ActionScript 3.0 :: Move On Timeline After Collision?

Mar 21, 2011

I would like for when my mc "touches" a door on my stage, for the animation to jump to another place in the timeline. I do not know how to do that though, but I assume it has something to do with collision detection?

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ActionScript 3.0 :: Collision And Reflection - Move X / Y Properties

Jan 22, 2011

I'm making a game with a moving avatar (it moves by itself ), his direction is given by a vector which only change when colliding with another object (which I called Mirrors ). So my avatar has a moveX and moveY properties ( sort of vector so ). And by clicking and holding the click to somewhere else, then releasing it, you can trace line (Mirrors) which have properties like start and end coordinates, a normalized vector for them, and a normalized normal vector. When the avatar is colliding with a mirror, its move vector change, to be redirected like with a mirror reflection.

Here are problems : The collision is only check before the avatar move, so if my avatar move 3 pixels by 3 pixels, and if my mirror is like x = 5-10, my avatar x = 1, it will move one time : avatar.x = 4, no collision. second time : avatar.x = 7 : collision, but my avatar is partially "in" the mirror, so weird... To solved it, my avatar only move 1 pixel by 1 pixel..

Second problem, when my avatar come in contact with the "bottom" or "top" of my line (imagine a vertical line), it does some strange things like go through the line and shaking.. I don't know how to manage that, it actually occurs sometimes even if it does hit at the line itself.

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Flash :: Collision Detection Between A MovieClip On The Timeline And One Drawn?

Jan 19, 2012

I'm making a program that lets the user draw shapes on the screen with the mouse. When they're done they press a button to finish. The user is only allowed to draw on a certain area of the stage, to control this on the timeline i have a movie clip that takes up all the space the user isnt alowed to draw in.When the user presses the button i want the programe to check that the shape the user drew isnt touching the moiveclip. I want it to do this without taking the border of the movieclip into account so i cant use hitTestObject()

heres what i have so far:
//------------------------------DRAW SHAPE------------------------------
private var shape:MovieClip = new MovieClip();

[code]....

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ActionScript 3.0 :: Move Playhead On Timeline With This?

Jan 13, 2009

I'm loading external movie on frame 1 of the main timeline.

When that movie stops, I want the main playhead to jump to frame 2 of the main timeline.

What action do i put on the last frame of the loaded movie?

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ActionScript 2.0 :: Timeline Doesn't Run / Move

Nov 29, 2011

I have an mc with a person running. Inside that mc i have another animations for that person. I have a second mc (fire) that when he touch the person the person should go to and especific frame in his own mc. I do that and it works perfect. the problems is that i have a button inside the person mc that you you hit the letter V on the keyboard it should play the next frame (to make animation) but is not moving.

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ActionScript 1/2 :: Move All Objects In To ONE MC In The Main Timeline?

Aug 10, 2009

On the main time line I've got movie clip called Z and also n the main timeline I've got another movie clip called B. Inside B I've got a movie clip called C. My problem is - the actionscript written in C makes few objects in the main timeline function (changing colors, displaying notes, input text linked with dynamic text, etc...). I need to move all those objects in to ONE MC in the main timeline (changing colors, displaying notes, input text linked with dynamic text, etc...). But when I move it in to a single MC it wont function! simply the actionscripts won't work!! What should I do to make all those objects in to one mc and still make the actionscript written in C work? p.s. - I've used the _root. command in C.

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Professional :: Bones: Move Poses On The Timeline?

Jun 22, 2010

When animating a bone system armature: how do you move the Pose keyframes on the timeline to tweak the animation and timing?I've tried everything I could think of and it just won't let me move the Pose keyframes forward or backward in time.

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ActionScript 3.0 :: Using External Text To Move In Timeline?

Oct 13, 2009

I'm using external text files in a flash project. I have them linking out to external websites fine. My question is, can I use external text to jump to another spot in my flash timeline?[code]

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ActionScript 3.0 :: Multiple Buttons To Move Around Timeline?

Feb 8, 2010

I am creating a point and click game using buttons to move through the timeline. I am using AS3 and am not used to it because I used to use AS2.

Here is my script:

intro.addEventListener(MouseEvent.CLICK,clickHandl er1);
function clickHandler1 (event:MouseEvent):void {
gotoAndStop("one");

[Code].....

It works for the first button, but an error comes up for the next button:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()

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ActionScript 2.0 :: Top Score --> Which Makes Timeline Move On?

Apr 1, 2003

I have a drag and drop game, which keeps score. However when the last picece it dropped I want to display a congratulations of some kind how do i do that? Here is the sorce code MX.

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ActionScript 2.0 :: Move It From Button To Main-timeline?

Jul 21, 2008

I am so frustrated now - I'm trying to clean up my code, but I just don't understand this issue.

I understand that on(release)[code]...

- But there are two things I just don't manage to convert;

1) How do I move the following from the btn_volumeSlider to the main-timeline?[code]...

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Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false))  _x =

[code]......

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ActionScript 3.0 :: External Swf Button To Move Main Timeline?

Jan 20, 2011

i made a main(parent) page that loads an swf which has a button(a1) which on click i need it to move the timeline of the parent
 
i wrote this code to the external swf and tryed many commands such as Object(root).gotoAndStop(1);
 
a1.buttonMode = true;
a1.addEventListener (MouseEvent.MOUSE_UP,a1a);
function a1a(event:MouseEvent):void { 
}

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ActionScript 3.0 :: Move Main Timeline (stage) From Inside Movieclip?

Jun 11, 2010

I have an animation (movieclipX) on frame 2 of main timeline. At the end of movieclipX I'd like the main timeline to move to the next frame, frame 3. How can I do this??Sorry if this is an easy question, I'm in the process of learning.

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ActionScript 1/2 :: Move Multiple Symbols (w/buttons) In Separate Timeline?

Jul 2, 2009

how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
 
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.

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External And Internal Links - Move To A Frame Outside The Main Timeline

Jan 3, 2010

Not sure if I'm in the right place, I apologize in advance if so. I'm somewhat proficient with html, but fairly new to flash, using cs4pro, as3. Here's my dilemma. Converting an existing html/css site to flash. Flash is main site now but a few html pages are still linked, a buy page and a form page, a few others. I can get the all the external html pages to link to a frame in the flash movie, and I can get the flash to link with all external urls.

My problem comes when I move to a frame outside the main timeline. The movie is lets say 393 frames. All symbols/content are on seperate layers, and so is the action. Once the full movie ends, I have several frames past that where I have basically created frames for additional "pages" and created anchors for those frames, new layes for content, new layers for anchor (labeled) and new layers for a stop(); on each frame, I extended the pertinant graphic frames out to 410 from the original movie.

Now when the movies runs the buttons appear at about frame 115, so in the action layer I coded a keyframe and then added frames of it out to frame 410 or so: I have attached the .fla Now I'm lost here. When you navigate the site, from home lets say to an external link (button) like members, the html member page opens, and if you click home button, back to flash frame, and all works, all buttons, on the home frame 393. But if you go to any of the external htmls, and then go back to any other frame like frame 401 the about page, and all the rest 402 403, etc, the page appears properly, but then none of the links function. the site URL is [URL]there is a flash intro too, swf in question is actually at[URL]

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ActionScript 3.0 :: RemoveEventListener - Remove An Event When The Timeline Move To Another Frame

Mar 17, 2008

I am trying to remove an event when the timeline move to another frame than 20, but obviously there is sth wrong.

[Code]...

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ActionScript 3.0 :: Button - Move The Main Timeline To A Specific Frame

Jan 12, 2011

I have this code below on this button that is inside of a movieclip. I just want this button to do is move the main timeline to a specific frame thats all.

[Code]...

I didnt put i a object name before the addeventlistener because I'm not sure what to put because if I put "this" the other buttons will bt controlled by this code and if i put "parent" only that button will work.

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ActionScript 2.0 :: Call Flash Function On Timeline Whenever The Movieclip Move

May 14, 2006

i trying reuse a function many times so i decide to put it inside the timeline and whenever the movieclip move it will call the function, but it dont work. -_-

[Code]...

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ActionScript 2.0 :: When The User Releases The Mouse Button, The Timeline Should Move To The Specified Frame?

Jul 14, 2010

I'm building up a site in flash CS4 using AS2.i have a movieclip that acts as a button where it displays severall other movie clips inside of it, for example mc1, mc2, mc3; I'm trying to set a value to a variable that tells me at the time the end user presses it which movieclip is playing.I've done this by adding: var cb = "sp"; on the first frame of each movieclips (mc1 stands for "sp"; mc2 stands for "te")

On the main movie clip, they are displayed sequentially, so on my perspective, when mc1 starts, the value of the variable cb should be set to sp. That way, when the user releases the mouse button, the timeline should move to the specified frame.Here's the code I have for the Mouse event:

bannermiddle.onRelease = function() {
if (cb == sp) {
bannermiddle.gotoAndStop(3);[code]........

I've had the trace to the code so I could see if the value is correctly set, but it keeps showing undefined...

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ActionScript 3.0 :: Add Button Inside Move Clip And Call It From Main Timeline?

Mar 16, 2012

On the main timeline I  have a movie clip called clock_mc and playBtn playBtn is  placed in the center of clock_mc When you press playBtn clock_mc starts playing
 
playBtn.addEventListener(MouseEvent.CLICK, playClock);
function playClock(event:MouseEvent):void
{
if (event.target == playBtn)

[Code].....
 
I've tryed to placed the replayBtn on the stage on the main timeline and I've set it up to replayBtn.visible = false; And then I add replayBtn.visible = true; to last AS frame of clock_mc but it wont work Even when I put the button physically to the last frame of clock_mc it will not work either.

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ActionScript 3.0 :: Translation - Move The Timeline To A Different Frame Within Movie When A Mouse Moves Over It

Nov 16, 2009

I have a movie clip on the root timeline with 2 frames contained within it. I need the script to move the timeline to a different frame within this movie when a mouse moves over it. I pretty certain v2.0 action script would go something like:

[Code]....

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ActionScript 3.0 :: Move All The Instances Of The Attacker Class Without Using Code Inside The Movieclips Timeline?

Aug 1, 2010

my problem is I want to move all the instances of the attacker class, without using code inside the movieclips timeline.

like:

ActionScript Code:
CLASS:
speed = 5
oneverysingleframe(
allofmahchildren.y - = speed
)

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ActionScript 3.0 :: Attempt To Move Main Timeline From Inside A Movie Clip Breaks Menu Buttons?

May 4, 2010

I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.

My code in the movie clip:
stop()
function replayMovie(event:MouseEvent):void

[code].....

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ActionScript 2.0 :: Play A Section On The Timeline And Then Move Onto Another Section Or Scene

Mar 9, 2009

I have a button that I would like to use with the basic actionscript as follows:

on (release) {
this.gotoAndPlay("15");
}

What I would like it to do is play a section on the timeline and then move onto another section or scene.

[Code]....

I know this is incorrect, so would anyone know how to write an actionscript button that plays a section then goes somewhere else?

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ActionScript 3.0 :: Move Onto The Next Frame In My Timeline Is Located At The End Frame Of A 10 Second Animation?

May 26, 2010

I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:

[Code]...

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ActionScript 2.0 :: Get The Move And Zoom To Be Smooth So The Users Can See It Move Across The Screen Then Gradually Get Bigger?

Apr 11, 2004

tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.

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ActionScript 3.0 :: Make Buttons That On Rollover Move To Left - On Rollout Move Back To Their Initial Position

Dec 15, 2009

well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.

[Code]...

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ActionScript 2.0 :: Move And Loop - Move An Object Across The Stage And Once Out Of Site

Dec 11, 2006

I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.

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Flash :: ActionScript - Make Sth Move Somewhere And Move Back?

Jan 27, 2010

Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.

[Code]...

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