Professional :: Hit Test Error :ArgumentError: Error #2015: Invalid BitmapData?
Oct 23, 2011
Code:
addEventListener(Event.ENTER_FRAME, Pixel_Perfect);
function Pixel_Perfect(e:Event):void
{[code]....
Enemy1 is a class is that makes a difference
I didn't write this code as i am not this advanced yet but really needed this script, this script normally works but now i am recieving errors
Error: ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData/ctor()
at flash.display::BitmapData()
at IceMountain_fla::MainTimeline/Pixel_Perfect()
I'm getting an Invalid BitmapData Error #2015 at flash.display::BitmapData$iinit() that points to the line of code below where a BitmapData object is created. I am using this function to create only a few hundred Item objects, each of which is only 166 px by 96 px in size so I don't believe that the problem has to do with running out of memory. I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. I have tried setting the BitmapData and Bitmap objects to null because that was a solution I found on another site. That didn't work. I tried dispose(). The error occurs intermittently, sometimes after running my app a few times and sometimes when I first load it. I am not refreshing my browser over and over in order to run the app. I cannot figure out the exact sequence of events that leads to this error. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).
public function cloneItem(item:Item):Item { var itemClone:Item = new Item(item.ID, item.name, item.bpCost, item.bcCost, item.quantity); var tempBitmap:Bitmap;
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData() at Reflect() at Site_fla::GalleryPage_29/loadThumbs() at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
I am writing a slideshow that takes a random image from a media RSS feed and creates a bitmap and adds it to the stage in a random position on the stage so that each new image lays on top of the last. The actionscipt works fine, but after a time, the computer runs out of memory and I get a ArgumentError: Error #2015: Invalid BitmapData. error.
My thought was, instead of adding child on top of child, I would just add the new image to the original bitmap or perhaps a copy of the bitmap and swap from old to new with each newly added image. Is this a possible solution and can anyone help with some code ideas? All the examples of BitmapData.draw() show only addig one object at a time per bitmap. I don't know if it is possible to add/merge/combine bitmaps.
I'm getting an Invalid BitmapData Error #2015 at flash.display::BitmapData$iinit() that points to the line of code below where a BitmapData object is created. I am using this function to create only a few hundred Item objects, each of which is only 166 px by 96 px in size so I don't believe that the problem has to do with running out of memory. I also used system.totalMemory to trace memory consumption but it showed that only a few tens of megabytes were used when the error occurred. I have tried setting the BitmapData and Bitmap objects to null because that was a solution I found on another site. That didn't work. I tried dispose(). The error occurs intermittently, sometimes after running my app a few times and sometimes when I first load it. I am not refreshing my browser over and over in order to run the app. I cannot figure out the exact sequence of events that leads to this error. In earlier versions of my app, I was able to successfully use the exact same function (minus the lines where the BitmapData and Bitmap objects are set to null).
public function cloneItem(item:Item):Item { var itemClone:Item = new Item(item.ID, item.name, item.bpCost, item.bcCost, item.quantity); var tempBitmap:Bitmap;
I am trying to rebuild "Pixelator" class writen by Eric Hallander, becouse I need it for my personal site, and orginal class doesn't give me all that I need. I thought I have everythig right scripted but after compilate debuger gives me an error:
ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData$iinit() at tmk::Pixelate/::pixelateOut()
This is code of my MainClass - calling a Pixelation effect: Code: package src { import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Bitmap; import flash.display.BitmapData; import tmk.Pixelate; [Code] .....
I've been working on a simple mosaic generator for a project and have been crashing Flash consistently by trying to add too many bitmaps to a Sprite. I can crash Flash every time with the following:
for(var i:int = 0; i < 10000; i++){ var d:BitmapData = new BitmapData(20,20); addChild(new Bitmap(d)); }
I get a 2015 error - invalid BitmapData.9000 works without issue... 10000 crashes. Problem is I need 10000.Is this a known limitation? I could try using multiple sprites and adding say 5000 to each, but that wouldn't be easy with this project. But if I have to I have to...
I have an air application that loads an external swf when prompted by the user. In the external swf, I have a class that loads all the necessary fonts for that particular swf. When my air application attempts to load the swf I get ArgumentError: Error #1508: The value specified for argument font is invalid.
var loaderContext:LoaderContext = new LoaderContext(); loaderContext.applicationDomain = ApplicationDomain.currentDomain; var loader:Loader = new Loader();
[code]....
in the server all is working good.compile from local Main.as heres my error
ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at Fonts$iinit()
I keep getting them, and can't figure out where or why I'm getting them.Here's the full error reports:
ReferenceError: Error #1065: Variable EverybodyEditsBeta is not defined. at global/flash.utils::getDefinitionByName() at Function/<anonymous>() ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
When i click Test Movie no compiler errors,But when my scene finishes, On the bit where all my actionscript is..And output tab pops up with this error:TypeError: Error #1009:Cannot access a property or method of a null object reference. at JoeTorranC_fla::MainTimeline/frame160()I have 3 Layers,Layer 1 has the actionscript code and some text,Layer 2 has a button and a motion tween,Layer 3 has a button and a motion tween,The actionscript code in Layer 1 is this:stop();
tutorials.addEventListener(MouseEvent.MOUSE_DOWN, myBtnHandler1); function myBtnHandler1(event:MouseEvent):void { gotoAndPlay("Scene 59");
I am using CS5 Flash and have developed a very large system with several thousand lines of code, a main timeline, and some dozen classes. Sometimes when I test it, I get get the error message below.Error creating SWF fileBe sure the destination file is not read-only or opened by another applcation. Also check that the file name is not too long.It appears to happen at random. Many times it doesn't appear at all and the FLA simply complies. Other times it may appear several times before the FLA complies. If there are errors in the FLA file, normal error messages are displayed. If there are no errors in the FLA, I get this random error message.
Error #2044: ioError no controlado: text=Error #2032: Error de secuencia. URL: send_email.php at Alvaro_Veronica_v0105_fla::contactform_11/frame1()The code from the php file in charge of sending the email is the following: <?php$contact_name = $_POST['name'];$contact_email = $_POST['email'];$contact_subject = $_POST['subject'];$contact_message =
I've got a problem in an ItemRenderer in Flex 3.5. I've looked at the other posts regarding this error but still can't figure it out. The ItemRenderer is part of an AdvancedDataGrid who's data provider is HierarchicalData. I'm getting the ArgumentError but the trace doesn't go to any of my code. I've gone through in debug mode tons of times but it looks like it doesn't happen until after my code runs. Quite strange.
The item renderer has a couple different parts. It figures out what row it should be drawing for based on the xml data and then adds labels and sprites appropriately.
Here is one of the methods that gets called if the itemrenderer is on a certain row.
private function addLabels(planList:ArrayCollection):void { height = 0; var sprite:Sprite = new Sprite(); var curX:Number = (width / planList.length);
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded. var plaid:BitmapData.loadBitmap("plaid");
Code: ArgumentError: Error #2126: NetConnection object must be connected. at flash.net::NetStream/ctor() at flash.net::NetStream() at videoplayer1_fla::MainTimeline/initVideoPlayer()
I am a new student and recently I am getting this error in every program that I write or import into Flash:
ArgumentError: Error #2108: Scene * was not found at flash.display::MovieClip/gotoAndPlay() at _5_fla::MainTimeline/clickPlay()
It doesn't matter what the scene name is because I have tried cutting and pasting the scene name from the scene window and it happens on every button in every program..
I am encountering the following error message whenever I compile my project in Adobe Flash CS4:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at stageRotation/spawnParticle()
I'm working on adding a difficulty setting to my platofrm-type game but I got an error and cant figure out what's actually wrong. I'm trying to click anywhere on the stage to take you to the next scene.The error says:
ArgumentError: Error #1063: Argument count mismatch on LevelKey(). Expected 3, got 0. at flash.display::MovieClip/gotoAndPlay() at Engine/NormHandler()[Engine::frame3:55] ArgumentError: Error #1063: Argument count mismatch on Engine/startGame(). Expected 0, got 1.
And my entire code for the scene is:
Code: stop(); stage.addEventListener(MouseEvent.CLICK, startGame) function startGame ():void {
im aworking on a game. There are 6 tables in the game. when i click on a table, a box pops up(done by addChild).There is also a code that spawns people randomly to sit at the various tables. The code extends a mc that contains all the people(personholder). The when i play the mc, the menu appears to be behind the people and i cant click it.It also results in an argument error in the output. I fixed this by adding this line:
after this line: Root.addChildAt(guy1,Root.getChildIndex(Root.quizc ont)-1);
main is my table container.quizcont is my quiz container. these lines are to make the quiz and table/menu clickable. however, thay also appear in front of the people. how do i send them back? also, i get the arguement error after sometime, but it does not affect gameplay.