ActionScript 2.0 :: Hit Test Causing Jumpy Movieclip?
Oct 10, 2010I'm trying to make the ball fall and when it travels along the curved path it will rise and sink depending on where it is on the track... The ball is really jumpy...
View 0 RepliesI'm trying to make the ball fall and when it travels along the curved path it will rise and sink depending on where it is on the track... The ball is really jumpy...
View 0 RepliesWhat's the code to make a movieclip delete itself?
View 1 RepliesWhat's the code to make a movieclip delete itself?
View 1 RepliesI am a flash amateur. I have a movie clip in frame 1. The movie clip is a series of images that is similar to Apple's wait mouse cursor. I have written the following script hoping it will act as a preloader.
Code:
var total:Number = stage.loaderInfo.bytesTotal;
do {
var loaded:Number = stage.loaderInfo.bytesLoaded;
} while (loaded<total);
gotoAndPlay(3);
But, I get this error in the output window. Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. All I can see is the preloader, but frame 3 is never loaded.
On the stage I have a movieclip called redexit. In an object that has been added to the stage I have the following code:
ActionScript Code:
private function loop(e:Event):void{
if(this.hitTestObject(MovieClip(root).redexit)){
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}}
When I run this it spits out a run time error as follows:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@1fe00b51 to flash.display.MovieClip.
at red/loop()[C:
ed.as:28]
Line 28 is if(this.hitTestObject(MovieClip(root).redexit)).
Any reasons why MovieClip(root) isn't working?
i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
I'm pretty new to the whole game but would love anyone's advice on an issue I'm having. I've created a .swf in Flash CS4 then exported it and placed it on my page in dreamweaver. when I preview it in either Firefox or Safari the first time it plays through it stutters at the transition points, but on the second loop is smooth. Is this just my mac taking it's time loading up the presentation or is there some way of compressing(?) the file so that it plays thru smoothly on the first try.
Next problem... I am placing the .swf into a table. All the other elements I have placed in the table sit perfectly across Firefox, Safari & IE, and the .swf does so too in Ffox & Safari. But when I preview the page in IE it places it top left and on top of everything else.
I broke apart all JPGs and converted them to symbols.And they all have correct X & Y coordinates.But while tweening... the JPGs shift a tiny bit. how to stop the JPGs doing the jiggle shift error ?
View 2 RepliesHere's a screencast of my uploader in progress - [URL] You'll notice that the progress bar jumps all over the place during upload. Is it trying to show the progress for each individual files rather than all the files at a whole? I'm not thinking its the latter, because you'll notice its set to put a green check next to a file when a file is done. However the jumpyness of the progress bar and when the checks appear aren't syncing.
[Code]...
I have a simple movieclip on stage which has a circle drawn in it. Just tweening it from one side of the stage to the other causes a jumpy/glitch effect. I'm not using any easing- if I do use it, the glitch is still there. But if I do this: myMc.x-=1 on Event.ENTER_FRAME, the movement is perfectly smooth (but far too slow for what I need, even on 40fps, 60fps upwards). I used to use Flash 8 and have no problems at all (from what I remember).
View 10 RepliesI have that 3d carousel that pulls from an XML file. It works great. I have altered to however, to use the tool tip rollover as well as I added an image swap. Again that works...BUT the image swap is very jumpy and touchy. Is there a trick to making a loadMovie swap smooth and not jumpy. Here is the code that is doing the call and swap
[Code...]
I'm trying to tween in a movie clip to alpha:1 using the code TweenMax.to(mc, 1.5, {delay:2.5, alpha:1});But this results in a smooth tween to around 50% or so and then it jumps to 100%.I have had this problem before but it's really effecting a project I'm working on for a client. Is this a problem with the Tweenmax?
View 15 Replieson the begining i was testing it on the free serwer over here url...and it was ok.but after couple changes i achieve very wierd jumpy ugly effect. url...if You will right click on the link and open in new tab...it will act very bed.and again it is ok with version 1 but not with version 2.
View 12 RepliesI have a player set up to stream live tv channels. It works fine except when paused for more than 10 secs or so, it continues to stream but very jumpy, as if we press on advance/rewind button.
View 2 RepliesI have made a movie that load text from an external text file and styles it using an external CSS sheet. Everything is running properly except that the links sometimes "jump" when I move my mouse over them.
Here's a link to the file, try and move you mouse over the "aliquet" link (red underlines text) towards the middle of the text: [URL]
I'm trying to make a textfield inside a sprite zoom upon mousing over the sprite. I'm instantiating tweens on the x, y, scaleX, and scaleY properties of the sprite. The x and y tweens are needed due to the top left registration. Also, the tweens are added to an array to ensure they finish. Sometimes it works as I intended, but when I mouse over from the bottom right corner, the sprite jumps haphazardly towards the top left and back until I mouse out, instantiating another set of tweens to return the sprite to it's original state. I'm not sure what to do other than using a custom tweening engine such as Tweener. I'm using the built in tweening classes and I'm hoping to find a solution within these parameters.
View 5 RepliesHow do you set up a hit test for a dynamic movieclip that hasn't yet been created?I have a movieclip on the stage, and I want it to change colour when a yet to be created dynamic clip touches it.
View 1 RepliesI performed a benchmark test memory consumption by three DisplayObjects - MovieClip, Sprite, and Shape.
Below are results and method used. I just wanted to create instances. Test with adding instnaces to display list showed a slight difference in terms of memory consumption.
Observations: Sprite uses from 16 to 22% with average 18% less memory than MoviClip.
Shape uses from 42 to 55% with average of 46% less memory than MovieClip.
Shape uses from 32 to 42% with average of 35% less memory than Sprite.
[Code]...
I'm working with arrays again and i have a question for the smart I have an array with 10 references to a movie clip in my library and a timer that add one of these movie clips to the stage every second (Without removing them from the array). When the movie clips are added to the stage they will be touching another movie clip that has an instancename. I want to perform a hit test between the movie clip on the stage and the added movie clips from my array that will lead to some actions.
My question is: Is it possible to hit test the movieclips in the array with the movieclip on the stage with a few simple lines of code? I'd hate to have to give each of them an instance name. I know this is what classes are for but i really hoped i could avoide using them for this project ( stupid classes!) I'm looking for something like this in code: if any movieclip in my array hit test a specific movieclip on stage
[Code]...
Let's say that I have a line being dynamically generated by an enter frame function (see script below). As long as the movie is playing, the line's width is increasing.
1) At what point (if ever) does its always-incresing width have a negative effect on the processor?
2) Is there any way to test the processor in such a situation to make sure that things aren't undermining performance?[code]...
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
This is the code that I put in for the buttons:
[Code].....
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
View 5 RepliesI have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) {
gotoAndStop("scene1",2);
}
second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){
gotoAndStop("scene2",2);
}
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
i am trying to do is add a movieclip with the amount of points scored when a hit test occurs. I have a movieclip with some text and a motion tween. i add this with this code in the hitTest function:
[Code]...
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
View 2 RepliesI have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?ere is my code that listens to the mouse event:
if (Flag) {
var activeMouseX = stage.mouseX;
if (activeMouseX > prevMouseX){
[code]......
I have made an image sequence that listens to mouse movement left or right (if i move the mouse 1 px left - the previous frame appears, and if mouse moves right - the following frame appears).
My problem is that the transition between the frames, when moving the mouse too fast, appears to be very "jumpy" (the sequence can move from frame 20 to 25 when the mouse moves too fast, making it look very bad) .
how to make the sequence a bit more smoother?
Can I control it like there is a max speed for the mouse movement? Or maybe a max speed for the frame transitions (frame-by-frame)?
Here is my code that listens to the mouse event:
if (Flag) {
var activeMouseX = stage.mouseX;
if (activeMouseX > prevMouseX){
[Code]....
Code:
function myFunction(myMC) {
myMC.attachMovie(myMC, myMC, getNextHighestDepth());
}
myFunction(test); I want this to attach a MC from my library called "test" to a movieclip holder called "test" on the canvas and have it named test. In the end, the instance path would be _root.test.test.
The problem is myMC (the one right after the first parenthesis) is not populating correctly because it is not being read by Flash properly. The typeof myMC is movieclip. I can String(myMC), but still no hope. How do I get this done?
Does any one have a idea about how to do a packet loss test like in ping test from flash technologies (Flash or Flex)?
View 1 Replies