ActionScript 3.0 :: Circle Mask With BitmapData - Performance

May 17, 2011

I am looking for the most efficient way to create a circle mask on a BitmapData, so that everything inside the circle is visible and everything outside the circle is black. Here is my current code:

[Code]...

As the radius of this circle is going to be changing rapidly, storing the mask would be useless. how to make this more efficient, preferably keeping to methods that can use GPU accleration?

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