ActionScript 3.0 :: How To Add A New Ball
Oct 1, 2009I'm a AS3 noobie and have a simple question:Quote:var ball:MovieClip = new Ball();var inc:int = 0;stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey, false, 0, false);
I'm a AS3 noobie and have a simple question:Quote:var ball:MovieClip = new Ball();var inc:int = 0;stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey, false, 0, false);
i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..
View 3 Repliesball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.
View 1 RepliesI am trying to get a ball from left to right I click in 28 and insert keyframe then I right click and click on create motion tween nothing happens. When I do this same thing on the sample one with the car this is what I get. and when I do the ball one sample2 it don't have the blue bar.
View 9 RepliesI am trying to throw a ball in an arc, either an arc going left or right.
Here is my code:
var gravity = 2;
this.velocity.y += gravity;
_angle = 5;
[Code].....
It doesn't really look like the ball is "arcing" at all, it seems to be more of a diagonal line?
I need to get my movie clip to move across the screen from (30,100) to (600,100). I have a ball moveclip which loops and looks like it is rotating, therefore I need to create the actionscript code to just move the ball from the points listed above and then it will look like its rolling.[code]But I am getting this error; Access of possibly undefined property x through a reference with static type Class.I have the movie clip named ball with a class of ball_mc and it is exported for actionscript, I dont understand what the error is trying to say?
View 3 RepliesI'm working on integrating Omniture into an Actionscript 2 custom written video player.Omniture is not playing ball at all and their documentation for their Actionscript component is very poor, and they don't provide tech support for it.
View 1 Replieshow to hit a brick more than once with my ball created, i just want it to happen to random bricks only.
here is the coding;
Code: Select allpackage {
import flash.display.*;
import flash.events.*;
[code]....
I have this code to make a ball bounce. it works fine, however, everything on the stage bounces. I only want the ball to bounce.
Here is my code
/* Actionscript 3.0 Bounce Effect. ball = movieclip instance name*/
var velocity = 0;
var gravity = 2;
var speed = 0.03;
var ground = 300;
Object(this).ball.addEventListener(Event.ENTER_FRAME, fl_bounce);
function fl_bounce(event:Event) {
[Code] .....
I'm trying to make it so that when the ball hits the wall, it bounces off of it.. this is my code
Actionscript Code:
var elastic:MovieClip = _root.createEmptyMovieClip("elastic", 1);var point1:MovieClip = _root.attachMovie("sling", "point1", 3, {_x:50, _y:200});var point2:MovieClip =
[code].....
I am trying to follow and create a tutorial which explains how to make a bouncing ball.I am really struggling with the Action Script 3.0 even though the teacher types it in.I am inserting the code so that you can view it.[code]
View 3 RepliesThe ball created below is drawn as a red ball I want also to write its name "red" and place it on the ball whatever the ball position on the stage is
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I'm running a hitTestObject for when ball hits target1 - The working code works great below.
Is there a way to have the ball hit multiple targets? Instead of hitting just target1 can it return when it hits target1, target2, target3..etc.
[Code]...
Maths was never my strong point and I have been attempting to speed the ball up that I have in flash. The ball is dispatched like this;
[Code]...
It almost works, however the results are not consistent. Sometimes the ball gets faster, and sometimes it becomes extremely slow.
I'm pretty new to Flash and I've ran into a bit of an issue. I'm trying to convert a AS2.0 code into a AS3.0 code, more specifically I'm following this guide:
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So I am trying to create a document class for my program, and I know all the code is correct because I already have the program working.I am currently trying to rebuild the program, and I simply copy and pasted all the working code into my new program.I have 2 document classes, and when I run the program i get an error, and I don't know how to fix it. It says "The class 'ball' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type."I don't understand why it isn't working now, is there some setting that I need to turn on to get it to work? I do have the line of code: import flash.display.MovieClip;
View 3 RepliesI made this ball that spawns particles out of it. The particles are the same size as the ball, so they end up above the ball, therefore, I cannot pick it up! I heard something about getChildIndex(), but I wasn't able to solve the depth. How do I get the ball to be on top all the time?
View 1 Repliesi have just came across the tutorial with physics/bouncing ball - so far i have encountered no problems in understanding it, but just a question:how do i stop the ball bouncing? do i have to equal it to a certain value or just drop in another if/else statement, because now the ball seems to bounce forever, since it gets every time multpilicated by a negative number.
View 2 RepliesI'm making a ball that are going to bounce realistic..But it doesn't!
View 4 RepliesI'm trying to make a ball to bounce on something realistic.How can I make it work? It's impossible.
View 3 RepliesI want to do gravity effect on a ball . I found some thing do this but I need to make the ball goes to the floor direction actually I want it to follow the sloping of the floor with the gravity effect .
View 14 Repliesim was wondering if anyone knows the script for a ball bouncing off a paddle. I want the ball to bounce off the paddle in different directions depending on:
1) which side of the paddle it hits
2) which direction it came from
Ive only got this so far : script for the paddle
onClipEvent(enterFrame)
{
if (this.hitTest(_parent.ball)) //if this movieclip hits the movieclip 'ball'
tellTarget(_root.ball) //tell the ball to:[code]....
There are two stationary balls-ball A and ball B. There is another ball- ball C, which has to move from ballA to ballB.The problem is that when the I "run" the movie, ball C is automatically placed at the position of ballB. That is, I do not see ball C moving from the position of ball A to the position of ball B.I have used a line-drawing algorithm to move ball C. Also, the entire stuff is written in Actionscript. PS:this._x++ and this._y++ will not work because ballC has to travel the exact path between the two balls
View 4 RepliesI have a movieclip with the instance name "Ball".
I want the ball to rotate infinite, what code do i need for this?
I have used this code for getting a circle going from the top and down...
Now i want it to bounce back to the top but i don�t know how to integrate it to the code.
onClipEvent(load){
myscale=290;
}
onClipEvent(enterFrame)
[Code]....
If anyone will explain how the code works(cause i�m no good at this Action Script),- i will be glad.
I have created a flash AS3 file with two movieclips. One is a ball (ball_mc) and a wall (wall_mc). The ball bounces around off the outer walls of the stage, in horizontal lines.
The ball also changes direction if it bounces off the wall. However its not bouncing off the wall in the right direction?
Code:
var dx:Number=3; //the amount the ball will move horizontally each frame
var dy:Number=5; //the amount the ball will move vertically each frame
this.addEventListener(Event.ENTER_FRAME,moveBall); // call the function moveBall every frame
[Code].....
below is the code I am useing I have created a simple frame with 2 layers one named body and one named Code in the code frame I have
[Code]...
In the body I have 4 walls all named top bottom right and left they are movies and they are named in there instance the same I have a circle I named ball and made it into a movie and named it ball yet when I run the flash file the ball flys off the page and doesnt bounce inside the boxes?
I am currently making a brick breaker game, so I want to make the ball bounce from the paddle. My paddle's name is pwn and the ball's name is ball.
My code for ball is currently:
onClipEvent (enterFrame) {
this._y += 5;
this._x += 4;
}
[Code]....
I just want the ball to bounce somewhere else other than stopping the ball at the place. I already made sure the paddle can move and the boundaries block the paddle from leaving the stage. So can someone give me the codes (please simple for me to copy-paste) for having me to bounce the ball some opposite direction or whatsoever. Like once the ball touches the paddle, it reflects somewhere else at the same speed and a different direction without any errors.
i have made a simple application to move a ball to the location of the mouse. I am trying to adjust my app so that when the ball does move in the same position as my mouse location, it should remove the listener showing that the ball does reach my mouse's destination.
Code:
package
{
/**
* Zenos.as is meant to show how you can demonstrate friction using the Zenos
[Code].....
What I need is a ball to be bouncing. It needs it needs to slow down when it reaches its peak and increase speed as it falls. It needs to bounce forever at the same height. And last ... I need a button to make the ball look like its moving in slow motion (while still bouncing at the same height).
This is the closest I have come to getting it right. if you click the button when the ball is at its peak it works. but if you click any other time the ball will fly up to far (it needs to bounce the same height when in slow motion and in regular motion).
movieclips - "ball", "ground"
button - "btn"
[Code].....