Flex :: Draw Sprite Into Bitmapdata With A Strange Mask

Apr 14, 2009

I have run into strange behavior drawing a sprite into a BitmapData. This sprite looks fine when drawn directly to the screen. But when this sprite is drawn into a BitmapData, the sprite is being masked... but there is no such mask applied to that sprite! This "bad mask" can be toggled off and on... by applying / not-applying a different mask to the sprite I am drawing. This mask is not the same shape or location as the "bad mask".

[Code]...

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_________________________
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[Code]....

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[Code].....

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