Okay, so I have a movieclip of a letter (done in photshop to look like jelly). I want to animate it to fall from above, bounce on an invisiable plane, squash when it hits, and squash and go back up and decrease it each time until it comes a rest.I have the bounce but I need to squash.
I followed the bit101 tutorial on gravity and now have a movie clip called "ball" (instance name) with an embedded invisible button (so you can throw it all over the place).I also have a movie clip called "block1" (instance name too! what a coincidence, isn't life lovely). I want to make them collide, and make the ball bounce away.
I was just wondering what the best way to distort an object using AS3 is? I am creating a game which involves a ball-like object bouncing off several hard surfaces, ideally I'd like the ball to squash on impact (think of a soft rubber ball 'squashing' as it hits off something) and I wasn't sure what the best way to do this was? It may hit off of surfaces at any angle, so it won't simply be hitting off a horizontal plane from above otherwise I'd just use the scale function.
I am just restarting my flash adventures and am trying to learn AS3. I can a real quick code request. I am trying to make a MC bounce off the sides of the stage. When I use the following code, the MC gets stuck going -2 then +2 at the edge of the stage.
[Code]....
How do I get it disregard the first part of the if/else and then go the other direction? know this is a really beginer question,
this will make your movie clip bounce. that i need to know is why does it bounce. i cant quite get my head around it. i start of and accelerate, hit 300 on the stage but then go up decreasing my speed by 0.8 every frame..
I have this game, got various levels. The point of the game, is you have to shoot all the zombies in the level to proceed. But I need it so the 'cannonball' bounces of the walls so there is more of a chance to hit multiple zombies.
Incase you wanted to see my document class here it is below.
Imagine loop that contains a ball_mc that bounces off walls for how ever long the loop. I am asking what the math part would be to make the ball_mc bounce off at the correct angle and such.
So I am trying to get a ball to move around the screen, and when it gets to the walls of the stage I want it to change directions. So far, I have this code:
Code: import flash.events.Event; var ballVelx:Number = Math.random() * 15; var ballVely:Number = Math.random() * 15; var ballDirx:Number = 1;
[Code].....
This is not in the main timeline, it is in the symbol timeline for Ball. With this, I have the ball moving around and when it reaches the end of the stage it resets with a random velocity/angle. When I uncomment the ballDirx and ballDiry lines and comment out the this.x = 0 line, the ball doesn't change directions, it just stops moving when it reaches the end of the stage.
I have a number of random balls bouncing around the stage.What I am having difficulty with is making them bounce off each other when they run into each other.The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
I haven't done much actionscript stuff ...and at the moment im trying to make a ball bounce across the stage, but im unsure how to go about doing that.
I'm having problems with my flash game, i am making slimeball and im using the hitTest to make my ball bounce off of the players, but because my players are semi circular when it hits off the back of my player the ball still goes forward when it should bounce off the player in the direction that it came from, if that makes sense
I haven't done much actionscript stuff ...and at the moment im trying to make a ball bounce across the stage, but im unsure how to go about doing that.
This bounces the ball off each 'wall'. how to add more balls (using actionscript - ie not copying and pasting on the stage) and to make the balls bounce off eachother too?
I cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.
I am familiar with hit test, but how do you make a ball bounce off a wall with the same angle that it bounced on it with?ex. it hits the wall at 45 degrees, and it bounces off the wall at 45 degrees
I have a number of random balls bouncing around the stage. What I am having difficulty with is making them bounce off each other when they run into each other. The balls bounce off the walls just fine, but I can't seem to figure out the hitTest thing.
i want to make a ball move at a constant speed into a wall and bounce of, initially it should move back but then It should carry on moving towards the wall.
I managed to make it bounce but once it hits the wall it carries on in the opposite direction!
I followed this tutorial to make a bouncing ball in flash. Its AS2 so it took me some time to make it work in AS3 Now I want to make the ball roll down a slope, fall and bounce when it hits the ground. I have attached my .fla.
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
Attached is the red blood cell (rbc) animation. Each rbc is derived from the same symbol under multiple instances. And they all move randomly in the same x direction at random speeds. Unfortunately, I am unable to code for an arterial wall (ie. a boundary) so some of the rbc's end up leaving the animation at the wrong point (eg. from the top and bottom, instead of the right side).
I have two boundaries (named "top" and "bottom") but would like some help with AS2.0 to make these boundaries active rather than a part of the background. The code is inserted below, however it may be better to take a look at the actual fla:
I want to make a box come from off screen then bounce back and forth and then come settled down in the middle of the screen. It can be random bouning intervels or a set amount.
I am still a beginner with actionscript. I got the hittest_example.FLA and used some of the code on a frame in my movie.[URL]..can't get it to work right in my project. I am trying to make "laserbeam" bounce between "mirror" and "mirror2" when "mcShape1" hits "mcShape2"
I have a simple ball class where it bounces and such and stays on the stage based on boundaries. right now im using a for loop to attachMovie("ball",...) in my main fla file which is basiclaly my movieclip that has the AS 2.0 class pointed to it. It bounces fine using the tutorial on Kirupa(by senocular?) i want these balls to bounce off each other too?
I would like to know how to "bounce" a movieclip. Not sure if that is the right term for what I'd like to do.URL...When you click a button the background images kind of bounce into place.I know how to control a MC but how would you make that bouncing effect?
I have this code in a button. I want more exaggerated easing, but more importantly, a "bounce." What I mean by this is on rollout, the button seems kinda sticky and jiggles back and forth a little.