ActionScript 3.0 :: Circle Preloader Mask Not Working?
Dec 21, 2011
So I've made a circular preloader made with some shapes and masks. Everything like this works. What I want to do now is add a movieclip of animations to the stage and make it look like this movie clip is in the progress circle of the preloader. So what I did is create a movieclip container to hold all of the shapes that animate on loading. I then used that movieclip container to mask the movieclip of animations.What happens when published is the movieclip of animations (the particles) loads over the shapes, but all of their masks are gone. So it's as if when I applied the mask to the container, all of it's children and their masks stopped working. Is there a way to correctly do this?
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code: //this package turns an mc into a flaming button that calls a javascript function package { import flash.display.MovieClip;
I am looking for the most efficient way to create a circle mask on a BitmapData, so that everything inside the circle is visible and everything outside the circle is black. Here is my current code:
[Code]...
As the radius of this circle is going to be changing rapidly, storing the mask would be useless. how to make this more efficient, preferably keeping to methods that can use GPU accleration?
Does anyone know how to mask in a circle? To try to clarify: If you had a clock face with the minute hand at 12, as the minute hand sweeps round it reveals a picture. Here is an example of what I'm looking to do (the orange logo at the top)[URL]
I am wanting to achieve a particular image effect using Adobe Flash (Actionscript 3). I would like an image (width 200px, height 600px) to appear on the timeline by being revealed by different sized circles (varying from 30px-5px). I am thinking of using an image mask and creating seperate circles across the timeline, so that when the movie plays, each random sized circle, one after one, will reveal the image at the end. So this is probably going to be quite time consuming. Also, does anyone know of any flash image effects helpers in general, I'm looking for something similar like green socks except for image effects...
Code: for (i=0; i<200; i++) { circle.duplicateMovieClip("circle"+i, this.getNextHighestDepth()); randX = Math.floor(random(Stage.width)); randY = Math.floor(random(Stage.height)); this.banner.setMask(this["circle"+i]); this["circle"+i]._x = randX; this["circle"+i]._y = randY; } Circle is a movieclip that has a circle starting at 2px by 2px and expands to 100 by 100. Banner is just a movieclip, but I would like these expanding circles to act as a mask to reveal the banner. This should work, but isn't, I know I am overlooking something.
From this tutorial:[URL] Pretty neat effect, I wanted to use this for a gallery transition, but I have a problem. Does anybody have an idea how to know when image has been completely revealed so I can stop the enter frame listener and remove this growing masks, otherwise this is pretty useless
I have a Flash file for an advanced preloader that fills up a circle with an image as the file loads. The problem is that the readout on screen is the percentage loaded. I am trying to get it to read kilobytes loaded over the total number of kilobytes, with the image synchronized with the amount loaded. I can actually send you the .fla file via e-mail so that you can see what I have.
how to create a mask like this with ActionSript.It looks like a curtain opener and i would like to do this completely programmaticly if its possible.I am using TweenLite as my Tweening Framework.[URL]
How do I do mask preloader? I've created a 100 frame preloader but I do not know how to write the mask preloader. I've successfully created a width preloader which is start from left to the end of right. but is not masking. Here is my 100 frame preloader [URL].
how to make a dynamic unfilled and filled circle. that will take input from a slider to dertermine how much of the circle is drawn. I wanted to use this for a preloader. Unlike the author I would like to use it inside of a document class. I am getting 1061: Call to a possibly undefined method createEmptyMovieClip through a reference with static type document. and 1120: Access of undefined property circ1. The second is caused from the first. How would I get this to work in my document class?
//original code // x: circles center x, y: circles center y // a1: first angle, a2: angle to draw to, r: radius // dir: direction; 1 for clockwise -1 for counter clockwise
I have followed a tutorial for creating a preloader and it works perfectly - until I try to move the MovieClip to a mask layer. I'd like to use the mask layer to incrementally expose an underlying MovieClip, but when I change the progress bar layer to a mask layer, it fails. The following line produces a #1010 error:
progBar is the MovieClip in question. Preloader is in the root. As long as the layer is not a mask layer, it works - just not like I want it to. How does the code have to change to recognize the object in a mask layer?
I'm trying to make a preloader with a mask effect. preloader.zip I need the animation to follow the path the right way - from point 1 to point 2. Of course this is wrong now because the mask effect isnt well done.
I have a preloader using a mask, set to slowly reveal the target object from the bottom up as the movie loads. But there is something off with the code and I'm not a programmer.
I've made a simple package that creates a custom textfield and a circle sprite. pressing the circle sprite is supposed to update the textfield text with some sent string. The string is being sent by using a custom event. The problem is, for some reason the script never reaches the function that handles the custom event....why isn't the updateText event firing??
i found out when i add a dynamic mask to my preloader progress bar (for transition out) its not scaling correct. I think its because my bar isn�t tweening to the correct "stageWidth" during progress until it completes. I setted it up like that:
Somehow it looks like 100% of the loading progress doesn�t represent the entire stageWidth so my bar animation finishes some pixels before reaching stageWidth end. NowJust noticed it now after adding a dynamic mask to my preloaders progress bar.
why my masking effect is not working,i mean on Library display is displaying correctly[Type:Movie],i just did draged into main pannel the movie clip,and when i run it,it just show static text,why?
I want a mask to go over some words in relation to the percentage of the file loaded. Below it I want text that says 1%, 2%, 3%, etc. (also in relation to the percentage loaded). But when I test it and click "simulate download," the screen stays white for about 10 seconds then goes to frame 2 where my content starts.?! I get no errors, either. PS: on Flash CS5, is TLF text the same as Dynamic? For "percentage," the only two options are Classic and TLF...
[code]The problem is that the mask isn't applied. Now, if I just add mask_container it adds to the stage just fine. If I mask mask_container with square, it masks just fine. They're both Sprites so both are on the display list.
I am trying to do some text effects by using a text mask but I can't get the mask to work. I can successfully mask a circle over a rectangle, and even mask a rectangle over text, but text over a gradient rectangle just doesn't work - I end up with the rectangle moving across the stage, but no text mask.
But it's not working? The 'blob' mask in the center should motion tween bigger. I can see the alpha mask in action, but the motion tween doesn't do anything. The image is freezing.
I've hit a wall trying to get this to work: - I've created a movie clip that contains 14 layers, each layer is a 3D Y-rotation using a motion tween on a movieclip object (just a solid rectangle) - Trying to emulate a venetian blind transition effect When I put this "mask" movie clip on my timeline, it won't allow me to use this as a mask!! - I tried setting up the mask in AS3 as well, using imgMC.mask = maskMC; Does Flash allow this? Can I use 3D motion tweens as masks? it doesn't seem to allow it. I was hoping maybe I missed something.
I am creating a very simple mask using motion tweening. I created some text on a layer and made it a masked layer. Then I created a mask layer which consists of a circle that will span across the text. When I play the movie the circle does not show up at all in the frames the mask layer spans (it's purple on a black background) and the circle does not move across the text like I told it to with the motion tweening. I don't know why it's not working. For some reason the circle isn't showing on the stage at all and it's not moving across the text. I don't know if I have it set up wrong on the timeline or what. Here's the steps I followed to create the mask:
1.insert a new layer in which I named it mask and click frame 1 on this layer
2. select the oval tools on the tools panel and set the stroke to none
3. set the fill color to purple
4. draw a circle and click the selection tool and drag a marquee around the circle to select it.
5. click insert on the menu bar, click motion tween then click ok in dialog box about converting it to a symbol to be tweened
6. click the last frame in the mask layer and drag the circle to the end of the line of text
7.click mask on the timeline to select the mask layer, click modify on the menu bar, point to timeline then click layer properties
8. verify the show check box is selected in the name section, click the lock check box to select it, click the mask option button in he type section, then click ok.
9. play the movie in which the circle object covers the text on the masked layer as it moves across the stage.
i have the AS setting the mask, and my fonts are embedded.. but the dynamic text doesnt mask my other movieclip.my dynamic text is "fly_in" MC with the text field inside. the MC label is: "headerTxt_mask" the sheen is labeled "sheenMC" and put in a layer below "headerTxt_mask" in the same "fly_in" MC then on the first frame of my scene i have:
Why the following doesnt work: Code: for (var i = 1; i < 6; i++) { var mc = "mc"+i; var mask = "mask"+i; mc.mask._xscale = 50; } But, if I change the line mc.mask._xscale to mc1.mask1._xscale, it will work. I also put a trace(mc) and trace(mask) and it spits out mc1, mc2..mc5 and mask1 to mask5.