ActionScript 2.0 :: Stop / Inactivate Parent MovieClip Buttons?

Jul 5, 2005

I have a movie which when a button is clicked loads an external movie on top of it (just like a popup I guess). The only prob I am having however is that the buttons on the parent movie are still active and I don't want this to be the case.

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1) I have a set of menus (movieclips) with 2 states: active and inactive (frame labels). I want to be able to inactivate all the menus but the one clicked. Let's say I have 3 menus and that are called m1,m2,m3.

2) The syntax for m1 would be something like this: (all inactivated and then the one clicked is activated)

on(release){
for(i=1; i<4; ++i){
menu="_parent.m"+i;[code]....

I know just doing this down here it works but I want to automate it...what if we had 30 buttons? The problem i menu.gotoAndStop ("inactive"). Menu gets the proper content in the loop..that is.. _parent.m1 , _parent.m2, _parent.m3.
/
_parent.m1.gotoAndStop("active");
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}

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if (gprat == 1){
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But since the user can RollOver many times and start the sound several times I want to add a code that deactive the RollOver and activate it after the onSoundComplete.

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I would need help to inactivate all other actions on movie clips while the active movie clip is running. So in my flash scen when the user makes a roll over on a movie clip I would like that movie clip to play all frames in that movie clip before the user can roll over on an other movie clip. So the active movie clip don't gets interupted. What actionscript 2.0 should I look for?

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ActionScript 2.0 :: Inactivate All Other Movie Clips Except The Running One?

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inactivate all other actions on movie clips while the active movie clip is running. So in my flash scen when the user makes a roll over on a movie clip I would like that movie clip to play all frames in that movie clip before the user can roll over on an other movie clip. So the active movie clip don't gets interupted. What actionscript 2.0 should I look for?

I got this tip from another person.

var allowPlay = true;
door_swe_mc.onRollOver = rolloverFunction;
bush_mc.onRollOver = rolloverFunction;

[Code].....

But I can't really get it working. It only plays on of the movieclips once and then nothing more happens. It's like it don't get backs to it initial state, or don't release the allowPlay = false state after the movie clip has ended

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I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
 
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){    trace("b1 pressed"); 

[Code]....

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ActionScript 2.0 :: Inactivate .onRollOver - OnRollOut And .onRelease Functions Are Still Active For Movieclips?

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My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?

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[Code]...

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[code].....

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I have a carousel of images that load an external swf movie with a FLVPlayback component on it. The problem is that when the external swf unloads the sound of the FLVPlayback component continues to play. I am using a carousel component I found online to load the images and each image loads an external swf file. here is the code for it.[code]...

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I'm trying to access a parent movieClip from the child movieClip

Here's what I want to do,

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I have a parent sprite containing a child named controlBar, whose visibility is initially set to false. When the parent sprite is moused over, controlBar's visibility is set to true, and when the parent sprite is moused out, controlBar's visibility is set to false again, like so:[code]This works fine when mousing over and out of the parent sprite, but then when I mouse over the controlBar, the parent sprite dispatches the MOUSE_OUT and MOUSE_OVER events again, which quickly sets controlBar's visibility to false and then true, and occasionally causes controlBar to flicker. This is exacerbated when mousing around in controlBar, because it contains four spaced-apart buttons, and the parent sprite dispatches MOUSE_OUT and MOUSE_OVER events when mousing from one button to another.What's a simple way to stop the parent sprite from dispatching a MOUSE_OUT event when mousing over its child controlBar?

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I can get this to run how i want it when each menu button is on the main timeline (by using the 'the click to go to Frame and Play' code snippet)...but when these button are within a movie clip, I can't figure out where in the code i have to add the _parent. command ?

I have attached the .fla to see what I have done. I am keen to keep using the code snippets scripts.

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I have a main flash movie that loads three external movies, the external movie buttons don't work when loaded onto the stage.
In each external swf thats loaded, the button actionscript is in this form:

HTML Code:
on(release) {
_root.gotoPage(2);
}

And this works when each swf is loaded stand-alone. But not when loaded as an external swf.With the numbers ranging from 1-19 as far as pages. How should I edit the code so that these buttons work when loaded externally?

Code:
on(release) {
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[code]...

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ActionScript 3.0 :: Buttons From Child Declare Or Call To Parent

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Basically I have 3 swf, parent.swf, child1.swf and child2.swf
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child1.swf loads child2.swf
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Is there some codes, to stop sound in movie clip, when changing keyframe on main (parent) timeline ?

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I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)

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Code: Select allfunction goToNirvana() {gotoAndPlay("nirvana")};

Frame "nirvana," in th parent, has a Trace instruction in it.
goToNirvana works on its own in the parent. [code].....

Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.

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ActionScript 3.0 :: Remove Parent.parent.parent Child?

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I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()

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