I had a nice graphic of a shape-tweening flame from AS2 which instantly crashes an AS3 Movie, so I tried copying frames without the tweening. No dice, same behavior. Then I traced over the original shapes, recreating them from scratch, and got rid of the AS2 graphics. Still crashes. Mind you, this isn't even tweening, it's just some still vector graphics. Finally, I tried redrawing the flames in Illustrator and copying them over. Same thing, which specifically is: no output error, just buggy behavior, all the images animating in an endless loop.
I've been working on a simple mosaic generator for a project and have been crashing Flash consistently by trying to add too many bitmaps to a Sprite. I can crash Flash every time with the following:
for(var i:int = 0; i < 10000; i++){ var d:BitmapData = new BitmapData(20,20); addChild(new Bitmap(d)); }
I get a 2015 error - invalid BitmapData.9000 works without issue... 10000 crashes. Problem is I need 10000.Is this a known limitation? I could try using multiple sprites and adding say 5000 to each, but that wouldn't be easy with this project. But if I have to I have to...
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
I'm trying to create a shape tween to take a line from a point to another point. I can get it to work if I leave the line short but if I try to take it to a point the shape tween doesn't work.
I am trying to shape tween from a simple vector object to a number of complex vector objects, but the same problem occurs when trying to go from one simple object to two.
Instead of slowly/smoothly splitting the initial object into two, it just copies them and they move apart from each until reaching the final two object forms. As if this wasn't bad enough, they are also connected by a random straight line. Ugly.
I guess I can understand why this happens, but is there no way to tell it to make the transition in another way? Shape hints tend to make the problem even worse.
I have two vector graphics I imported to my stage and want to do a shape tween between them. But shape tween is grayed out. The images are imported Illustrator EPS's. I attached two screenshots.
I'm using Flash CS4 on a MacBook Pro with Snow Leopard OS X 10.6.1.I've added two shape tweens on two layers in my main timeline. The SWF tests fine. All is good.I close the document.I open it up again and the tween shapes are gone and there are only regular frames between the transitional shapes in their respective keyframes.I've already added shape hints, and they are completely restored when I convert the intermediary frames back to shape tweens.Exporting to SWF after restoring the shape tweens works fine.
Closing and then opening the FLA still results in the shape tweens reverting back to regular frames.Exporting an SWF from the newly opened document shows no shape tweening as it is gone from the main timeline.Is this a bug or am I doing something wrong?
I'm using shape tweens to morph one shape into another:While I enjoy some of the choices Flash makes for animating the transformations,I am wondering if you can control it in any way, or even have flash generate a different transformation.That demo shows about what I know, which amounts to: applying shape tweens for morphing; and motion tweens for 2d spinning, and basic movement from point A to point B.
I want to make a Shape Tween where a text of a small size increases in size. I followed a tutorial, and I did what it tells me: I put the starting text in the first frame, create a blank keyframe at the end where I put the bigger text, I then use the selection tool to right-click on both text objects in the video clip and select Break Apart which I do twice, and then I should be able to create a proper Shape Tween... but when I click on a random free and either right-click or go to Insert, Shape Tween is greyed out. How come? I also tried the other Tweens, but they don't do anything.
For those of you who know how to shape tween TEXT, you can do it by breaking it apart(under the MODIFY tab) in the GUI part of Flash. In AS3 however, you can't do that.
End Result wish - To simply have the text font increase in size starting from say, font size of 10 to 300 as if it is coming out of the screen. Imagine a dot, and then imagine the dot shape tweening out to become a large dot until it fills up your screen, now imagine your text box being able to do the same thing.
I've been using the motion editor for my Motion Tweens, but as you probably know, I can't use the motion editor on a Shape Tween. Is there no way to do this? I just want it to slowly ease in.
i put a shape tween on the timeline that shrinks a shape a certain number of pixels in a given time. my problem is that it shrinks too smoothly in the movie! I need it to shrink in a step by step fashion, and i'd like to be able to specify the number of steps. i'm hoping that there's a simple parameter that i can use to do this. or may be there would be a way to slow down this tween? by changing the fps locally without effecting the rest of the movie? i will need a solution that will work for motion tweens too, but imagine that the principle will be the same also, as a second question, is it possible to tween a bitmaps tint color style so that it changes from say red to green over a number of frames?
I'm trying to create a shape tween, in which I use the envelop transform. Somehow, when I change the position of the points on the left side of the object, the object rotates during the shape tween; if I change the position of the points on the left side, everything goes the way it should be. I recorded the screen while displaying the problem, I hope it is clear this way: [URL]
I imported to library a jpg (of a book). I simply want it to "grow" abit. I converted it to symbol, placed it in a keyframe. Made a new key frame at the end. But when I try to insert a shape tween, that choice is greyed out.
I want to shape tween multiple objects on the same layer. When they are placed independently from each other all the time on the canvas, I have no problem to make them morph into the other shapes in the ending keyframe.
However, when some of the objects are crossing each other in either the starting or ending keyframe, they don't morph smoothly but quite funnily. Funny phases are nested between the intended starting and ending tages.
See the images below. What should I do to prevent this?
I want to shape tween multiple objects in the same layer. When each objects are placed independently within within distance from each other, I have no problem to make them morph into the other shapes in the nex keyframe.However, when some of the objects are intersecting each other in either, they don't morph smoothly but quite funnily. Funny phases are interpolated between the intended starting and ending stages.See the images below. What should I do to prevent this?
I am running Mac OS X, I recently added a shape tween to one of my fla's and I click save, the save bar pops up but when I re-open the file, everything is fine except the shape tween that I added earlier. The shape tween will not save but saves in the swf.
I am trying to start with a circle and have that circle gradually become a spiral, but I only want the shape to tween from the end of the spiral, rather than the whole shape itself, is there a way to do this without frame by frame animation in Flash CS5?
If I have made a motion tween on an object on a level I can't then in the frame right after the motion tween make any Shape Tween on the same level and object.
I have some letters and would like to morph each one into a bubble - think clear floating bubbles and then have each one explode individually one by one. I tried breaking apart each letter and then doing a shape tween into a bubble shape. Then applying the Explode effect. It kind of works but when it's doing the shape tween there is some white space that looks weird during the transition depending on the letter being used such as "D." How to make this work more smoothly? I guess I could also just use a bubble type font but then that defeats the purpose of having each letter turn into a round bubble.
I had a quick question about displacement... I just have a circle that changes shape and size and I wondered if there was a way to apply some kind of displacement filter to it, so that ANYTHING under this circle movieclip is distorted by the displacement. (think of a magnifying glass).