ActionScript 2.0 :: Do A RollOver Detect Without Using The RollOver Function?
Mar 8, 2010
How do I do a onRollOver detect without using the onRollOver function?I have a movieclip and when it's rolled over I have it zooming using the AS2 tween function.In that movieclip there's a form with fields, and if I use the onRollOver function on the movieclip to zoom, the whole movieclip becomes a button thus preventing any input into the form fields. Is there an alternative I can use?
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Feb 18, 2010
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
[Code]...
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Jan 22, 2005
I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
on(rollOver){
ballTween = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut,balMC._x, 44, .5, true);
ballTween.onMotionFinished = function() {
ballTweenterug = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut, 44,11.9, .5, true);
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Jul 26, 2009
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
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Oct 30, 2009
Is there is a simple way to detect a rollover on two overlapping sprites? I thought I'd be able to do this with MOUSE_OVER but it doesn't seem to be working.
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Jan 28, 2010
i wnat to show the message "Hi how are u" as a rollover message or a tooltip when i rollover the hyperlink Know More
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Nov 13, 2009
I'm trying to create a rollover for a movie clip. On rollover, a line underlines the text,and when it rolls out, the underline reverses. This works fine the first time. The next time you rollover, the animation doesn't work. Then when you move the mouse off the button, a line appears under the text and doesn't go away. Here's my code on the invisible button.
on(rollOver){
this.gotoAndPlay("animIn");
}
[code].....
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Jul 28, 2004
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
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Oct 20, 2010
I have a draggable item, a MovieClip that calls startDrag() on itself when it is clicked, and another MovieClip on the stage.I need the MovieClip to receive ROLL_OVER and ROLL_OUT events while the draggable MovieClip is being dragged over it, but the lower clip doesn't receive these messages while a clip is being dragged over it.Essentially, ROLL_OVER is only sent to the topmost MovieClip under the mouse. Normally, you'd fix that with some combination of mouseEnabled or mouseChildren on the overlapping MovieClips, but if you do that to a draggable MovieClip, it breaks dragging. I need to detect when the mouse is over the lower MovieClip, regardless of what MovieClips are above it.
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Jul 15, 2009
I have a button set up, that when you rollover the button, it changes into another picture and stops, and also when it's rolled over, a large picture appears under the rollover.But when I first rollover the button, it acts like it's told to go to the out state. When I rollover it again it works fine.URl...there is my code to go into the movieclip and play the button
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Jan 24, 2012
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
[Code]...
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Mar 26, 2010
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
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Apr 2, 2012
I have 3 buttons on stage, I need to add sounds to each of these as they are rolled over, how do I code them?
RD
baby_mc.buttonMode = true;
baby_mc.addEventListener(MouseEvent.ROLL_OVER,buttonOver);
function buttonOver(e:MouseEvent):void
[Code].....
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Jun 20, 2007
I am currently working on a menu system where all the MCs are created during run time. Well the short of it is that I am having trouble detecting what MC I am supposed to be moused over. I am using a loop, but the loop run and finishes and uses just the last MC reference.
Code:
var menu_xml:XML = new XML();
menu_xml.onLoad = startXML;
menu_xml.load("menu.xml");
[Code]....
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Apr 28, 2009
for (k=1; k<7; k++) {
this["btn0"+k].onRollOver = function() {
var yBtn:Tween = new Tween(this["btn0"+k], "_y", Strong.easeOut, this._y, this._y-8, 1, true);
}
};
[Code]....
I try to use tweening script for going up and down with a movie clip. But when I export, the button just keep going down and not going up again.
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Nov 4, 2010
I'm trying to code a variable rollover for a sequence of MCs on the stage. I have 3 buttons (MovieClips) on the stage and each time one is rolled over I'm making a different movieclip appear.
So I've done this in a root timeline frame script:
//put an empty container movieclip on the stage
containerMC = _root.createEmptyMovieClip("container", this.getNextHighestDepth());
//button 1 - "but1" is my linked instance name and Content 1 is my content movieclip
[Code].....
and so on for each button (1, 2 and 3). As you can imagine if there were 20 buttons there is a lot of uneccessary duplication.
What I've considered is, as they are sequential I should be able to read "but"+i and "content"+i and I could push the button names and content names into an array. The thing I'm having trouble with is, how do I write the function so it checks which clip is rolled over and then attaches the corresponding content movieclip?
Ultimately I would like the script to check how many buttons there are on the stage and simply iterate for that number (so I don't have to specify how many there are to loop through i.e. numOfButtons = 4), But not sure how to go about it.
As you can see the code could be the same for each button, if I could read the movieclip rolled over and attach the function variably.
In summary what I'm trying to do is have a single function for all rollover buttons named but1 to but n.
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Aug 28, 2006
basically i have a mc that i want to use as a button.
frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.
so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).
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Oct 20, 2006
Apparently when you give the button component a rollOver function it eliminates the it's own rollOver state... it's as if your rollOver function now overwrite the buttons...
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Jun 6, 2010
Basically what I'm trying to do is build an interface out of a fan of cards. I've got the the whole fan as a movieclip and then individual movieclips of the cards inside that have rollover animations.My issue is the rollover works on the cards arranged behind the cards that have the cursor over, which I don't want to happen.e.g see attachment.here's the rollover actionscript i've got on each card:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();
[code].....
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Oct 19, 2005
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
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Jun 21, 2010
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
[Code]....
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Aug 31, 2008
I have successfully implemented the INTERACTIVE 3D Cube, but I can't seem to figure out how to create a rollover function properly, so that once the user rollovers a face, a title for the face fades in and when the user rolls out, the title fades out. I have done it by placing 6 movieclips on the stage and giving each face a rollover and rollover event, but once I rollover a face the title flickers.
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Oct 16, 2005
Suppose I have three different movie clips. mc_A, mc_B, mc_C I want to have a rollover call a function that changes each movie clip. But I don't want to type it out like this:
Code:
mc_A.onRollOver = function() {
Explode.newExplosion(mc_A);
};
mc_B.onRollOver = function() {
[Code]...
Above you will see that I used this, it made sense to me, but this always refers to the main timeline (root in my case). So how do I pass the name of hte clip I am rolling over to a function?
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Jan 24, 2004
should be an easy one, but I tried everything i could think of
I just read this tutorial ::[URL]..Got it to work fine, and even added a function to have a click sound play on rollOver.
The thing is, I can't change the color of the link text on rollOver
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Aug 27, 2004
while the mouse is over my button I want a function to be exicuted untill it is false. how can i do this?
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Jun 29, 2006
I'm using a function to make a movie clip with text inside of it act as a button:
Code:
poly.onPress = function() {
clearInterval(intervalID);
_parent.vocab.play();
};
is there a way to add a onRollOver: change tint of 'poly' to red (poly is a mc)??
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Feb 21, 2010
I have a horizontal bar that appears on a rollover - goes from a 0 alpha to 50%. In that horizontal bar are some thumbnails that I want to have some type of animated rollover action applied to them.The rollover action to make the bar appear overrides the thumbnail action - if I put the thumbnails on TOP (in the layers) of the bar then when I roll off of a thumbnail then I trigger the rolloff action on the grey bar.I simply want to make the horiz. bar appear - stay there while moused over - but at the same time I want to make the thumbnails animate when I rollover them while the bar is visible.
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Sep 24, 2008
I would like to have a box and when you rollover it it slides down, and then a simple navigation appears that has it's own rollovers.[URL]I've even gone as far as when the mouse is over a certain area on the stage it calls the rollover function with no luck...How can I achieve this?
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Jan 24, 2012
I'm constructing an area with selectable buttons that transition and appear every 10 frames. During these 10 frame transition periods I don't want the buttons to be selectable and if possible to disable the rollover.
I've tried creating an If statement on the addEventListener so that it only works when currentFrame is 11,21,31 etc but this didn't work. I then also tried the same principal on the function to which the Event Listener relates but still no success.
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Aug 25, 2004
Im trying to write a global fucntion for button rollOver, rollOut animation.
here's what I have as of right now.
On the root timeline::
stop();
function buttonFade(fade) {
if (fade) {
[Code]....
Im still wishy washy on function syntax..
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