ActionScript 3.0 :: Tweening - X And Y Properties Of Sprite Producing Jumpy Results
Feb 10, 2010
I'm trying to make a textfield inside a sprite zoom upon mousing over the sprite. I'm instantiating tweens on the x, y, scaleX, and scaleY properties of the sprite. The x and y tweens are needed due to the top left registration. Also, the tweens are added to an array to ensure they finish. Sometimes it works as I intended, but when I mouse over from the bottom right corner, the sprite jumps haphazardly towards the top left and back until I mouse out, instantiating another set of tweens to return the sprite to it's original state. I'm not sure what to do other than using a custom tweening engine such as Tweener. I'm using the built in tweening classes and I'm hoping to find a solution within these parameters.
I broke apart all JPGs and converted them to symbols.And they all have correct X & Y coordinates.But while tweening... the JPGs shift a tiny bit. how to stop the JPGs doing the jiggle shift error ?
on the begining i was testing it on the free serwer over here url...and it was ok.but after couple changes i achieve very wierd jumpy ugly effect. url...if You will right click on the link and open in new tab...it will act very bed.and again it is ok with version 1 but not with version 2.
I am producing an array of numbers 1-25, shuffling and tracing the output. When I 'Test Movie' I am not getting the expected results. What I get is something like this.
I want to create a MovieClip button that when the mouse rolls over it, it scales larger and then when the mouse rolls out of it, it scales back to normal size.If i move the mouse cursor over and out of it slowly, the animation is fine, but if enter the mouse over it on one side and out on the other side or jerk my mouse around it acts as if the EventListeners and their respective Tween code has been reversed. I have even seen on occasion the square filling the whole screen.Here's my code:(this is written from memory and not copy pasted from flash, but before you say anything, I do have the proper imports for classes in the code so I wont include them here.
Code: var yTween:Tween = new Tween(myMc, "scaleY", Elastic.easeOut, 1, 2, 2, true); yTween.stop();
So, at one time I w s fairly familliar with Flash, but I amnow returning to it I have a movie clip that Iam using AS3 to control, basically it slides out when your rolloverit and then slides out when you mouse off it. This is my code:
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package { import flash.display.*; public class ScrollBar extends Sprite {[code].....
I'm pretty new to the whole game but would love anyone's advice on an issue I'm having. I've created a .swf in Flash CS4 then exported it and placed it on my page in dreamweaver. when I preview it in either Firefox or Safari the first time it plays through it stutters at the transition points, but on the second loop is smooth. Is this just my mac taking it's time loading up the presentation or is there some way of compressing(?) the file so that it plays thru smoothly on the first try.
Next problem... I am placing the .swf into a table. All the other elements I have placed in the table sit perfectly across Firefox, Safari & IE, and the .swf does so too in Ffox & Safari. But when I preview the page in IE it places it top left and on top of everything else.
I am currently producing a CD-rom with educational content including film, quizzes, drag and drop and animation.some advice ?Here is what I am thinking so far..Stage 800x600frame rate 25 fpsIt has do have film and interactive goodness. Am I doing anything wrong so far? Film guys tells me that the film is 25 fps.Also I have production premiusm cs5.5 os is there a particular bit of software that I shoudl be authoring CD-rom with? or just make a projector file and use toast to burn it?
Here's a screencast of my uploader in progress - [URL] You'll notice that the progress bar jumps all over the place during upload. Is it trying to show the progress for each individual files rather than all the files at a whole? I'm not thinking its the latter, because you'll notice its set to put a green check next to a file when a file is done. However the jumpyness of the progress bar and when the checks appear aren't syncing.
I have a simple movieclip on stage which has a circle drawn in it. Just tweening it from one side of the stage to the other causes a jumpy/glitch effect. I'm not using any easing- if I do use it, the glitch is still there. But if I do this: myMc.x-=1 on Event.ENTER_FRAME, the movement is perfectly smooth (but far too slow for what I need, even on 40fps, 60fps upwards). I used to use Flash 8 and have no problems at all (from what I remember).
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I have that 3d carousel that pulls from an XML file. It works great. I have altered to however, to use the tool tip rollover as well as I added an image swap. Again that works...BUT the image swap is very jumpy and touchy. Is there a trick to making a loadMovie swap smooth and not jumpy. Here is the code that is doing the call and swap
I'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?
I'm trying to make the ball fall and when it travels along the curved path it will rise and sink depending on where it is on the track... The ball is really jumpy...
I'm sure this is a really basic problem and hope someone can steer me in the right direction.I have moving objects on stage all with a width of exactly 100 pixels. They're part of a collision array. I need to know their radii so I created a variable that looks like this:radius = objectName.width/2;You would think that this would result in 50. However, when I do a trace of their values in an enterFrame loop, I get a range of numbers that looks like this when the objects are standing still:
I have a player set up to stream live tv channels. It works fine except when paused for more than 10 secs or so, it continues to stream but very jumpy, as if we press on advance/rewind button.
I have made a movie that load text from an external text file and styles it using an external CSS sheet. Everything is running properly except that the links sometimes "jump" when I move my mouse over them.
Here's a link to the file, try and move you mouse over the "aliquet" link (red underlines text) towards the middle of the text: [URL]
I posted to the flash forum but really looking for feedback from flash, flex, AIR users as well.I'm looking for the forums thoughts and advice on which of Adobe's current technology set (CS5) is best suited for creating small interactive applications/packages by users who would not have any background in coding and very little interest in learning coding.
The idea is that users would know basic drag & drop development and maybe extend it to include some basic scripting to wire up elements of it. The ability to develope applications for a range of access points (website, mobile, desktop) would also an added benefit.The over arching idea would be to let the users create some apps/programmes/packages quickly on any topic they like but not bog them down with coding.Which CS5 technologies would be best for that
We're producing a desktop application that includes html and swf in AS3. We get the following error: Adobe Flash Player has stopped a potentially unsafe operation. The following local application on your computer or network: C:UsersDave%20ZelenkaDesktopworld-source...world.swf is trying to communicate with this Internet-enabled location: C:UsersDave ZelenkaDesktopworld-sourcesample-htmlsample.html To let this application communicate with the Internet, click Settings. You must restart the applcation after changing your settings.
So, I know how to resolve this by clicking the settings. But our users won't want to do that. What doesn't make sense is that the swf file isn't pulling anything from the Internet. The world.swf file shouldn't be communicating with sample.html, and not only that, they are located in the same folder.
I want to move all objects in an array producing a stadium wave effect, how do i do that?I want to move the objects based on their y-value on the stage... all my squares are of 50x50 in size. I want to move them up then move them down
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package { import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.