ActionScript 2.0 :: Create Movement With Easing In AND Out?

Apr 12, 2003

how to use AS to create movement with easing in AND out?

I was trying to get an mc spin according to the speed of the mouse. So when I move my mouse quickly, the object starts spinning faster and faster, but after reaching it's maximum speed, it slows down again.

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ActionScript 2.0 :: Create An Easing Effect That Bases On The Movement Of The Mouse?

Sep 30, 2003

I was actually trying to create an easing effect that bases on the movement of the mouse, very similar to:[URL]how i could actually write an actionscript to create this "esaing" ability...I have actually attached my own file for your convience, and i really really really hope you guys could assist me in this area!

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ActionScript 3.0 :: Create INFINITE MENU For A Portfolio - Add Some Easing To The Movement?

Mar 17, 2009

I'm trying to develop an infinite menu (horizontal scroller) for a Portfolio. It works but not properly the way it should. After few loops the images get out of sync I don't know why. And if possible can you also help to add some easing to the movement? What I did was, I add to instances of the menu one called menu and another called menu1. Than add the following code to the timeline: import flash.events.Event;

[Code]....

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ActionScript 2.0 :: Easing/Tweening - Incorporate Easing Into The Movement Of Each Movie Clip?

Feb 25, 2011

im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.

[code]...

how to incorporate tween classes and then easing?

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ActionScript 3.0 :: How To Easing Movement Along A Circle

Nov 15, 2010

I learned easing movement,it can use following code:vx=(targetX-sprite.x)*easing;vy=(targetY-sprite.y)*easing;sprite.x+=vx;sprite.y+=vy;

I know above code can run well along a line. Now I have a sprite and put it on the border of a circle,like follows:angle=30*Math.PI/180;sprite.x=centerX+Math.cos(angle)*radius;sprite.y=centerY+Math.sin(angle)*radius;

Now I make angle equals 120 degree,like follows:angle=120*Math.PI/180;I want to know how to make the sprite from 30 degree to 120 along the circle border by using easing movement? I don't know how to realize above model, I worked it for a whole day,but it failed. Which mathematic formula can I use? Source code is better.

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ActionScript 3.0 :: Easing Movement Along A Circle?

Nov 15, 2010

I learned easing movement,it can use following [code]...

I know above code can run well along a line. Now I have a sprite and put it on the border of a circle,like follows[code]...

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ActionScript 2.0 :: Easing In And Out For Based Movement?

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i've figured out how to move objects with actionscript but am having trouble pushing it a bit further. i'd like to: a) ease in and out with actionscript and b) have the object move to a certain distance, then move back.

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ActionScript 3.0 :: Random Easing/Movement Along X Axis?

Apr 29, 2010

skyline movie clip to move randomly along it's x axis whenever a mouse event happens.I can get it to ease in on a mouse event.The only code I've come across that seems to point me in the right direction is easingvar skyline:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, 100,107,3,true);How do I get it to easeinout again to a random position on the x axis?.

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ActionScript 2.0 :: Easing - Mouse-induced Movement

Dec 12, 2003

I am looking for the functionality as seen on [URL] in the Flash header. Specifically...

1.) First of all, the blurred background moves horizontally when the mouse moves over it, then gradually slows to a stop when the mouse leaves the area. What's that actionscript?

2.) Second, the face/headshots (give them a second to move into the header from the left side) that move toward the mouse when the mouse is hovering over the background and then ease back to position when the mouse leaves the background area.

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ActionScript 2.0 :: Add A Movement Easing Script To A Movie Clip?

Dec 1, 2003

I'd like to add a movement easing script to a movie clip that rotates toward the mouse constantly. Here's the script on a controller movie clip (I know that's old-fashioned):

Code:
//variables are angle, x, y, and r
//x and y are the mouse's relative coordinates (legs)
//angle is the rotation of the gun (hypotenuse angle)

[Code]....

I'd like that line <<_parent.turret._rotation = (this.angle*-1);>> to instead smooth the movement (That is, go half the distance each frame) . . . but upon adding the traditional code (which can also be found somewhere on kirupa), when I cross the mouse from, say 359 degrees to 1 degree, the accursed thing spins the opposite direction. I understand why this happens, but have no thoughts as to how to fix it. It has baffled me for some time.

I'll attach the .fla in case the above is too cryptic, but keep in mind that there are some other features since added, like firing bullets and such. Ignore the actions concerning these; the only important code is on an empty mC called script. It's inside the motoGun mC, at 0x0.

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ActionScript 3.0 :: Horizontal Menu - Easing Movement When The Menu Is Dragged?

Jun 7, 2010

I have been working on a horizontal AS3 draggable menu for some time now and i am almost there with it. I am basically trying to replicate the menu at [url]...

So far i have got everything to work apart from the easing movement when the menu is dragged. The menu is quite simple, it is made up of a container mc.Inside this container there are 6 buttons which fill the dimensions of the container.The container itself is bigger than the stage and the user must click and drag the menu horizontally to see the rest of the menu.This is working. However, i am still after an easing effect when the menu is being dragged as it stops dead (because it is using the startDrag and stopDrag commands).how to implement an easing effect on the dragging of this menu i would be so grateful as i cannot manage to do it! (perhaps using tweenlite or tweenmax if its easier, or by using simple physics - I have attached a zip file that contains a compiled SWF and a CS4 FLA file.This is the AS3 i have so far:

Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;[code].........

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Create / Apply Easing With CS4 Motion Editor

Jul 6, 2009

Is it just me or is creating and applying custom easing with the motion editor absurdly difficult? Firstly, the bezier curve tool for custom easing has a mind of its own. It will change the curve at a different anchor point to the one you're editing on a whim and every time you get close to where you want the curve it does it again and you're back to square one. Second, you have to recreate a custom ease for every tween as there's no way to save them. It's impossible to create two custom eases exactly the same! The entire motion editor seems designed to infuriate me and parts of it don't seem to have been tested at all.

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ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

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Actionscript 3.0 :: How To Create Camera Movement

Apr 13, 2009

actually i want to create this kinda effect which i'm using for my own blog... i'm not a programmer, i'm a designer but i do know 30% of actionscript 2.0

here what i want to achieve is showing in the attached document

camera-work.jpg (24.29 KiB) Viewed 1996 times

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ActionScript 2.0 :: Create Movement Rather Than Tweens?

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I'd be very interested to see how this motion is achieved with actionscript alone and not with tweening. This is the scenario I would like to see - two buttons that dont move of course When button one is pressed a green square slides in nice and smoothly using actionscript. When button two is pressed, the green square slides out and is replaced with a blue square - so whenever on of the buttons is pressed, the square on screen slides out before the other one slides in.

It would also be good if the green square and blue squares were in their own swf files and loaded into levels rather than an empty movie clip.

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ActionScript 3.0 :: Create That Effect - Keep Movement Speed?

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I have been trying to find a way to make an object that is being dragged keep the speed and angle of the dragging movement, I have been trying some physics libraries but I want to know the basics to create that effect,

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I need to move a sprite only vertically on mouse move. How do I implement it with as3?

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ActionScript 2.0 :: Create A Pacman-like Random Movement?

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i'm creating a game in Flash 5.... it involves a character (moved by player) avoiding an enemy in a maze like area...... (think Pacman)....now, i've done my charater and maze..... but i've not started on d enemy.... i've read some tutes on random movement but it doesn't involve a maze like area....it juz cuts across d screen randomly...

u see, my maze is as follows >> 0 0 0 0 0 0 0 0
1 0 1 0 1 0 1 0
0 0 0 0 0 0 0 0
0 1 0 1 0 1 0 1

[code]....

now, i want my enemy to move only among d first 3 rows, stopping n lookin around in random spots to look around....

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ActionScript 2.0 :: Create Horizontal Movement Loop

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I am just learning actionscript, and your site has been able to clarify a number of things for me. With that said my question is this: In your tutorial you used the following code to create horizontal movement: AS]onClipEvent(enterFrame) { speed = 10; this._x += speed; }[/AS] how would you create a continuous loop of this movement (ie. make the movie move horizontally across the screen over and over).

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ActionScript 3.0 :: Easing Out AND Easing In Using Math?

Jan 12, 2009

I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?

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ActionScript 2.0 :: Create Slight Movement With Movie Clip?

Jul 2, 2009

All i need is to add is mouse movement so when you scroll up down left right the movie clip moves about 50pixels in each direction..any tutorial script I have found does not add a width and height restriction making me drag the movie off the screen.

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ActionScript 2.0 :: Create An Object Flying Around Using Random Movement?

Jun 11, 2005

Trying to create an object flying around using random movement. Instead of a straight line bounce-off-the-wall movement, I'm trying to get it to move in a curved path like a bee flying around.

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ActionScript 2.0 :: Create A Mouse Trail That Has Random Movement?

Mar 3, 2002

I'm looking for a tutorial, or for the scripting to create a mouse trail that has random movement, but that follows the mouse - also i have seen one, ca't remeber where, that casts 'shadows'?

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ActionScript 2.0 :: Create A Continuous Movement When The Mouse Is Pressed?

Oct 1, 2004

I'm working for a client that wants me to create an interactive map, which I can zoom in/out, move the map around, have a minimap guide, and other goodies. I've got the bulk of it created, but I got stuck trying to create a gamepad type controller which the user can click on, and it will move the map.

What I'm trying to do is this: The gamepad graphic I created is like a typical Playstation/X-box style thumbpad controller. There are an up, down, left, and right arrows graphic which the user can click to make the map go up, down, etc. (I have created code to let the users use the keyboards, in case they don't want to use the graphics)

Is it possible to create a continous movement when the mouse is pressed, or will my poor user be stuck clicking the mouse ad-nauseum?

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ActionScript 2.0 :: Create The Animation/movement Of A Cube Flipping/rotating Vertically?

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Is there an actionscript I can insert to create the animation/movement of a cube flipping/rotating vertically?

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I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'

[Code]....

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ActionScript 2.0 :: Flowing Mc Movement Opposite Of Mouse Movement

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I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck.

onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved

[Code].....

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ActionScript 2.0 :: Ants Movement (based On Snow Movement)?

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I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.

onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;

[code]....

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