ActionScript 3.0 :: Stopping Sound On Mouse Out?
Feb 12, 2009
I am having a very difficult time stopping the sound when I mouse Out. I originally included the sound directly on the Mouse Over frame in Flash, but it wouldn't stop, so i removed that and wrote the following code:
var snd:sherrin = new sherrin();
var channel:SoundChannel = new SoundChannel();
var Symbol1:SimpleButton = new SimpleButton();
[code]....
I got this to where I get no Output or Compile errors, but the sound still doesn't play.
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May 23, 2009
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Apr 21, 2010
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Jan 27, 2009
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I want to use a button to stop just 1 single sound. (Ill have a background track playing, and a voice over on top, and want a button to stop just the voice.) I was able to get an mc with 2 frames inside with 2 buttons and have this code:
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Apr 2, 2009
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how do we stop a streaming sound?
sound.stop();
or
sound.close();
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Apr 4, 2010
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[Code].....
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[code].....
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Aug 31, 2009
How can I control sound in flash so that:
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Code:
var mySound:Sound = new Sound();
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[code]....
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Mar 21, 2009
How can I stop a sound variable playing? Say I have sound playing on the first frame.
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Oct 19, 2003
In the tutorials, there is a sound loop that you start with a button, The fla didn't have a stop script to add to a second button.
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Jun 14, 2007
I am making a kiosk based on another designers layout where I work... I am not going to get in the details, but the work seems sort of an unorthadox way of using flash - anyways...
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Sep 22, 2009
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Here is the code i use:
var image:Loader = new Loader();
addChild(image);
image.x = 95;
[Code]......
What can i put in the news button to make the sound from the video stop.
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I'm stuck while trying to playing some sound and stopping the others. What I do is : I'm using a linkage to get access to my sound. For example I have 5 linkage sound. I need to play just one specific sound and stop the others. I create a new Sound() and a new SoundChannel() for each one , and put it all in Array. But when I'm trying to stop the others by stopping it's channel, it won't work: The snippet is somewhat like this :
Code:
for(i=0;i<song_.length;i++)
{
if(snd==song_[i].clas)
[Code]....
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I had been through your post which telss about playing sound using AS3. It was really helpfull. I just wanted to know how we can stop the sound using a Button click event.
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i'm using this a tutorial of republic of code to play sound and it works well for short sounds on there own however i'm trying to stop a song from playing when i click a button but i dont understand how it works. i know i have to use SoundChannel Class but i dont know what this is or how to use it. i use this to play my sounds.
var mySound2:Sound = new BgSong();
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Mar 12, 2010
I have added two consecutive streaming audio tracks (mp3) to the timeline of a child SWF. The child SWF loads onto a parent SWF using a loader. After loading the child SWF the movieclip and audio plays without a problem. I have a problem with stopping the audio. After the child is unloaded and the playhead reset in the parent SWF the first audio track from the child SWF begins to play again (but not the one right after it). I have been trying to use the SoundMixer.stopAll(); command to stop the audio. I have not been successful in preventing the audio from playing. I now see that the command only works after the audio begins playing. Is there a better way to control streaming audio embedded in the timeline? I need to prevent it from playing again.
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Nov 18, 2011
I'm working on a as3 player which loads swf like videos/chapters, inside them I have images and a level where a sound starts to play at frame 1.I'm trying to stopping the sound of the loaded swf when I change it with a previous or later loaded file but nothing seem to work.[code]the timeline sound works without notice the SoundMixer method.
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Jan 8, 2010
I'm new and I've got a problem I've been trying to fix for a couple days and haven't been able to.I am loading youtube videos in to movie clips with actionscript on a frame:
this.video_mc1.loadMovie ("http://www.youtube.com/v/URL");
this.video_mc2.loadMovie ("http://www.youtube.com/v/URL");
this.video_mc3.loadMovie ("http://www.youtube.com/v/URL");
[code]....
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Sep 7, 2010
So I have a main swf and when the user clicks on certain buttons, an external swf is added to the stage, which is an mp3 player.There is a sound playing in the main swf that I want to pause when that swf has been added to the stage and then resume when it is removed.How would I accomplish that? I assumed I would put a conditional statement that if the loaded swf's current frame was less than 16 (16 is when it closes), to pause the sound and if it was larger than 16 to resume the sound at its current position. But this isnt working.
ActionScript Code:
var soundClip:Sound=new Sound();
var sndChannel:SoundChannel=new SoundChannel();
[code]....
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Jan 18, 2011
I'm new to actionscript, and don't understand the basics of the code's structure, but I've looked around a bit on here, and unless I'm missing it, I can't find how to stop a sound on the timeline. I'm using CS5, and the flash file is version 10 with AS 3.0.My website has an intro video that lasts for 16 sec with sound for all 16 seconds. I have a link to skip the intro, but when i click the link, and the time line advances to the frame that i've specified after the intro, the sound continues to play until all 16 seconds are finished.I've seen how to stop all sounds with the SoundMixer, but after the intro, I have another 2 second sound that plays as the buttons for my main links come flying into the stage. So I dont want to turn that sound off as well.here is to target the intro sound file (which i've placed in a movie clip) in the SoundMixer volume variable, but I don't know how to code that.
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Oct 15, 2004
I have a sound that loops during a part of my movie. when this part ends I need the loop to stop anyway it can while the rest of the movie plays.anyone know how? I have attached the sound dynamically from the library it is not on the main timeline.
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Mar 12, 2010
I have added two consecutive streaming audio tracks (mp3) to a child SWF. The child SWF loads onto a parent SWF using a loader. After loading the child SWF the movieclip and audio plays without a problem. In the last frame of the child SWF a dispatchEvent is used to signal the end at which time the loader is unloaded and the playhead reset in the parent SWF.
I have a problem with stopping the audio. After the loader is unloaded and the playhead reset in the parent SWF the first audio track plays again (but not the one after it). I have been trying to use the SoundMixer.stopAll(); command to stop the audio. I have not been sucessful in preventing the audio from playing. The command only works AFTER the audio begins playing and I manually move the playhead to a frame containing the SoundMixer.stopAll(); command.
I have been reading some older threads with similar problems and haven't found a solution that works for me. I have placed the SoundMixer.stopAll(); command in every possible loaction in the main timelines of the parent and child SWF without success. Why is the sound file playing after I unload the child SWF? Is there a way to prevent it from playing again?
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May 3, 2010
I found this code to play sound:
myButton_btn.addEventListener(MouseEvent.CLICK, buttonIsClicked); [code]....
I got it working fine, but was wondering how to program a function for another button to stop stop playing that sound?I tried a function with snd.stop(); but that seems to be incorrect.
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Dec 16, 2009
I have a Flash piece that has one main timeline that loads different movie clips and different sections of that main timeline.
On those embedded movie clips within the main timeline are sounds attached to the embedded movieclips timelines set to "stream". They have to be on the timeline so they sync up correctly (I can't load the sounds programatically).
I'm having the issue that when I navigate to a new section on the main timeline, the movieclip that was embedded on the timeline I navigated away from goes away, but the sound continues to play. I can't figure out how to get the sound to stop once I've navigated away.
I can't add a stop all sounds because the navigation of the movie is controlled from an external player I don't have control over (basically the external player just calls a gotoAndStop("myFrame") on the movie.)
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