ActionScript 3.0 :: Can A Flash.display BitmapData Object Be Converted To Flash.displayObject
Nov 14, 2009
Can a flash.display bitmapData object be converted to flash.displayObject? i bump with an error when i tried to convert a bitmapData to DisplayObject
=> setChildIndex(DisplayObject(bitmapData),0);
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::BitmapData@35f4779 to flash.display.DisplayObject."
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ArgumentError: Error #2015: Invalid BitmapData.
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Oct 19, 2011
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Jan 8, 2010
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Code
Code: Select allpackage
{
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Nov 14, 2009
Can a flash.display bitmapData object be converted to flash.displayObject?i bump with an error when i tried to convert a bitmapData to DisplayObject
=> setChildIndex(DisplayObject(bitmapData),0);
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::BitmapData@35f4779 to flash.display.DisplayObject."
[code]....
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Dec 5, 2010
I want to use a DisplayObject to determine collides with hitTestObject function. how to create a DisplayObject for BitmapData?
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Aug 23, 2011
I have converted a PNG into a bitmap, then converted that into bitmapData.
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1136: Incorrect number of arguments, Expected 3
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I have tried
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Jul 13, 2010
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Dec 17, 2009
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[Code]...
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I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:
5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.
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Using Actionscript 3 is there a way to search one bitmap for the coordinates matching pixels of another bitmap?
[URL]
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Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Jun 23, 2011
I have a somewhat complex parent/child hierarchy object that I need to display in a tree format that dynamically updates. To pass it into the tree as a dataprovider I convert the top level parent into an Array and then into an ArrayCollection. The problem there is if anything changes in the hierarchy the tree isn't dynamically updated unless I regenerate the dataprovider.
EDIT: I didn't have much code shown so I just tried to include the skeleton version of how everything is being used below, the tree works fine and even when I remove/add nodes the changes are evident but the vertical scroll bar isn't updated(doesn't resize) and if I scroll the tree will get out of whack and may display whitespace at the bottom of the tree where the item was just removed.
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AS3 Class 1 - Object that can have plenty of child objects of itself by calling insertCustomObject()
public function CustomObject() {
}
public function insertCustomObject(customObject : CustomObject) : void {
[Code].....
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Aug 5, 2011
I have this function:
public static function cloneDpObj(target:DisplayObject):Bitmap
{
var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?
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