ActionScript 2.0 :: Stop On Frame Label Depending On Random Maths Answer?

Mar 9, 2012

im working on a maths style jigsaw, and ive come across a problem of sorts, ive set random1_txt.text to 1 and random1_txt.text to 2 for testing, basically i want to randomise two textfields between 1 and 10, and also randomise the sign between either a - or a +

the answer can be computed by flash, now what i need it to do is stop on the frame number of the answer in answer_mc, these frames contain graphics of all numbers 1-20 in alpha format, this is so that the answer is in place, now the user can drag and drop movieclips into the answer box, and receive a correct or incorrect response

im at a loss on how to do this, i havent gotten around to randomising the sign as of yet i need to do more research but the general idea is as above

Code:
var startX:Number; //start of draggable piece
var startY:Number;
random1_txt.text = "1"

[Code].....

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Maths - When Click On The Knob It Turns 90 Either Left Or Right Depending - Get The Angle In Whole Numbers?

Mar 11, 2011

Code:
knob_mc.addEventListener(MouseEvent.MOUSE_DOWN,turn);
stage.addEventListener(MouseEvent.MOUSE_UP,endTurn );
function turn(e:Event):void[code].....

This is the code I'm using to move a knob the challenge is when i click on the knob it turns 90 either left or right depending where i click, I'd like it to stay still until I turn the knob, and second how do I get the angle in whole numbers??

View 3 Replies

ActionScript 2.0 :: Button Is Pushed A Answer Is Displayed And On The Answer Frame?

Aug 27, 2010

I have a grid with 12 movieclip buttons. When a button is pushed a answer is displayed and on the answer frame, there's a button "click for more information".

That button points to information in a frame within the mc button. However, when I test it all the buttons on the root timeline appear on top of this information, covering it up.

Also, when you move the mouse while in this "further info" area, it disappears

View 1 Replies

ActionScript 2.0 :: Make A Simple Movie (call It MovieClip) First Frame Has Stop(); Action, Second Frame Has Label PlayMovie?

Nov 6, 2006

1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?

I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK

[code].....

View 7 Replies

CS3 Going To Random Frame Label

Aug 31, 2009

I have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.

View 2 Replies

ActionScript 2.0 :: Preloader To Stop On Frame Depending On Percentage Loaded?

Aug 23, 2004

I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,

var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes / bytes_loaded >= .25) {
_root.gotoAndPlay(2);
} else {
_root.gottoAndStop(1);
}

View 6 Replies

Telling A Movie To Goto A Random Frame Label?

Feb 12, 2002

anyway to write a piece of code telling a movie to goto a random frame label?

View 4 Replies

ActionScript 3.0 :: Calling Phd Maths Gods Best Random Formula?

Apr 13, 2010

I have an app that was actually written for me. It's a multiple choice quiz basically where a question comes up and there are 4 answers. HOWEVER the answer always seems to be 80% on the same answer ie: BUTTON ONE out of the four. BILLIANT random function I don't think.Would this be a better answer formula to use?
 
function randomBetween(a:Number, b:Number):Number {   return (a + Math.floor(Math.random()*(b-a+1)));}

View 8 Replies

ActionScript 2.0 :: On Press Goto Random Frame Label Within Multiple MCs?

Dec 6, 2010

Here's my AS, just get this error

ActionScript Code:
**Error** Symbol=movieclip, layer=Layer 1, frame=1:Line 3: Statement must appear within on handler
movieclip.gotoAndStop ("framelabel",random(4)+2); **Error** Symbol=movieclip2, layer=Layer 2, frame=1:Line 3: Statement must appear within on handler
movieclip2.gotoAndStop ("framelabel"random(10)+2);

. The AS is on said button within the MC, and the MC has an instance name.This is the AS I'm using. I'm trying to make a randomize button that generates a random frame in my flash file instead of one MC..

ActionScript Code:
on (release) {
movieclip.gotoAndStop ("framelabel"random(4)+2);
movieclip2.gotoAndStop ("framelabel"random(10)+2);
}

View 1 Replies

ActionScript 2.0 :: Create A Simple Quiz Which Adds Up Points Depending On The Answer Selected?

Oct 21, 2010

I'm looking to create a simple quiz which adds up points depending on the answer selected.where to read about creating something like this?

View 10 Replies

ActionScript 3.0 :: Triangle Maths - Collecting Stars That Appear At Random Moments?

Jan 13, 2012

i want to finish it in the end! i have this code which generated 20 stars and an ai player collects all of them (going for the one which is closest to it). This code was courtesy of -lauri... the code was

ActionScript Code:
import flash.events.Event;
import flash.display.MovieClip;[code].........

what i have currently is a player who moves around with the arrow keys collecting stars which appear at random moments... i wanted to make it so that the ai can also collect these stars and i am pretty sure that the code for that would be linked to what.

View 6 Replies

IDE :: If Else "button" - Movie Clips Have A Stop Action On The First And Last Frame With A Frame Label

Oct 10, 2009

I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.

I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.

When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:

[Code]...

View 1 Replies

ActionScript 2.0 :: Have A LoadMovie Command That Loads The Swf Depending On The Label Name?

Jun 23, 2009

My question is in bold and underlined in the AS below. How can I have a loadMovie command that loads the swf depending on the label name?

AS:

Code:
var menuArray:Array = [{mc:p1, name:"Hardin & Luckett (Marana)", label:"HardinLuckett" },
{mc:p2, name:"Dove Valley", label:"DoveValley" },
{mc:p3, name:"RESUME", label:"resume" },

[code]....

View 0 Replies

ActionScript 3.0 :: Load Random Images With Question And Check Answer

Dec 1, 2011

I'm making a quiz in flash that loads random images with questions (50 in total) and I want to check if someone answers right (obvious). I'm using this script to check if you answer correctly:
PHP Code:
if (answers[randomnumber].selected){
score++;
}

The answers is an Array with the correct answers. The random number is this:
PHP Code:
var high:int = 50;
var low:int = 1;
var randomnumber:int = (Math.floor(Math.random()*(1+high-low))+low)
The .selected is because it uses radio buttons. But it doesn't work! For testing I modded it so that you get the same question every time and I answered the same every time (correctly) but it says that I don't have everything right?

View 5 Replies

Actionscript 3 :: Change A Frame Label Within A GotoAndStop('label') With The Parameters In A Function?

Feb 29, 2012

Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:

// Change the object into a circle.
circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);});
// Change the object into a square.
square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});

[code]....

However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.

View 1 Replies

ActionScript 3.0 :: Get An Answer From Input Text Field And Compare It To The Correct Answer?

Jul 8, 2010

I am trying to get an answer from Input text Field and compare it to the correct answer.here is how my code look like:

//I have a confirm button here
confirm_button.addEventListener(MouseEvent.CLICK, ConfirmFunction);
//I have a correct answer as a String here
var correctans:String = "July";

[code]....

This will check if correct answer contains words in the answer from input text field.But that will result on if I key in "July is great", it will still link to the correct answer frame instead of wrong answer frame.I want the answer to be exact same as the correct answer.

View 4 Replies

ActionScript 2.0 :: TextField - How To Capture User Answer On Frame 3

Jan 24, 2009

I created text field. Instance name of the text field is answer_txt01. When I enter the right answer "red", it should go to frame 2. However regardless of right or wrong answer, it goes to frame 3. How do I capture the user's answer on frame 3?

answer = answer_txt01.text;
answer_btn.onRelease = function() {
if (answer == "red") {
gotoAndPlay(2);
} else {
gotoAndPlay(3);
}}

View 9 Replies

Certain Pages To Be Loaded Depending On Random Generated Number

Mar 2, 2010

I'm working on a game that needs certain pages to be loaded depending on a random generated number.Here's what I've done to make each room load up.[code]I know I'm meant to put the relevant page inside removeChild"(this)" but the 'mapButton' applies to all pages and there is in total, 36 of them.

View 2 Replies

ActionScript 2.0 :: Input Quiz - Check Input Answer Against Random Display From Array

Jan 21, 2009

I am trying to check input answer against random display from array. but sometime it trace not correct when it is correct this is the code i use

[CODE]....

View 7 Replies

ActionScript 1/2 :: Stop Ball Depending Upon Speed?

May 24, 2010

I want to stop ball depending on the speed. when i will set the ball speed that time i want to move this ball on this speed.

[Code]...

View 1 Replies

ActionScript 2.0 :: Enable The Timeline To Automatically Enter A Frame Label On Entering A Certain Frame

Jun 11, 2006

is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.

View 1 Replies

ActionScript 2.0 :: Get This Function To Target MyClip_mc And Movethe Frame Head To Another Frame Label

Aug 30, 2007

I'm trying to get this function to target myClip_mc and movethe frame head to another frame label.

var counter:Number = 1;
//textBeGone
invisible_btn.onRelease = function(){
counter++;
if(counter % 2 = true) {

[code].....

View 2 Replies

ActionScript 2.0 :: Automatically Name Frame Label With Instance Name Of Item In Frame?

Mar 11, 2011

is it possible automatically name frame label with instance name of item in frame.

View 2 Replies

ActionScript 1/2 :: Play Last Frame In Frame Label In Reverse?

Jun 5, 2009

Yesterday Kglad gave me the following :

nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10;
thTX.gotoAndPlay("next "+nextFrameLabelNum);
}[code].....

which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?

View 1 Replies

ActionScript 3.0 :: Create A Frame Label On A Specific Frame?

Aug 6, 2009

if its possible, via AS3, to create a frame label in a movieclip on a specific frame.

Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?

so for example I would end up with:
myLabelOne on frame 10
myLabelTwo on frame 25
myLabelThree on frame 115
etc

View 3 Replies

ActionScript 2.0 :: Use If Statement With A Frame Label Instead Of A Frame Number?

Jun 30, 2004

I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?

View 1 Replies

ActionScript 2.0 :: Finding Frame Number Of Frame Label?

Jun 20, 2007

is it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.

View 5 Replies

ActionScript 2.0 :: Use If Statement With A Frame Label Instead Of A Frame Number?

Jun 30, 2004

I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?

View 1 Replies

ActionScript 2.0 :: [flash 5] Random Motion - Object To Flip Horizontally Depending On The Direction It Is Moving

May 9, 2006

i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.

View 1 Replies

Actionscript 3 :: Get The Frame Number Of A Frame Label?

Jan 31, 2011

Is there a simple way to get the frame number of a frame label?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved