Flash :: Sytem.totalMemory Keeps Increasing
Jun 19, 2009I have this blank project, just to check out System.totalMemory variable. As far as I can see, i get this values[code]...
View 5 RepliesI have this blank project, just to check out System.totalMemory variable. As far as I can see, i get this values[code]...
View 5 Repliesbefore somebody screaming RTFM, let me clarify. does system.totalMemory test the memory used in movie which invokes it, or used by all movies running on the browser/system?
I want to initiate garbage collaction for my app when it reaches a certain limit and i dont want the process to be initialized by the user watching funny cats youtube video.
For a long time I've been puzzled by the new System.totalMemory variable. Whenever I make an AS3 project, I try using the following code:
Code:
package whatever {
import flash.system.System;
[code].....
Is there an alternative for System.TotalMemory in actionscript 2.0?I would like to know how much memory is used by flash players.Also is it possible to clear the memory.
View 3 RepliesI have added a FLVPlayer component to my clip/class. On REMOVED_FROM_STAGE I call the unloadAndStop on the Loader object and null all references but the totalMemory increases every time. What can I do to remove it completly?
View 2 RepliesI'm beginner in Flash CS4 and I'd like to know how to increase the number of image per second of my sequence because I want more smooth morphing. The time will not change.Actually, I have 24 image per second and I'd like to put 48. Is there a way to make it automatically without changing all by hand.for automatically : I mean, I just have to change my number of frame somewhere and flash will adjust my sequence and will use now 48 frame for 1s instead of 24 frame for 1s and regenerate morphing I use.
View 2 RepliesI have 60 frames I want to increase the fps value for frames from 20 to 30, and the remaining frames fps value should remain the same Using Action Script 3 or Action Script 2
View 10 RepliesI am setting out for a visualization project that will generate 1000+ sprites from dynamic data. The toolkit I am using (Flare) requires some optimization. I am trying to figure out some optimization techniques for Flash. How can I make Flash run fast when there are so many sprites on the stage, or maybe there is an optimization technique that doesn't involve generating so many sprites?
View 1 RepliesI am having an issue with sockets where the data I'm sending is getting truncated on the client side (Flash/Flex). The data that is sent by my server is full and in tact, but flash does not wait the appropriate amount of time before firing an event saying to read the data. This results in the data not getting fully read and (as such) I can't parse the object out of it after that. We are exploring the possibility of stripping the object into smaller chunks, but the idea is for it to be as lightweight as possible so we would much rather get it to work the way it's supposed to than patch in a temporary solution.I'm not entirely sure if referring to it as the receive 'buffer' is correct, as some computers are able to receive all of the data and others are having it truncated (which means the buffer is adequate but flash isn't waiting the appropriate amount of time to dispatch the event for whatever the reason).
View 1 RepliesI've been trying to find a method of increasing the resolution of an executable that runs off flash. To be specific the program is a game called 'Realm of the mad god' originally a browser game but is now also a free to play steam title, Having browsed through the config files I couldnt find anything talking about resolution and I was wondering if there are any advanced flash features that allow the user to force the application to run a specific resolution.
PS: I don't have the highest hopes but I thought if anybody knew it would be someone from the flash community.
I'm working on a small game in Flash to get the basics of AS3 down. However, I ran into some problem that I can't seem to figure out. I have my Player 'avatar', which is supposed to pick up small coins that appear from the right side of the screen. These coins move to the left where my player character can pick them up. I want to remove them from the screen and increase the score by 10 when the character picks up a coin.
However, there seems to be a couple of bugs: when I pick up a coin, I get these errors:
TypeError: Error #2007: Parameter child must be non-null ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I push the coins to an array and then run a foreach loop on them to make them move and call hitTestObject() on them:
[Code]...
This is a test program to measure the time it takes Flash to draw a triangle 10,000 times.
The app (code below) calls runTimeTest() every N seconds which draws the triangle 10,000 times.
Now for the "interesting" part: each call takes increasingly more processor until after about the 6th or 7th call it goes to "infinity" (see screen shot of TaskManager)
[Code]...
I'm editing a scoller and have removed a photo from it however as the scroller scrolls a gap slowly appears where the original photo was. I can't seem to stop this happening?
View 1 RepliesI've been working on a flash animation that has been set to 12frames per second, but now my boss has told me it needs to be 25fps - but when i change the frame rate in 'modify>document' the whole thing just speeds up. Is there a way to increase the fps whilst retaining the original speed?
View 1 RepliesI am working on the following code and I keep getting a cut off at around the 'C' of Dave's computer.I know this is going to be a simple answer but I for the life of me cannot figure out HOW to extend the string visual field. I am pretty sure the secret lies in the variable len.
Code:
import flash.text.TextField;
import flash.events.Event;
var txtFld:TextField = new TextField();
[code]....
The Loaded Swf File Inherits the Frame Rate speed of the Main TimeLine,
Is there a way to control the frame rate of the loaded Swf File.
If I have loaded a Swf File to a Movie Clip container, How can I control the speed of Movie_ClipInstance.CurrentFrame .
I want to adjust the width of DropDownList control in flex 4. I could do it by editing the skinclass and setting the PopupAnchor's Property "popUpWidthMatchesAnchorWidth" to false, but in my application I have to do it using actionscript.
View 3 RepliesI have a MovieClip, "my_mc", that is hidden and shown when you MouseOver a grey block that is on the stage, similar to a tool tip. Inside of this MovieClip is a TextField, "my_textbox", and another MovieClip, "my_box". "my_box" is underneath the textbox and will hold the graphics for the tooltip.
What I am trying to do is add a Sprite to "my_box" and set it's alpha to 50%, or 0.5 AS3. Well, I accomplished doing this, however, when you Mouse Out then Mouse Over again, the alpha increases by 50%, to what seems 75% alpha now, instead of staying at 50%. Do it again and it goes up another 50%, so on and so forth.
I have tried setting the "my_box" alpha, as well as the alpha of the Sprite that is drawn inside, and it still does it. Also another piece of info, when I trace the alpha, I get 0.5, even though it appears to be solid red on screen, after a few MouseOver/MouseOuts. The source files are attached, but for those who don't want to download, here is the AS3 code:
[ode].....
I was at an AS3 course recently and the instructor mentioned a book that had something to do with AS3 game examples. Has anyone seen something like this and liked it? The problem is I am fairly new to AS3 and it is coming slower than I had hoped. I am the only person in my office who deals with Flash and I also have other responsibilities. So, I am looking for ways to increase my proficiency.
View 3 RepliesI need make a movieclip bigger (by not scaling it). The only fix right now I can think of is making a small transparent shape and setting it to a y-coordinate.Is there a better way of doing this?
View 5 RepliesAs part of a preloader I have a 19 frame movieclip of a 3d star rotating created in swift 3D, it rotates above a normal load bar that shows progress. Currently the star is a separate clip from the loadbar and just rotates as the movie loads, how can I tie the two in together so that the rotation speed of the star gets faster as the movie loads. I have an idea how to do this using tweens but because the star is not animated using tweens, swift generates 19 different frames I'm a bit stuck
View 6 RepliesI am trying to increase the speed of a movie clip by using a slider. Can someone point me to some information on how to do this? I found this but am not sure my version is picking up the change in frame rate accurately
View 1 Repliesi want to make the elements for an array, each one i++........so
ArrayOne = Array()
ArrayOne[i] = i
i++
make it work so the array would liik like....
ArrayOne = [0,1,2,3,4,5,6,7...]
i want to make the elements for an array, each one i++.[code]can somone make it work so the array would liik like.ArrayOne = [0,1,2,3,4,5,6,7...]
View 1 RepliesThis is a test program to measure the time it takes Flash to draw a triangle 10,000 times. The app (code below) calls runTimeTest() every N seconds which draws the triangle 10,000 times. Now for the "interesting" part: each call takes increasingly more processor until after about the 6th or 7th call it goes to "infinity" (see screen shot of TaskManager) Weird bug or explainable??
[Code]..
I'm widening the stage of a existing FLA, is it possible to widen the stage and to reposition all the layers of the FLA so they move in relation to the widing of the stage. Or do I have to reposition all of the layers individually?
View 1 RepliesI am currently trying to set up a mini-test inside of a project (Action Scipt 2)
Basically, it's a multiple-choice test/quiz that adds 1 point to a text box (that will have the number 0 in it to start) if a wrong answer is selected.
[Code].....
So say answer 3 is the right answer, when clicked it'll go to the next frame/question. But if a,b or d is clicked, I need it to show some sort of 'Incorrect' meesage (which will be a text box), show the 'NEXT' button (which isn't visable/clickable until an answer is selected) to go to the next frame/question and add 1 to the 'Total' box, all at the same time.
There will be a total of 3 rounds of 20 questions (60 questions total) and at the end of 3 rounds, if the user ends up with say 20 in the 'Total' box, 5 points will automatically be subtracted from it leaving them with a total of 15 (the 5 points subtracted is a sort of bonus at the end). So on frame 60 for example (the last frame), there would be code telling the 'Total' box to subtract 5 from the ending number. If the total is higher than 0, it'll go to a certain frame and if the total is 0, it'll go to a different frame.
I am creating a platform game that is 800 by 600 dimension where the camera scrolls with the player. The problem i am having is that if i want to draw a map that goes off screen the stage are that i can edit in can only go so far when i am creating the map however i drag an object further than the edge of the editing space i can see it when the camera scrolls over to it in game but when i do this i cannot easily edit the objects that are not in view in the editing window. I can slightly increase the size of the editing window by changing the dimensions of the game to 2880 by 600 editing and then changing back to 800 by 600 but still i can only enlarge it up to 2880 because that is the maximum. Is there any way i can edit very large objects like a map that are way bigger than the stage dimensions?
View 1 RepliesI want to show the number of balls increasing as the frame numbers increase, and I also want to show them decreasing (reverse the frame no) how can I go about doing this? I also need the current frame to be in the middle of all the total frames so when I go to the right balls wil increase and go to the left balls will decrease..
View 3 RepliesI'm trying to increase the speed of a single movieclip. The frame rate of my movie is 12, and I don't want to increase the frame rate of the entire movie just to speed up one movieclip.
I've seen tutorials all over the web, and all the actionscript controlled speeds of movieclip tutorials are for more interactive animations, such as mouse movements and rollovers.
I'm looking for something that simply plays a movieclip faster on the timeline and I'm sure there is a simple code for this.