Actionscript 3 :: Function - Disabling Button Rollover For Certain Number Of Frames Flash
Jan 24, 2012
I'm constructing an area with selectable buttons that transition and appear every 10 frames. During these 10 frame transition periods I don't want the buttons to be selectable and if possible to disable the rollover.
I've tried creating an If statement on the addEventListener so that it only works when currentFrame is 11,21,31 etc but this didn't work. I then also tried the same principal on the function to which the Event Listener relates but still no success.
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Feb 20, 2010
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Feb 20, 2010
I have two buttons and an swf file (a movie I created in After Effects). I want to do the following:
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Oct 20, 2006
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Im trying to write a global fucntion for button rollOver, rollOut animation.
here's what I have as of right now.
On the root timeline::
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if (fade) {
[Code]....
Im still wishy washy on function syntax..
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I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
[Code]....
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Dec 10, 2010
how do i get around the 1136: Incorrect number of arguments. Expected 1. i have a function that is called by a button, but i also want to use that function without pressing that button, as kind of a way of refreshing what is being done threw another function in the other function im using Function x() and this is what is giving me the error the original function when called from the button is function x(event:Event):void and the button executes that function via [URL]
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Sep 28, 2009
I have a movieclip on my first frame that has some functions assigned to it from my 'actions' layer. When the user clicks a button, I want to go to frame 2, have the same movieclip showing, but disable the functions that I set to it in the first frame. Is there a way of doing this?I also want the functions to be re-enabled again once another buttons is clicked, to go back to the first frame.
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Jul 26, 2009
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
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Mar 7, 2010
so i have a movie clip inside of another movie clip and i want to disable the buttons in the first movie clip until i click a button making it go back to the first movie clip. How would i go about doing this?
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Aug 25, 2009
I took an object and converted it into a button symbol. I want to be able to disable and enable the button in different situations. I used the action script code "myButton.enabled=true;" and "myButton.enabled=false;" but these don't seem to work. Is it possible to access this property of a button I made? if not is there any way to change the button in the user interface components? if not is there any other way to disable or enable the buttons i made?
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Aug 20, 2009
I have seen several threads in regards to tbe button enable/disable, mouseEnabled usage. However. I have tried both methodologies in my code, and they don't respond. Continues to give me the alpha change and color text change, but not disabling the button after I roll off of it.Ultimate goal,to disable the currently selected button, leave the alpha at .4 and the text color to remain in its selected state/color. Everything works beautifully for my buttons other than disabling the selected one. Any thoughts or suggestions on what I can do to make the below code work better?Code called in previous function in class to add the MouseEvents to the buttons:
ActionScript Code:
buttonClips_arr[whichOne].buttonMode = true; [ code].............
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Jul 28, 2004
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
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Feb 18, 2009
I have a button that triggers the function addToBet on a card game and doesn't allow the textfileds to show any larger number but I can't top the clips with the coins I'm trying to attach. The function showBet keeps running.
bet = 1;
function addToBet() {
bet ++;
[code]....
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Jun 15, 2009
I'm developing a card game where I have a button (dealButton) which deals the cards. The action can be triggered by a clicking the button or pressing the spacebar on the keyboard.
Problem is, if I press the spacebar repeatedly the action is triggered multiple times. Is there a way to disable the button when I press the spacebar so that it triggeres the action once only, then gets enabled again later, to deal a new hand?
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Jan 25, 2010
I have a log in page with two buttons "credit" and "browse" . If the user selects "browse" I want the button to start the quiz globally disabled on level0 (the log in page is level1). I think I need to leave the log in page playing on top in an empty frame for this to work. I have tried:
_global._level0._root.quizBtn.enabled = false(); I have tried that script on the button action of the "browse" button.
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Sep 24, 2004
I have 4 buttons on a timeline, and each loads different external SWFs. I want that when I clicked on 1 button, let's say the "button1", it will load the MOVIE and the button will be disable until I have clicked on another button. I tried this script below but didn't get any RESULT.
on (release) {
if (expand == 0) {
gotoAndPlay("AA");
[code]......
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Sep 24, 2004
I have 4 buttons on a timeline, and each loads different external SWFs. I want that when I clicked on 1 button, let's say the "button1", it will load the MOVIE and the button will be disable until I have clicked on another button. I tried this script below but didn't get any RESULT.[code]
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Nov 6, 2002
how to disable a button while loading the movie. Later i want to enable it on some other mouse event.
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Nov 4, 2010
I'm using flash for the first time to create my graphic design portfolio and I'm having trouble keeping the file size small, and can reduce it by (hopefully) doing the following:
My resume has a lot of classic tweens with alpha channels (to create fadein/fadeout effects) and as of right now, I need to create a separate layer of fadein, fadeout for each transition. IE: My resume to portfolio page needs one 20-frame transition, my portfolio page to resume needs a 20-frame transition, my 2nd page of my portfolio page to my biography needs a 20-frame transition, etc. It's getting out of hand.
I could easily remedy this by using a lot of separate fadeins fadeouts and then coding buttons to navigate from, say, frames 120-130 (resume fadeout) then go to frame 160-170 (biography fadein), then navigate to a static page. I'm not sure if this is possible, as my buttons would have to change functions each frame.
Another possible way is that currently for each button I have different layers in order to direct the button to different frames, and have placing hem in the same spot. I'm wondering if there's any way to have buttons go to separate frames on different frames, if you get what I mean (on frame 120 it'll go to 130, on frame 150 it'll go to 160 but still be the same button". Right now each button is coded with on release gotoandplay <frame>.
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Mar 15, 2012
I've been creating my first complex buttons and there're some details I haven't solved yet. How do I disable a button after being clicked and how do I re-enable it after clicking another button? I've come across this "removeEventListener" and tried it but I can't seem to work it out...
Here's my code so far:
aempresa.addEventListener(MouseEvent.ROLL_OVER,btnOver);
aempresa.addEventListener(MouseEvent.ROLL_OUT,btnOut);
aempresa.addEventListener(MouseEvent.CLICK,clickAempresaToGoToWebPage);
[Code]....
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Apr 7, 2010
"how to disable a button" posts but I'm looking to disable a button after 5 clicks. Is this possible and if so what can I do? Basically what I'm doing is using a button to tween a movie clip through a mask, a sliding doors technique if you will, and at the end of my movie clip content i want it to stop, rather than tween on forever.
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Apr 15, 2010
I have a list with a dataprovider, it lists out buttons encapsulated in an item renderer. All I want it to do is have a skin that it changes to when it is clicked. I can get this to happen, but then it just goes back to its up state. I want it to stick on the down state, which I have to do by disabling the button.
So I tried this:
buttonList.selectedItem.enabled = false;
for(var i:Number = 0; i< buttonList.numChildren; i++)
{
[Code]....
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