths, all entries against one another . Code below for guidance.
Has anyone else had trouble with the Render Text As HTML function in CS4? I want to use two different fonts in the one textfield. Looks fine in Flash but when I export the swf, only the first font is used.
I have 3 banners on a website.Each of them rotate to different "ads" with different urls.When they are viewed at the direct url file location everything works perfect.They click to the correct place.However when they are viewed together on the main site they will not click through.
I was wondering of any methods to sync two flash banners? What I mean is that when the page loads neither banner starts until both are ready? I will have two flash banners like this: |Banner 1| (something else between them, html css) |Banner 2| Both banners will contain video, that needs to be played in sync. Any ideas? I would prefer AS2, because the site I will run these two banners on prefers AS2. I read something about LocalConnection in AS3, anything similiar in AS2? And does it work on all OS / browsers? Can it be done with Javascript?
Has anyone else had problems getting the "render text as HTML" button to actually produce that result? I've just got a blank fla with a simple, multiline, dynamic text area with the "render text as HTML" button pushed but simple tags(<b>,<i>,<p>) just show up as characters instead of formatting.
I had this line in my file before loading the XML file : XML.ignoreWhitespace = true; Even if this parameter is set, when I take the node and push it in the html textfield, all HTML is parse, I mean bold, italic, etc.., but It keep all tabulation space of my XML file
Assuming the nextSound() function looks the same as playSound, typewise... The button click works fine, but the event listener won't call the function because its sending an argument the function isn't expecting. I can change the nextTrack function to be evt:Event, but then the button is sending not enough arguments, and I can't find anything to type it to that will work. I can make a typed function to call the un-typed nextTrack function from the event listener
public function callnextsong(evt:Event):void{ nextTrack(); }
I was wondering of any methods to sync two flash banners? What I mean is that when the page loads neither banner starts until both are ready? I will have two flash banner like this:
[Code]...
Both banners will contain video, that needs to be played in sync. I would prefer AS2, because the site I will run these two banners on prefers AS2. I read something about LocalConnection in AS3, anything similiar in AS2? And does it work on all OS / browsers? Can it be done with Javascript?
I want to create a custom chatback badge in Flash to match the other buttons on my site. I am a newbie to Flash using CS4. I don't have a preference of actionscript 2.0 or 3.0. I've figured out set up the url, but all I want to do is get the little dot next to my name that says whether I am online, busy or offline. It is an html code, and I dont know how to put it into Flash.
Here is the html code: <img height="9" width="9" style="padding:0 2px 0 0;margin:0;border:none" src="[URL]" alt="">
i have a flash .fla that was compiling as a .swc with references to images, but now I need to load all these images externally and I dont have the original assets.
I know I can export them one by one, but I have a few hundred in the file, and want to find an easier way.
I'm working on an interactive company, and for each campaign we create dozens of loaders. A loader is a simple flash file contains the following elements:* few lines of code for eRate (counting how many clicks have been done on a banner)* a loader for the source banner from "http://....host.../..../" + w,h + ".swf"* a button that tells what happens when a banner is clicked (different portals as us for different scripts)Is there a way to automate the process of making such files? it takes a 1 minute to make 1 swf, but the amount of loaders make the work a bit longer.I'd like to see an application that asks for a list for sizes + eRate code for each one and the URL for the source banners.
I've done this dozens of time before but for some reason any new dynamic text boxes I make will not properly render the HTML in them even with the HTML control turned on.
I'm using CS3 with Actionscript 3, targeting player 9. I've tried AS 2, and different players all to no avail. I've tried embedding fonts, and not embedding fonts with no change in behavior noticed. I do want to use AS 3 (and wrote a bunch of code for it in a different file already), but even in a new empty file I'm still seeing this behavior.
I've made a real simple (one line!) file with a text box to demonstrate.
I need to find a way to "upsample" text from 72dpi (screen) to 300dpi (print) for rendered client generated text. This is a true WYSIWYG application and we're expecting a ton of traffic so client side rendering is a requirement. Our application has several fonts, font sizes, colors, alignments the user can modify in a textarea. The question is how to convert 72dpi to 300dpi. We have the editior complete, we just need to make 300dpi versions of the textarea.
1) Get textarea and increase the height, width, and font size by 300/72. (if ints are needed on font size I may need to increase the font then down-sample to the height/width)
2) use BitmapUtil.getSnapshot on the textarea to get a rendered version of the text.[code]
i have an mc with a textbox which i'm loading with data from an external text file. the box is set to 'render as html' but the tags in the text file are being ignored.
(i've tried everything i can think of, including starting from scratch several times...)
is there something that i'm missing, or is flash just playing up?