ActionScript 2.0 :: Setinterval / UpdateAfterEvent Won't Slide But Only Move To The Final Position Of The Sliding
Oct 14, 2004
I have a "slide" function that slides a MC for let's say 150 px. I call that function every 5 sec with the SetInterval function.
[Code]....
the things is, when i run the function without setInterval, it works perfectly. But when i setInterval and even if i added a updateAfterEvent(), it still won't slide but only move to the final position of the sliding.. So why doesn't it refresh the display??
I created a slide down menu and for the most part it works when you click on each link, but for some reason, it hangs if you have one link expanded and you click on another link:[URL].. I used an old .fla file and it worked fine but when I added an extra category to it, the menu went all crazy. I'm not sure how to fix it.
i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
I have two SWFs, one is a 960x30px, the other is a 960x300px. I can get it to load the 960x300 from the 960x30, but I can't get it to load by sliding down underneath it, keeping it 960x300. I have written external JavaScript to move the content underneath down. It needs to be in Actionscripting 2.0 There is one correct example on my web site for Penn State with the girl. [URL]..
I have an empty mc called "attachmcextra".Into this empty mc is attached another mc called "mcnote" that contains a texto box named "loadnote". So it`s path would be:_root.attachextra.mcnote.loadnoteThe following code is set to the mc "attachextra":
onClipEvent (load) { //set inicial position this.posY = 20;
I`m building a photo slide projector that calls a function using setInterval. But after the tenth call (about after 50 sec) the flash player stops working and crashes.On the first frame of the main timeline I set the following code:
Code: // comando para fullscreen fscommand("fullscreen", "true"); fscommand("allowscale", "false");
I'm trying create a simple image slide show using the MovieClipLoader and setInterval, and I can't get a reference back to my dynamic MC logo containers.
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart [code]
but with no response. I realise that code is incorrect, but need something that will work in that way. I presume i need some sort of listener to follow the _x position of the specific movie clip.
I am using a ScrollPane in my application(viz., instance name is: myScrollPane). When I view the contents of the ScrollPane, it shows them perfectly. My issue is: When I try to view data present inside the ScrollPane, if I move the Vertical-ScrollBar of the ScrollPane to middle(or somewhere from top to down) and then click on Submit button(viz., instance name is: submit_btn), then its Vertical ScrollPosition must be reset from middle(or any position where we leave it before) to top(or initial position). Hence, I need to move the Vertical ScrollPosition of ScrollPane to top (or) initial position. Everytime, I need to refresh the VerticalScrollBar Position when I click on the submit button. How to do it?
how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?
I have been building a movie and I am using the following script to move my mc left or right. However, this looks pretty simple and I was really looking to reach the level of Vodafone this movie's animation, where the mc stops sliding, when the mouse is not moving. This is the code I am using so far and it works fine, but with no easing and it moves continuously..:
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
I have 6 buttons, and a thin bar.. I am doing an effect whereby when I click on the 6th button the bar will move and stop at the 6 button, and when I click on the 2nd button it will move and stop at the 2nd button.. but I cant stop the bar..
bar = slider button = btn_1 Each btn script: on (press) { slider.yMove = btn_1._y; }
I am working with a downloaded component that moves separate panels horizontally with an ease. there are 4 panels and they are controlled by 4 buttons to make them move.The code for the panels is:
onClipEvent (load) { targetx = 46.0; delay = 8;[code]... T he code for each button is:
on (release) { menu.targetx = 46.0; }
The value changes with each button to move the panels.My question is the buttons are actually buttons and I want to make them into movie clips but when I do that and apply the same code it does not work. Can this only be done with "buttons"? I am trying to create a portfolio section that slides from panel to panel by thumbnails and left and right arrows.
I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...
I've created a sliding menu that has a left button and a right button. Each button slides a background movieclip to the left or right. The background mc eases into position when one of the buttons is clicked. Problem is that buttons can still be clicked while the mc is easing into position. This throws off my x coordinate positioning of the mc. I've tried disabling the buttons and enabling them again at a few different points in my code. I've also tried using a time delay to enable the buttons but my logic isn't working.
How can I use another setInterval function so, when the movieclip reaches the limit (in this case 100 pixels), it stops, waits for 1 second and starts the letsMove function again?
Trying to create (and learn) an effect I see often where a series of photos (side-by-side) will scroll across and when your mouse draws nearer to the centerpoint it slows down enough to be able to click on it.
I saw the Kirupa tutorial for actionscript moving on event frame, but I would like to have a movieclip slide up the screen up clicking of a button.
When the user clicks on a button, I would like another movieclip to slide up. I do not wish to have the user hold down the button for the movieclip to load.
What i'd like to do is have a menu/site map that adjusts when you click on a certain icon. For example, I have a AS3.0 flash file with, say, 5 keyframes with 5 buttons that are in different positions on each key frame. The buttons are set to gotoAndPlay the various keyframes. I can set up a tween that links frame 1 to 2, 2 to 3 etc. but what I would like is a tween from, say, 1 to 3, then 3 to 5, then 5 to 1 - basically in a random order rather than sequentially through the key frames. I could set each of these tweens up individually but the site is for a portfolio that I would like to keep adding to and to do this individually would mean an ever increasing amount of tweens.Basically, is there a way to get a 'MovieClip' to move from Position A in keyframe 1 to Position B in another keyframe without a set of tween frames? I'm sure this is simpler than I am making it sound but I don't seem to be able to work it out.
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
I am making a widget in AS3, looks like a equalizer.
I'm having the problem when swf reloads, everything will reset. Is there a way to keep this from happening. I was thinking maybe XML.
I am thinking as the user scrubs it is writing the XY coordinate to the xml doc but i dont think that can work because the xml doc would then haft to be saved.
Any thoughts on what key words I need to search for in the net.
I'm trying to put together a sideshow using a modification of load_images.fla (a sample file supplied with Flash) combined the the 'Kirupa Menu with Slider' tutorial ([URL]) The slideshow uses a 'next' & 'previous' button to click thought the images. In addition to this I have a separate slide menu navigation (currently just numbers 1-7), with a rectangle highlighting the number of the image being viewed. I would like to move the rectangle to show which image is being viewed, when the 'next' or 'previous' button is pressed. The follow code shows the actionscript for the 'next' & 'previous' buttons....
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..