Actionscript 3 :: ArgumentError: Error #1063?

Sep 14, 2011

I'm getting the following error after testing my Flash game's code:

ArgumentError: Error #1063: Argument count mismatch on RestartButton(). Expected 1, got 0.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()

[code].....

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I am trying to use the onMouseWheel methodFirst I wanted to check if my event listener and event handler work

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ActionScript 3.0 :: ArgumentError: Error #1063: Argument Count Mismatch

Jun 19, 2010

I'm working on adding a difficulty setting to my platofrm-type game but I got an error and cant figure out what's actually wrong. I'm trying to click anywhere on the stage to take you to the next scene.The error says:

ArgumentError: Error #1063: Argument count mismatch on LevelKey(). Expected 3, got 0.
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ArgumentError: Error #1063: Argument count mismatch on Engine/startGame(). Expected 0, got 1.

And my entire code for the scene is:

Code:
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I'm working on this website and I'm dispatching an event from the document class to another class that is suppose to bring and handle a form when the user asks for it. The thing is that the event gets dispatched and everything but for some reason if I leave the the form Movieclip on the stage i get this error "ArgumentError: Error #1063: Argument count mismatch on FormClass(). Expected 1, got 0."ime.

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ActionScript 3.0 :: ArgumentError: Error #1063: Argument Count Mismatch On One/eventResponse(). Expected 0, Got 1

Mar 8, 2011

I'm trying to send an event between a loaded swf and the swf its loaded into but I'm getting the following error.

ArgumentError: Error #1063: Argument count mismatch on one/eventResponse(). Expected 0, got 1.
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[code].....

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ActionScript 3.0 :: ArgumentError: Error #1063: Argument Count Mismatch On Portfolio_fla::MainTimeline/loadFightBite().

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I'm trying to load a swf onto my stage and I'm having some problems with the event handler. I'm getting an error: when I comment out the event handler, it returns no errors, I've tried the function both with and without void, but it doesn't fix the error. I know this should be an easy fix, but it's got me stumped.

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Professional :: Hit Test Error :ArgumentError: Error #2015: Invalid BitmapData?

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Code:
 
addEventListener(Event.ENTER_FRAME, Pixel_Perfect);
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Enemy1 is a class is that makes a difference

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ActionScript 3.0 :: ReferenceError: Error #1065 And ArgumentError: Error #2025?

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I keep getting them, and can't figure out where or why I'm getting them.Here's the full error reports:

ReferenceError: Error #1065: Variable EverybodyEditsBeta is not defined.  at global/flash.utils::getDefinitionByName() at Function/<anonymous>()
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I am getting an error which says
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When trying to access a web page from Flash. The movie clip on the stage is called "link_mc" btn_over, btn_out etc. works fine. It just changes the size of the mc when mouse is over using functions elsewhere.

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ActionScript 3.0 :: ArgumentError: Error #2108?

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When ever I test my project it comes up with "ArgumentError: Error #2108: Scene Bio was not found." Here is my code:

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ActionScript 3.0 :: Error #1063: Argument Count Mismatch

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The very first attempt to write something in AS3.0 stumbled me. Code: play_btn.addEventListener( MouseEvent.CLICK, play ); results in runtime error "ArgumentError: Error #1063: Argument count mismatch on flash.display::MovieClip/play(). Expected 0, got 1". On one hand, everything is clear: the listener is expected to accept one argument and the play() function accepts none. One the other hand, everything starts to work fine after wrapping the call to the play() function in a trival closure, also accepting no arguments:

Code: play_btn.addEventListener( MouseEvent.CLICK, function(){ play(); } ); And as if that's not enough, the Adobe's "Programming ActionScript 3.0" document says on page 131 that "ActionScript 3.0 allows function calls to include more parameters than those defined in the function definition", which kind of implies that the initial code with the direct play() invocation is perfectly legetimate and should not lead to any error.

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ActionScript 3.0 :: Error #1063: Argument Count Mismatch?

Feb 2, 2010

I have a button within a mc, the button calls a function that tweens a toolingtip_mc to fade on. This toolingtip_mc is on the main timeline Error I am getting is below

[code]...

ArgumentError: Error #1063: Argument count mismatch on quiz_fla::MainTimeline/toolingtipover(). Expected 0, got 1.

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Flex :: ArgumentError: Error #2025 In ItemRenderer

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I've got a problem in an ItemRenderer in Flex 3.5. I've looked at the other posts regarding this error but still can't figure it out. The ItemRenderer is part of an AdvancedDataGrid who's data provider is HierarchicalData. I'm getting the ArgumentError but the trace doesn't go to any of my code. I've gone through in debug mode tons of times but it looks like it doesn't happen until after my code runs. Quite strange.

The item renderer has a couple different parts. It figures out what row it should be drawing for based on the xml data and then adds labels and sprites appropriately.

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Professional :: Error 1063 - Argument Count Mismatch On Filename

Feb 15, 2010

I keep getting an error I cannot seem to solve. Although it does not seem to influence the behavior of my file, I don't know if it will in the future.

ArgumentError: Error #1063: Argument count mismatch on "filename"::MainTimeline/"thisfunction"(). Expected 0, got 1.
at flash.events::EventDispatcher/dispatchEventFunction()
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at fl.transitions::Tween/set time()
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I've already looked up the error, and it's true, there is no argument assigned within the "()" of my function, but I don't know what to put since it's a function that applies to multiple buttons and is called upon in another function. A similar function doesn't return this error. When I put "e:Event" within the "()" it returns "error 1136: Incorrect number of arguments. Expected 1.

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Actionscript 3 :: Flash Error #1063 Argument Count Mismatch

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I'm getting the following strange error:

ArgumentError: Error #1063: Argument count mismatch on Away3DLiteSprite(). Expected 4, got 0.

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Actionscript 3 :: Flash - Error #1063: Argument Count Mismatch?

Mar 21, 2011

ArgumentError: Error #1063: Argument count mismatch on scripts::GamePlay(). Expected 1, got 0.

at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
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[code].....

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ActionScript 3.0 :: Error #1063: Argument Count Mismatch. Expected 1, Got 0

Jul 6, 2009

I'm trying to call a TweenEvent function which is placed in another class from my Document Class.

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ball[i].tweenX();

However, the following error message is appearing...

ActionScript Code:
Error #1063: Argument count mismatch on Ball/tweenX(). Expected 1, got 0.

I'm guessing I need to include something in the parentheses when I call .tweenx();, but I'm not too sure what?Here's the Tween Event function in the Ball class as well if it helps.

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ActionScript 3.0 :: Error #1063: Argument Count Mismatch On AccordionMenu()

Feb 16, 2009

I'm getting the following output: "ArgumentError: Error #1063: Argument count mismatch on AccordionMenu(). Expected 2, got 0." While I'm a noob, I understand what it's telling me, but can't figure out for the life of me why it thinks it is getting 0 arguments.

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The problem is, it thinks it's getting 0. There's a line in the code right below the //comment: "load the menu content...." where I bring in the accordion class, and from what I can figure, I've given it two arguments:

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[Code]...

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ActionScript 3.0 :: Strange Error 1063 - Argument Count Mismatch

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Code:
var stageRef:Stage;
var keyHolder:KeyHolder;
var lowRandKey:Number;
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The code runs just fine and everything is operational except it always throws this error:
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ActionScript 3.0 :: Flash - Error #1063: Argument Count Mismatch?

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I have some supposedly simple code to control a component on the main timeline from a button within a movieclip on the timeline, which is resulting in: "Error #1063: Argument count mismatch on net.slideshowpro.slideshowpro::SlideShowPro/loadAlbum(). Expected 2, got 1.at csp_main_fla::nav_bmc_1/loadAlbumWildlife()"I have no idea what the problem is and it's holding me up! Very frustrating! Here is the code on the movieclip's timeline...

stop();
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[code]......

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Flash :: ArgumentError: Error #2015: Invalid BitmapData?

Jan 9, 2010

I am having problems loading a bitmapData. I am getting the following error

Engine Init //trace
loadimage//trace
ArgumentError: Error #2015: Invalid BitmapData.

[code].....

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ActionScript 3.0 :: Video Player ArgumentError: Error #2126

Jul 20, 2011

have an ERROR message is

Code:
ArgumentError: Error #2126: NetConnection object must be connected.
at flash.net::NetStream/ctor()
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[code]...

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ActionScript 3.0 :: Error #1063: Argument Count Mismatch On IPod(). Expected 1, Got 0

Jan 28, 2009

I get the following error:

Error #1063: Argument count mismatch on IPod(). Expected 1, got 0.

here it is the code:

Code:
package {
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[code].....

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ActionScript 3.0 :: Error #1063: MyApp/onMouseClick() Parameters Mismatching,it Should Two,current One?

Nov 12, 2010

I draw 2 balls,and when click one ball,it move it's place,so I use addEventListener,like follows:

Code:
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ball0:Ball=new Ball();
ball1:Ball=new Ball();[code].........

Then I run above code,it draw 2 balls,and when I click one ball,it raise following error:
ArgumentError: Error #1063: MyApp/onMouseClick() parameters mismatching,it should two,current one.I don't know how to correct above code, what can I do?

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ActionScript 3.0 :: On-demand Video Player ArgumentError: Error #2126

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I have a ERROR message is

[Code]...

Below code is xml playlist included. But i want to play videos through "rtmp server". My On-demand Video Player Code

[Code]...

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ActionScript 3.0 :: ArgumentError: Error #2108: Scene LevelSelect Was Not Found

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I am a new student and recently I am getting this error in every program that I write or import into Flash:

ArgumentError: Error #2108: Scene * was not found
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It doesn't matter what the scene name is because I have tried cutting and pasting the scene name from the scene window and it happens on every button in every program..

[Code]...

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I have an air application that loads an external swf when prompted by the user. In the external swf, I have a class that loads all the necessary fonts for that particular swf. When my air application attempts to load the swf I get ArgumentError: Error #1508: The value specified for argument font is invalid.

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Actionscript 3 :: ArgumentError: Error #2025: The Supplied DisplayObject Must Be A Child

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I am encountering the following error message whenever I compile my project in Adobe Flash CS4:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
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[Code].....

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ActionScript 3.0 :: ArgumentError: Error #2025: The Supplied DisplayObject Must Be A Child

Aug 30, 2010

im aworking on a game. There are 6 tables in the game. when i click on a table, a box pops up(done by addChild).There is also a code that spawns people randomly to sit at the various tables. The code extends a mc that contains all the people(personholder). The when i play the mc, the menu appears to be behind the people and i cant click it.It also results in an argument error in the output. I fixed this by adding this line:

Root.addChildAt(guy1,Root.getChildIndex(Root.main)-1);

after this line:
Root.addChildAt(guy1,Root.getChildIndex(Root.quizc ont)-1);

main is my table container.quizcont is my quiz container. these lines are to make the quiz and table/menu clickable. however, thay also appear in front of the people. how do i send them back? also, i get the arguement error after sometime, but it does not affect gameplay.

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Flash 10 :: ArgumentError: Error #2108: Scene Subnav Was Not Found

Mar 9, 2011

i have a game im making but it is useing scenes to navigate between pages. every time i click on a button i have created, it gives me this code:

ArgumentError: Error #2108: Scene subnav was not found.
at flash.display::MovieClip/gotoAndPlay()
at buttontesting_Fight_fla::ryusrevenge_17/mv1()

it does this for every scene i have. I even made the buttons in the begining and made them invisible so that they were in the entire time line but not usable or seen till the end of the time line. I dont know what could be going wrong.here is the rest of the code i have for one of my scenes.

import flash.display.*;
import flash.events.*;
import flash.display.FrameLabel;

[code]....

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