ActionScript 2.0 :: Move To The Next Slide When Hitting A Destination With A Mc Using Cursor Keys
Oct 4, 2010I have created a maze and I am trying to figure out how to move to the next screen once the mc has hit the end destination.
View 7 RepliesI have created a maze and I am trying to figure out how to move to the next screen once the mc has hit the end destination.
View 7 Repliesi'm making a small "add news" movie for a site in actionscript. When I insert an image in my textField, I can only move the cursor with my keys and not with my mouse anymore. I put the image always in front. I also have to click one time in my textfield, otherwise my text appears under my image. When I click it aligns to the right.
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i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
View 2 RepliesI am a Flex newbie and I am testing a little application that simulates a cart. (It is based on a nice sample by Farata Systems' Yakov Fain).Note: I am using the beta of Flash Builder 4 to code the application.Here you have a link to the screenshot:Screenshot(Sorry I can't insert the image of the screenshot right here since stackoverflow doesn't allow new users to use image tags.)The application is very simple. You type a product in the TextInput control and then click on the "Add to cart" button to add it to the "cart" which is represented by the TextArea at the bottom.
That works ok.The problem is that I also want the user to be able to keep adding items to the cart without having to click on the "Add to cart" button. So, I added code to handle the enter event of the Textput by calling the same handler function triggered by the "Add to cart" Click event.If you type some content and then click the "Add to cart" button, the TextInput control receives the focus and the cursor, so you can type again.
However, if you hit enter, instead of clicking the button, the TextInput control keeps focused and you can see the cursor beam, but you can not enter text until you click elsewhere and come back to the control.Below you can see the relevant part of the code, with the definition of the component that groups the three controls at the top (Label, TextInput, Button).
<?xml version="1.0" encoding="utf-8"?>
<fx:Script>
<![CDATA[
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im trying to make an object move away from the cursor when cursor goes near it, so basically you cant click on the object......
View 9 RepliesI'm trying to create a fairly simple interface where the user can theoretically move up and down four vertical menu buttons with the cursor keys, selecting the option they prefer with the enter key. Obviously this requires focusing on a different button every time they move up or down, but I'm damned if I can figure out how to do this
View 1 RepliesI want a movieclip with a size of 640x2000 pixel. But only 640x480 pixel should be seen on the screen. I want to scroll up or down with the cursor keys through the movieclip ...
View 1 RepliesI have created a simple menu with 4 buttons[code]...
What I need to do is control this menu with the cursor keys. For example, right key selects the button on the right, down key selects button below... etc. Once selected, the enter key will invoke that button.
I'm using Windows 7, Flash CS5, Flash Player 9, ActionScript 3.0 I created a slideshow with links on a few of the slides. My problem is that the Hand Cursor doesn't always appear on the slide with a link, and sometimes appears on a slide without a link. I'm not sure what I'm doing wrong. Here's the code I have in one of the slides with a link that doesn't show the hand cursor:
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Here's the slideshow on my client's website:[URL] You'll see that the 1st slide should have a hand cursor since it has a link to it. The second slide (beading 101 ad) has a hand cursor but shouldn't since there's no code on it - no url on this one.
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
View 5 RepliesI'm learning Flash and Actionscript and playing around with some different features. I have an MC of a car and have coded them arrow keys to move it left and right and the up and down keys to adjust the speed. It also flips the MC horizontally based on which direction is pressed. There is a startover button that goes to the beginning of the timeline, and a back and next button.
Everything works except I have to click on the stage to get it to recognize the key presses. Once I click the stage it works fine. If I go forward and come back it won't work until I click the stage again. I THINK it was working correctly last night, but I was playing around with some of the images and code this morning and realized it wasn't working right anymore...or maybe I just didn't realize I was clicking the stage last night.
Here's my script:
Code:
stop();
btnStartOver.addEventListener(MouseEvent.CLICK, StartOver97);
function StartOver97(event:MouseEvent):void {
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I have a file set up with a movie clip moving from side to side by itself and when it reaches the end of the stage it goes back in the opposite direction.[code]I know want to control the movie clips movement with arrow keys, just left and right so that it would stop when it reaches the edge and will only let me move it the opposite direction.I guess I'm just trying to set up a sort of template.
View 9 RepliesI saw the Kirupa tutorial for actionscript moving on event frame, but I would like to have a movieclip slide up the screen up clicking of a button.
When the user clicks on a button, I would like another movieclip to slide up. I do not wish to have the user hold down the button for the movieclip to load.
so first off, this is AS 2.0. Second, i have a little character from a tutorial on how to move an object around with the arrow keys. The character faces on way on "up" another on "down" and so forth. There are 4 frames for it facing up, down, left, and right so that on the key presses it faces the proper direction and moves accordingly. I also want this little guy to move behind objects. When this happens, i want the object that the little guy is behind to be partially transparent so that you can still see him and he doesnt just vanish.
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Ok basically what is happening is that i play my game and when i die i goto the game over screen. once i click the play again button it goes back to the beginning but there's a problem. the arrow keys will not move the character left or right.So a few ideas is that the
Code:
onclipevent(load)
is not resetting the variables on the next play. Another is that the
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In Fash CS3, suddenly, in certain files, I can't move an object left using arrow keys - but I can move the same object right, or if I hold down Shift + left arrow, it works correctly Also - I can move the object down with arrow keys, but not up Workaround - move an object on a different layer, then return to the problem object and it moves correctly. But this doesn't last long, the problem resurfaces.(I've tried rebooting; tried copying all the layers into a new file.
View 1 RepliesI want to use keypress (a and d keys) to move an object (MC) across the stage. Here's what I have so far:
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The clip has an instance name of red_mc. It doesn't work though? Also, if I want to have a yellow instance to work off "j" and "k" keys, do I just copy and paste the code above?
I'm completly lost, I'm rather new to flash, and I'm trying to get a symbol to move when I press a key. The following is what my code looks like:
onClipEvent (load) {
speed = 5;
} onClipEvent (enterFrame) {
if (key.isdown(37)) {
_x -= speed;
} if (key.isdown(39)) {
_x += speed;
} if (key.isdown(40)) {
_y += speed;
} if (key.isdown(38)) {
_y -= speed;
}}
My character's name is character. When left and right are pressed it tells me what's being pressed when I run it - it says there's no errors with the code. My character doesn't do anything though! [code]...
View 5 RepliesI created an animated character as a movie clip and I want to be able to move it using the arrow keys. I created a new layer and have the character on that layer.
View 9 Repliesso at the moment i have this in my maze game...[URL] i want it so i can move the circle with my arrow keys, which i can do and then when it hits the walls it makes them go back to the losing screen however i have tried but i cant seem to get it to work. i know maze games are newby but i am new =]
View 2 RepliesI'm trying to move a movie clip using the arrow keys. It's a very simple test animation. Basically I have a stick character with simple walking animation. It has 3 movement. 1 is a forward walk, 2 is a duck and 3 is a backwards walk. Now I can move the character but I cant keep the animation going. Is there something I'm missing??
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This actionscript 2 for moving a movieclip on stage in actionscript 2 .I would like to know what is the syntax in actionscript 3 .
movieclip.onEnterFrame = function(){
if (Key.isDown(Key.LEFT)) {
this._x -= 5;
}
}
cheers im new to actionscript 3 but nknow i need to make the change now.
While a user is in a frame, I have the user press F1 to gotoAndPlay another frame, press F3 to gotoAndPlay another frame, etc. But when the user presses the F1 or F3 function key, they get the IE browser search screen or IE keyboard shortcut. How do I use AS3 to have the action taken when the user presses F1 perform the function within my flash file and not the IE process for the function key?
View 0 Repliesyou know how in some flash game the camera always follow the main character, and you move the character with arrow keys?
View 1 RepliesI am trying to setup a movie where the user can move objects with the arrow keys. I have several objects that can be moved. My problem is that they all move at the same time. How can I fix it so you can click on an object and only that one object moves?
View 4 Replieshow can i make an object move with arrow keys on my keyboard, i am using as3.so when i hit the left arrow, it moves to the left etc..
View 5 RepliesTo move the MC, using arrow keys I used the following and it worked:
var timer:Timer;
var direct:String;
initStage();
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I tried to convert this to use my onstage buttons: up_btn, down_btn, left_btn, right_btn to move MC box but couldn't figure it out.
i'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.
preferably, i want a code that keeps my cursor at the center of the screen, while still being able to detect x movements of the mouse. i'd copy paste code from my program, but i'm fairly confident that doing so will serve no purpose. i need a new direction. i have no idea how to do this.
I have a "slide" function that slides a MC for let's say 150 px. I call that function every 5 sec with the SetInterval function.
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the things is, when i run the function without setInterval, it works perfectly. But when i setInterval and even if i added a updateAfterEvent(), it still won't slide but only move to the final position of the sliding.. So why doesn't it refresh the display??