ActionScript 2.0 :: Flash8 - XML Image Rollover Very Jumpy
Jul 31, 2009
I have that 3d carousel that pulls from an XML file. It works great. I have altered to however, to use the tool tip rollover as well as I added an image swap. Again that works...BUT the image swap is very jumpy and touchy. Is there a trick to making a loadMovie swap smooth and not jumpy. Here is the code that is doing the call and swap
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?ere is my code that listens to the mouse event:
if (Flag) { var activeMouseX = stage.mouseX; if (activeMouseX > prevMouseX){
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).
My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) .
how to make the sequence a bit more smoother?
Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?
Here is my code that listens to the mouse event:
if (Flag) { var activeMouseX = stage.mouseX; if (activeMouseX > prevMouseX){
I have a button and inside the RollOver-code I have this if-statement:
if (gprat == 1){ spelaupp("guide2"); s.onSoundComplete = function(){[code]....
But since the user can RollOver many times and start the sound several times I want to add a code that deactive the RollOver and activate it after the onSoundComplete.
I have a button set up, that when you rollover the button, it changes into another picture and stops, and also when it's rolled over, a large picture appears under the rollover.But when I first rollover the button, it acts like it's told to go to the out state. When I rollover it again it works fine.URl...there is my code to go into the movieclip and play the button
I'm trying to create a movie clip with images that will slide from one image to another using next and previous buttons. I want a sliding effect. For example on this site: [URL] The right side large image you can slide the image by using the arrows. That's exactly what I want...but in flash.
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
I'm pretty new to the whole game but would love anyone's advice on an issue I'm having. I've created a .swf in Flash CS4 then exported it and placed it on my page in dreamweaver. when I preview it in either Firefox or Safari the first time it plays through it stutters at the transition points, but on the second loop is smooth. Is this just my mac taking it's time loading up the presentation or is there some way of compressing(?) the file so that it plays thru smoothly on the first try. � Next problem... I am placing the .swf into a table. All the other elements I have placed in the table sit perfectly across Firefox, Safari & IE, and the .swf does so too in Ffox & Safari. But when I preview the page in IE it places it top left and on top of everything else.
I broke apart all JPGs and converted them to symbols.And they all have correct X & Y coordinates.But while tweening... the JPGs shift a tiny bit. how to stop the JPGs doing the jiggle shift error ?
Here's a screencast of my uploader in progress - [URL] You'll notice that the progress bar jumps all over the place during upload. Is it trying to show the progress for each individual files rather than all the files at a whole? I'm not thinking its the latter, because you'll notice its set to put a green check next to a file when a file is done. However the jumpyness of the progress bar and when the checks appear aren't syncing.
I have a simple movieclip on stage which has a circle drawn in it. Just tweening it from one side of the stage to the other causes a jumpy/glitch effect. I'm not using any easing- if I do use it, the glitch is still there. But if I do this: myMc.x-=1 on Event.ENTER_FRAME, the movement is perfectly smooth (but far too slow for what I need, even on 40fps, 60fps upwards). I used to use Flash 8 and have no problems at all (from what I remember).
I am working on making a picture move along a path but for some reason I can't get it to work. I have followed the instructions in my text book but the image just goes down at an angle to the bottom right of the stage instead of following the path I created in the motion guide.
I am working on making a picture move along a path but for some reason I can't get it to work. I have followed the instructions in my text book but the image just goes down at an angle to the bottom right of the stage instead of following the path I created in the motion guide.
i've been reading and searching all the related articles but still in the dard...i've 2 movies m1 and m2 - in m1 there are thumbnails and in m2 i need to open the zoomed view of appropriate thumbnail - both the movies are on same page but in different cells of a table.
I'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?
I'm trying to make the ball fall and when it travels along the curved path it will rise and sink depending on where it is on the track... The ball is really jumpy...
on the begining i was testing it on the free serwer over here url...and it was ok.but after couple changes i achieve very wierd jumpy ugly effect. url...if You will right click on the link and open in new tab...it will act very bed.and again it is ok with version 1 but not with version 2.
I am working on a new project, and I need a search engine to look for data and display images and data, I read this senocular tutorial, but I'm too bad for these things and I can't still manage how to load an image.
I have a player set up to stream live tv channels. It works fine except when paused for more than 10 secs or so, it continues to stream but very jumpy, as if we press on advance/rewind button.
I've been trying to figure out a way to assign a link ID to a loaded image so that I can then attach that clip to various other nested movieclips.
If I load the image into an empty movieclip on the stage that already has a link ID in the library and then try to attach that movieclip to another one using its link ID, it will attach the empty clip from the library and not the one on the stage with my loaded image in it.
This problem has come up from wanting to preload images (using a loading array) but then wanting to attach these images to dynamically generated clips later on, that are nested deep within my movie.
I know that i could load in swfs (with link IDs) instead of jpegs, but I need updates to the site to simply require images added to a folder, rather than a whole lot of swfs with Link IDs created.
I have made a movie that load text from an external text file and styles it using an external CSS sheet. Everything is running properly except that the links sometimes "jump" when I move my mouse over them.
Here's a link to the file, try and move you mouse over the "aliquet" link (red underlines text) towards the middle of the text: [URL]
I'm trying to make a textfield inside a sprite zoom upon mousing over the sprite. I'm instantiating tweens on the x, y, scaleX, and scaleY properties of the sprite. The x and y tweens are needed due to the top left registration. Also, the tweens are added to an array to ensure they finish. Sometimes it works as I intended, but when I mouse over from the bottom right corner, the sprite jumps haphazardly towards the top left and back until I mouse out, instantiating another set of tweens to return the sprite to it's original state. I'm not sure what to do other than using a custom tweening engine such as Tweener. I'm using the built in tweening classes and I'm hoping to find a solution within these parameters.
I've nearly sorted my previous problem, I just need a bit of help with getting the rollover image to disappear again once the mouse has left the rollover area. would anyone be able to take a quick look at the fla?
I have spent some time looking at the Kirupa XML gallery with the thumb navigaition sliderOne problem emerge when i use different sized images (same height, different widths).If one thumbnail is half the width of the others, that thumbnail will be placed directly on top of one of the others. Furthermore if the "large" image also is half the width of the others (which it also is here) it'll get placed starting from the left and have a gray background where there is no image (which makes sense since the background is grey in the .fla).My question is: how i can get the gallery to display all thumbnails with the same spacing between them no matter what width they have (in my case they will all have same height). And if a thumbnail is not as large as the "default size"(for example 67 in height and 100 in width) is it possible to center that image in the "large image" display?
I watched all 3 Carousel tutorials but can not figure out how to use an image instead of dynamic text for the rollover bubble that appears above each icon.
am trying to find a way to display an image (a shelf with various pieces of art.) I want each piece to be a link where the user can click on it, and it will pop up in a new window, or an area below the main image where it will show a larger, up-close view, with details, such as price, meanings, ect.
All I want to do is move an image a pixel at a time to the left on rollover on a button.
This is my script so far:
on (rollOver) { background._x = background._x -=1; }
This only moves it once then you have to take mouse off then rollover again to move again
What i'd like to incorporate is a loop so ( only whilst the mouse is over the button) the image keeps moving to a maximum of 300 pixels then it can't move any more ( unless the right button has mouse over )
I am creating a little flash movie, nothing major and I want something to happen. When a user rolls over a button, a image fades in somewhere else on the stage, possibly below the button being rolled over. Then when its clicked (the button) the image (possibly) expands and text is showed while the background is faded.