I have a button and inside the RollOver-code I have this if-statement:
if (gprat == 1){
spelaupp("guide2");
s.onSoundComplete = function(){[code]....
But since the user can RollOver many times and start the sound several times I want to add a code that deactive the RollOver and activate it after the onSoundComplete.
I have that 3d carousel that pulls from an XML file. It works great. I have altered to however, to use the tool tip rollover as well as I added an image swap. Again that works...BUT the image swap is very jumpy and touchy. Is there a trick to making a loadMovie swap smooth and not jumpy. Here is the code that is doing the call and swap
1) I have a set of menus (movieclips) with 2 states: active and inactive (frame labels). I want to be able to inactivate all the menus but the one clicked. Let's say I have 3 menus and that are called m1,m2,m3.
2) The syntax for m1 would be something like this: (all inactivated and then the one clicked is activated)
I know just doing this down here it works but I want to automate it...what if we had 30 buttons? The problem i menu.gotoAndStop ("inactive"). Menu gets the proper content in the loop..that is.. _parent.m1 , _parent.m2, _parent.m3. / _parent.m1.gotoAndStop("active"); //_parent.m2.gotoAndStop("inactive"); //_parent.m3.gotoAndStop("inactive"); }
I need my buttons to stay put, but, I need to figure out away to make them stop working temporarily. I have layers above themthat become visible, and the buttons underneath these visiblelayers are working, even though they're covered up. Is there a wayto inactivate them, or make the layers above them take precedencewithout changing the button's _visible property?
I would need help to inactivate all other actions on movie clips while the active movie clip is running. So in my flash scen when the user makes a roll over on a movie clip I would like that movie clip to play all frames in that movie clip before the user can roll over on an other movie clip. So the active movie clip don't gets interupted. What actionscript 2.0 should I look for?
inactivate all other actions on movie clips while the active movie clip is running. So in my flash scen when the user makes a roll over on a movie clip I would like that movie clip to play all frames in that movie clip before the user can roll over on an other movie clip. So the active movie clip don't gets interupted. What actionscript 2.0 should I look for?
I got this tip from another person.
var allowPlay = true; door_swe_mc.onRollOver = rolloverFunction; bush_mc.onRollOver = rolloverFunction;
[Code].....
But I can't really get it working. It only plays on of the movieclips once and then nothing more happens. It's like it don't get backs to it initial state, or don't release the allowPlay = false state after the movie clip has ended
I have a movie which when a button is clicked loads an external movie on top of it (just like a popup I guess). The only prob I am having however is that the buttons on the parent movie are still active and I don't want this to be the case.
My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
I'm trying to create a rollover for a movie clip. On rollover, a line underlines the text,and when it rolls out, the underline reverses. This works fine the first time. The next time you rollover, the animation doesn't work. Then when you move the mouse off the button, a line appears under the text and doesn't go away. Here's my code on the invisible button.
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
I have a button set up, that when you rollover the button, it changes into another picture and stops, and also when it's rolled over, a large picture appears under the rollover.But when I first rollover the button, it acts like it's told to go to the out state. When I rollover it again it works fine.URl...there is my code to go into the movieclip and play the button
How do I do a onRollOver detect without using the onRollOver function?I have a movieclip and when it's rolled over I have it zooming using the AS2 tween function.In that movieclip there's a form with fields, and if I use the onRollOver function on the movieclip to zoom, the whole movieclip becomes a button thus preventing any input into the form fields. Is there an alternative I can use?
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
Basically what I'm trying to do is build an interface out of a fan of cards. I've got the the whole fan as a movieclip and then individual movieclips of the cards inside that have rollover animations.My issue is the rollover works on the cards arranged behind the cards that have the cursor over, which I don't want to happen.e.g see attachment.here's the rollover actionscript i've got on each card:
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.nextFrame();
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
I have a horizontal bar that appears on a rollover - goes from a 0 alpha to 50%. In that horizontal bar are some thumbnails that I want to have some type of animated rollover action applied to them.The rollover action to make the bar appear overrides the thumbnail action - if I put the thumbnails on TOP (in the layers) of the bar then when I roll off of a thumbnail then I trigger the rolloff action on the grey bar.I simply want to make the horiz. bar appear - stay there while moused over - but at the same time I want to make the thumbnails animate when I rollover them while the bar is visible.
I would like to have a box and when you rollover it it slides down, and then a simple navigation appears that has it's own rollovers.[URL]I've even gone as far as when the mouse is over a certain area on the stage it calls the rollover function with no luck...How can I achieve this?
I maintain two web sites and am reasonably competent in Dreamweaver and Fireworks. Now to get into Flash.I want to produce a banner which shows a flag + Welcome in that language and have about 20 nations to cover. Can anyone please point me to a guide as to how to get this started?
I have two frames in a movieclip with a stop in the first. I want a script that makes is so that when you hold down the UP or DOWN arrowkey it jumps to frame 2 but if you drop the UP or DOWN key you go back to frame 1.
just getting the grip around the variables and im experimenting. This is what i have as a variable
money = 1000; health = 100;
Then i have the dynamic textbox that shows them. works great, and i also have various effect that makes the two go up and down. Here's the problem, or more, how i would like to expand the concept but is stuck on. Right now both variables can go as high and low as possible (of course). Is there something i can add in that script that makes so the money variable can't go below 0. Also is there something i can add so that the Health can't go ABOVE say 500 and when health reaches zero (or a negative) this triggers _root.gotoAndPlay("gameover"); you get what im trying to achive here
I am trying to make an animation in which different layers (=images) come into the stage, then stay in place and other layers move in and stay as well. I have done 2 of the layers so far, converted them into movie clips, tweened them etc. When I run the cursor along the timeline, I see the desired result on the stage, ie everything comes in at the right time and stays in place. However, when I export it to view the film, only the first layer comes in, moves into place and stays there, and then nothing happens, ie the second layer never comes in.
I've tried everything I can think of, moving the layers around etc, and have deleted and redone the whole thing many times in an attempt to fix this, but I simply don't know what is wrong.
So I made an animation a while ago and exported it no problem as an .avi. Recently I've needed to make changes, but whenever I try to export it, it is a blank video.
There is no sound, so I'm not sure whether or not that is working, but the video turns out as just a black movie with the proper length.
When I test it in flash or export it as a .swf, it is fine, only the .avi is the problem.