ActionScript 3.0 :: Circle Mask With BitmapData - Performance
May 17, 2011
I am looking for the most efficient way to create a circle mask on a BitmapData, so that everything inside the circle is visible and everything outside the circle is black. Here is my current code:
[Code]...
As the radius of this circle is going to be changing rapidly, storing the mask would be useless. how to make this more efficient, preferably keeping to methods that can use GPU accleration?
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Sep 10, 2008
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[Code]...
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private var _matrix :Matrix = new Matrix;[code]....
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Code:
for (i=0; i<200; i++) {
circle.duplicateMovieClip("circle"+i, this.getNextHighestDepth());
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randY = Math.floor(random(Stage.height));
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this["circle"+i]._x = randX;
this["circle"+i]._y = randY;
}
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Jun 23, 2009
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Aug 30, 2011
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Apr 14, 2009
I have run into strange behavior drawing a sprite into a BitmapData. This sprite looks fine when drawn directly to the screen. But when this sprite is drawn into a BitmapData, the sprite is being masked... but there is no such mask applied to that sprite! This "bad mask" can be toggled off and on... by applying / not-applying a different mask to the sprite I am drawing. This mask is not the same shape or location as the "bad mask".
[Code]...
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[Code]....
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[Code]...
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[Code]...
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Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
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Code:
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[code]....
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