I broke apart all JPGs and converted them to symbols.And they all have correct X & Y coordinates.But while tweening... the JPGs shift a tiny bit. how to stop the JPGs doing the jiggle shift error ?
on the begining i was testing it on the free serwer over here url...and it was ok.but after couple changes i achieve very wierd jumpy ugly effect. url...if You will right click on the link and open in new tab...it will act very bed.and again it is ok with version 1 but not with version 2.
I'm trying to make a textfield inside a sprite zoom upon mousing over the sprite. I'm instantiating tweens on the x, y, scaleX, and scaleY properties of the sprite. The x and y tweens are needed due to the top left registration. Also, the tweens are added to an array to ensure they finish. Sometimes it works as I intended, but when I mouse over from the bottom right corner, the sprite jumps haphazardly towards the top left and back until I mouse out, instantiating another set of tweens to return the sprite to it's original state. I'm not sure what to do other than using a custom tweening engine such as Tweener. I'm using the built in tweening classes and I'm hoping to find a solution within these parameters.
I'm pretty new to the whole game but would love anyone's advice on an issue I'm having. I've created a .swf in Flash CS4 then exported it and placed it on my page in dreamweaver. when I preview it in either Firefox or Safari the first time it plays through it stutters at the transition points, but on the second loop is smooth. Is this just my mac taking it's time loading up the presentation or is there some way of compressing(?) the file so that it plays thru smoothly on the first try.
Next problem... I am placing the .swf into a table. All the other elements I have placed in the table sit perfectly across Firefox, Safari & IE, and the .swf does so too in Ffox & Safari. But when I preview the page in IE it places it top left and on top of everything else.
Here's a screencast of my uploader in progress - [URL] You'll notice that the progress bar jumps all over the place during upload. Is it trying to show the progress for each individual files rather than all the files at a whole? I'm not thinking its the latter, because you'll notice its set to put a green check next to a file when a file is done. However the jumpyness of the progress bar and when the checks appear aren't syncing.
I have a simple movieclip on stage which has a circle drawn in it. Just tweening it from one side of the stage to the other causes a jumpy/glitch effect. I'm not using any easing- if I do use it, the glitch is still there. But if I do this: myMc.x-=1 on Event.ENTER_FRAME, the movement is perfectly smooth (but far too slow for what I need, even on 40fps, 60fps upwards). I used to use Flash 8 and have no problems at all (from what I remember).
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
I have that 3d carousel that pulls from an XML file. It works great. I have altered to however, to use the tool tip rollover as well as I added an image swap. Again that works...BUT the image swap is very jumpy and touchy. Is there a trick to making a loadMovie swap smooth and not jumpy. Here is the code that is doing the call and swap
I'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?
I'm trying to make the ball fall and when it travels along the curved path it will rise and sink depending on where it is on the track... The ball is really jumpy...
I have a player set up to stream live tv channels. It works fine except when paused for more than 10 secs or so, it continues to stream but very jumpy, as if we press on advance/rewind button.
I have made a movie that load text from an external text file and styles it using an external CSS sheet. Everything is running properly except that the links sometimes "jump" when I move my mouse over them.
Here's a link to the file, try and move you mouse over the "aliquet" link (red underlines text) towards the middle of the text: [URL]
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?ere is my code that listens to the mouse event:
if (Flag) { var activeMouseX = stage.mouseX; if (activeMouseX > prevMouseX){
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).
My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) .
how to make the sequence a bit more smoother?
Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?
Here is my code that listens to the mouse event:
if (Flag) { var activeMouseX = stage.mouseX; if (activeMouseX > prevMouseX){
I tried modifying the sound in Action Script but now I do not get any sound on the webpage, only hear the sound in preview on flash editor.It was looping sound on the web page and I did not want to have surfers having to hit the stop button. But I did want it to play just once.[code]
I'm having Trouble seeing files once they go online. Everything was just fine yesterday. But now whenever I export a file and upload it, it can't be viewed. They run just fine on my machine but when uploaded I get the "need newer version of Flash" message. And when I try to just load the swf it comes up blank. My older SWFs still work great, just the ones I exported today that are having problems.
The only place where I used templet was in google, it was free, but not for commercial use, if someone know about a place where to find them, if they charge for one or for a year a don't know. and a good place.
I've got a macromedia flash 5 CD fresh from the box. But it won't install, it just installs something called macromedia generator 2 and not the flash 5.
I have serveral draggable MC's on the stage. When a button is ckicked, I want the MC's to tween to a specific target area on the stage. I can do this in MX, but can't do this in FLash 5..... can anyone convert the code below to work on Flash 5? Or just come up with a differnet way.
***************CODE for flash MX below ********************* on (release) { startEasing(T1, 10.0, 148.9, 10);//"ball" is the name of the object you want to move, then the ending X position, ending Y position, and the number of frames you want it done in
I have recently upgraded to FlashCS5, but i am still working in Actionscript2.
I have a simple document, and on a button click i have several different things that appear, i am wondering though if i can get them to come in one at a time, instead of all together, but still clicking on the same button.
[URL] is where the page is located but i want to copy the transitions between pages into my own flash document and i have literally no idea where to start. I have flash cs5.
I have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.
I have searched everywhere but cant seem to find out if the follow is possible.I would like to create a kind of image gallery that scrolls (which is straight forward enough) but instead of images on it i would like it to be folders?
I am retired and I am trying to study Flash, and I am practicing with the tutorial about Morphing text, every thing is ok, but it is too fast I can't read what it says.
Actually I am starting with AS, but what I see is that some tutoriales, have the script in blue, and other letters in green and red, is that important?
I import my artwork from photoshop or internet, png8, or bitmap, i convert it to symbol, and double click the scenario, then i try to change color for example and instead of painting the color in the artwork it paints under the imported picture. When I draw a picture in flash it works good.
I want to be able to do site specific searches for a online group on Black Planet but they have so many restrictions on coding my only option is to use Flash. I tried some of the search box stuff on this site but they all seem to just do a web search, not site specific searches. I would like to have something that would search the group threads only. The URL to group is here if it helps: [URL]
I've got a very basic fla file which actually worked on flash5 but it's no more working with flashmx 2004. A movie clip move from a position , let say A, to B, then to C.
I insert a stop(); action on B, so the movie stop. Inside the movie entitie I insert a button with the command play() (I have also try _level0.play() or nameofmovie.play())I expected that the movie continue playing from B to C but it does nothing..