I'm working on adding a difficulty setting to my platofrm-type game but I got an error and cant figure out what's actually wrong. I'm trying to click anywhere on the stage to take you to the next scene.The error says:
ArgumentError: Error #1063: Argument count mismatch on LevelKey(). Expected 3, got 0. at flash.display::MovieClip/gotoAndPlay() at Engine/NormHandler()[Engine::frame3:55] ArgumentError: Error #1063: Argument count mismatch on Engine/startGame(). Expected 0, got 1.
And my entire code for the scene is:
Code: stop(); stage.addEventListener(MouseEvent.CLICK, startGame) function startGame ():void {
I'm working on this website and I'm dispatching an event from the document class to another class that is suppose to bring and handle a form when the user asks for it. The thing is that the event gets dispatched and everything but for some reason if I leave the the form Movieclip on the stage i get this error "ArgumentError: Error #1063: Argument count mismatch on FormClass(). Expected 1, got 0."ime.
I'm trying to send an event between a loaded swf and the swf its loaded into but I'm getting the following error.
ArgumentError: Error #1063: Argument count mismatch on one/eventResponse(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at two/test()
I don't understand where this extra argument is coming from. The code is below:
I'm trying to load a swf onto my stage and I'm having some problems with the event handler. I'm getting an error: when I comment out the event handler, it returns no errors, I've tried the function both with and without void, but it doesn't fix the error. I know this should be an easy fix, but it's got me stumped.
addEventListener(Event.ENTER_FRAME, Pixel_Perfect); function Pixel_Perfect(e:Event):void {[code]....
Enemy1 is a class is that makes a difference
I didn't write this code as i am not this advanced yet but really needed this script, this script normally works but now i am recieving errors
Error: ArgumentError: Error #2015: Invalid BitmapData. at flash.display::BitmapData/ctor() at flash.display::BitmapData() at IceMountain_fla::MainTimeline/Pixel_Perfect()
I keep getting them, and can't figure out where or why I'm getting them.Here's the full error reports:
ReferenceError: Error #1065: Variable EverybodyEditsBeta is not defined. at global/flash.utils::getDefinitionByName() at Function/<anonymous>() ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I am getting an error which says "ArgumentError: Error #1063: Argument count mismatch on bingo_game9_AS3_fla::MainTimeline/get_link(). Expected 0, got 1."
When trying to access a web page from Flash. The movie clip on the stage is called "link_mc" btn_over, btn_out etc. works fine. It just changes the size of the mc when mouse is over using functions elsewhere.
The very first attempt to write something in AS3.0 stumbled me. Code: play_btn.addEventListener( MouseEvent.CLICK, play ); results in runtime error "ArgumentError: Error #1063: Argument count mismatch on flash.display::MovieClip/play(). Expected 0, got 1". On one hand, everything is clear: the listener is expected to accept one argument and the play() function accepts none. One the other hand, everything starts to work fine after wrapping the call to the play() function in a trival closure, also accepting no arguments:
Code: play_btn.addEventListener( MouseEvent.CLICK, function(){ play(); } ); And as if that's not enough, the Adobe's "Programming ActionScript 3.0" document says on page 131 that "ActionScript 3.0 allows function calls to include more parameters than those defined in the function definition", which kind of implies that the initial code with the direct play() invocation is perfectly legetimate and should not lead to any error.
I have a button within a mc, the button calls a function that tweens a toolingtip_mc to fade on. This toolingtip_mc is on the main timeline Error I am getting is below
I've got a problem in an ItemRenderer in Flex 3.5. I've looked at the other posts regarding this error but still can't figure it out. The ItemRenderer is part of an AdvancedDataGrid who's data provider is HierarchicalData. I'm getting the ArgumentError but the trace doesn't go to any of my code. I've gone through in debug mode tons of times but it looks like it doesn't happen until after my code runs. Quite strange.
The item renderer has a couple different parts. It figures out what row it should be drawing for based on the xml data and then adds labels and sprites appropriately.
Here is one of the methods that gets called if the itemrenderer is on a certain row.
private function addLabels(planList:ArrayCollection):void { height = 0; var sprite:Sprite = new Sprite(); var curX:Number = (width / planList.length);
I keep getting an error I cannot seem to solve. Although it does not seem to influence the behavior of my file, I don't know if it will in the future.
ArgumentError: Error #1063: Argument count mismatch on "filename"::MainTimeline/"thisfunction"(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at fl.transitions::Tween/set time() at fl.transitions::Tween/nextFrame() at fl.transitions::Tween/onEnterFrame()
I've already looked up the error, and it's true, there is no argument assigned within the "()" of my function, but I don't know what to put since it's a function that applies to multiple buttons and is called upon in another function. A similar function doesn't return this error. When I put "e:Event" within the "()" it returns "error 1136: Incorrect number of arguments. Expected 1.
I'm guessing I need to include something in the parentheses when I call .tweenx();, but I'm not too sure what?Here's the Tween Event function in the Ball class as well if it helps.
ActionScript Code: public function tweenX(event:TweenEvent):void { var randomXBoundary = (xBoundary[int(Math.random() * xBoundary.length)]);
I'm getting the following output: "ArgumentError: Error #1063: Argument count mismatch on AccordionMenu(). Expected 2, got 0." While I'm a noob, I understand what it's telling me, but can't figure out for the life of me why it thinks it is getting 0 arguments.
I'm trying to get an accordion menu to load on a mouse click with info loaded from an XML file. The menu I'm using can be found here: [URl]..It's a cool menu, but it's set up with multiple classes. He's got a custom class for the accordion menu, a custom class for an XML loader, and finally custom class (that he's using as the document class) to load in the other classes. (He also using TweenLite).
Anyway, I've nixed the latter two and am just trying to use the accordion menu as my document class and handle everything else via the ActionScript panel in the timeline. That's where the code below is in my fla file.
A couple of things, the document that I'm pulling my XML from is called "map.xml." So "map.XML.button.country.club" is part of the dot-syntax of my XML file.The original accordion menu was set up to take 3 arguments (a title, an image, and an action). I edited the custom class of the AccordionMenu file to get rid of the action, so it's just looking for 2 arguments now.
The problem is, it thinks it's getting 0. There's a line in the code right below the //comment: "load the menu content...." where I bring in the accordion class, and from what I can figure, I've given it two arguments:
Code: var stageRef:Stage; var keyHolder:KeyHolder; var lowRandKey:Number; var lowKeyArray:Array = [ //items in here]; public function generateKey(){
The code runs just fine and everything is operational except it always throws this error: "ArgumentError: Error #1063: Argument count mismatch on KeyHolder$iinit(). Expected 5, got 0." I don't understand how it can say it got 0 when the game wouldn't function without the 5 variables being successfully passed!
I have some supposedly simple code to control a component on the main timeline from a button within a movieclip on the timeline, which is resulting in: "Error #1063: Argument count mismatch on net.slideshowpro.slideshowpro::SlideShowPro/loadAlbum(). Expected 2, got 1.at csp_main_fla::nav_bmc_1/loadAlbumWildlife()"I have no idea what the problem is and it's holding me up! Very frustrating! Here is the code on the movieclip's timeline...
stop(); wildlife_btn.buttonMode = true; function loadAlbumWildlife(event:Event):void {
Code: ArgumentError: Error #2126: NetConnection object must be connected. at flash.net::NetStream/ctor() at flash.net::NetStream() at videoplayer1_fla::MainTimeline/initVideoPlayer()
Then I run above code,it draw 2 balls,and when I click one ball,it raise following error: ArgumentError: Error #1063: MyApp/onMouseClick() parameters mismatching,it should two,current one.I don't know how to correct above code, what can I do?
I am a new student and recently I am getting this error in every program that I write or import into Flash:
ArgumentError: Error #2108: Scene * was not found at flash.display::MovieClip/gotoAndPlay() at _5_fla::MainTimeline/clickPlay()
It doesn't matter what the scene name is because I have tried cutting and pasting the scene name from the scene window and it happens on every button in every program..
I have an air application that loads an external swf when prompted by the user. In the external swf, I have a class that loads all the necessary fonts for that particular swf. When my air application attempts to load the swf I get ArgumentError: Error #1508: The value specified for argument font is invalid.
I am encountering the following error message whenever I compile my project in Adobe Flash CS4:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at stageRotation/spawnParticle()
im aworking on a game. There are 6 tables in the game. when i click on a table, a box pops up(done by addChild).There is also a code that spawns people randomly to sit at the various tables. The code extends a mc that contains all the people(personholder). The when i play the mc, the menu appears to be behind the people and i cant click it.It also results in an argument error in the output. I fixed this by adding this line:
after this line: Root.addChildAt(guy1,Root.getChildIndex(Root.quizc ont)-1);
main is my table container.quizcont is my quiz container. these lines are to make the quiz and table/menu clickable. however, thay also appear in front of the people. how do i send them back? also, i get the arguement error after sometime, but it does not affect gameplay.
i have a game im making but it is useing scenes to navigate between pages. every time i click on a button i have created, it gives me this code:
ArgumentError: Error #2108: Scene subnav was not found. at flash.display::MovieClip/gotoAndPlay() at buttontesting_Fight_fla::ryusrevenge_17/mv1()
it does this for every scene i have. I even made the buttons in the begining and made them invisible so that they were in the entire time line but not usable or seen till the end of the time line. I dont know what could be going wrong.here is the rest of the code i have for one of my scenes.