ActionScript 2.0 :: Find Out Number Of Frames In MovieClip?
Jan 21, 2004
Is it possible to find out the number of frames of a movieClip using actionscript? Like in the main timeline have some actions in frame 1 to find out the number of frames in "content" movieClip?
Is there a way to find how many child of movieclip inside a movieclip .. in AS2 just like in as3 there is a property called numOfChildren or something like that?
Even though I HATE TimeLine based code (despite it being convenient for quick prototypes) I have been dabbing a slight bit in "addFrameScript()"
The problem is, there doesn't seem to be any way to set the number of frames in a MovieClip via code, and Flash doesn't automatically adjust the number of frames based on where "addFrameScript" code is located.
I'm not sure what use it would server, but is it possible to set the number of frames in a MovieClip without using the Flash Professional IDE?
And, as usual, a "No, Andreas. For the n-th time, it is not possible." response is okay.
Is it possible to find out the number of frames of a movieClip using actionscript? Like in the main timeline have some actions in frame 1 to find out the number of frames in "content" movieClip?
I'm working on a visualisation where the user inputs the number of songs they have and it shows you a visual of how many CDs this is (for a uni assignment). I have my variable 'output' and somehow I need to code a button so that when the user clicks it it takes them to my movie clip 'cdstack' frame 'output - 10' and plays then stops when it gets to frame 'output'. So it will play for ten frames then stop when it reaches 'output'.
I have a movie clip that is about 80 frames. It just cycles through 4 pictures at 20 frames per pic. I want to use actionscript so I can cut down the number of frames. I thought I could use a while loop to do this. Here is what my code looked like:
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
I recently bought a new machine and tried to put my Flash 8 software onto it. The serial number was fine, but it requested the serial number of the software I upgraded from, which I no longer have (MX, I think it was. I threw it out ages ago thinking I didn't need it ). I can't even remember what email address my macromedia/adobe account was under, it might even be under an email address for a domain I no longer have.
I do still have the software installed on my old PC. Is there anyway I can find out the serial number of the MX I upgraded from off of the Flash 8 on there? Or it is a lost cause?
Im looking to be able to find a number (any number) within a text string, what i ultimately want to do is crop the number out of the string to just be left with a number value, the only problem is the string could be any length and the number doesnt necessarily start at any point from the last characterI have items on the stage named 'image0', 'textfield2', 'button500' etc, as you can see the prefix before the number isnt a fixed length so I couldnt use substr and set an index, and since the number could be any number i couldnt set the index as a certain value before the end of the string. (ie it might return '500' or 'ld2' or 'ge0' in the examples given before)
i have a gallery of images, 4 galleries actually. I have thumbnails that pop up for each gallery. I want to find out how to detect which thumbnail is being selected so i can load the appropriate image.
Code: var picNum:Number picLoad.load(new URLRequest(myXML.Gallery[galNum].Image[picNum].@picURL)); stage.addChild(picLoad);
I want to take a string that contains numbers and search for a specific number within that string. For example, my string is "0 1 3." I want to check to see if the number 3 appears within this string.
I need to trace the current level number that I am working on. So say I have 3 swf's loaded onto different levels (_level0, _level1, _level2, _level3), and each has a button, so when I press the button in level1, the number will trace 1, press button in level2, number will be 2, etc.
I recently purchased a macbook pro from eBay which had Flash CS4 already installed on it, but which didn't come with the original documentation or CDs that would have had the serial number. The seller said he would send along the appropriate numbers when he tracked them down, but he never got back to me again. I'd like to upgrade to Flash CS5 now, so is there any way I can find the serial number through the software itself? I've seen similar threads to this one elsewhere in the forums and the most promising answers have involved people locating truncated numbers in the software and asking Adobe to decrypt them. Unfortunately, I can't even find these truncated numbers...
I'm using the TouchEvent listener rather than the TransformGestureEvent listener because the TransformGestureEvent listener's built in gestures (particularly zoom) seem to be extremely slow and poorly thought out. So I'm dealing with raw touch data and I need to find the number of current touchpoints. Is there a method that returns the number of touchpoints currently on the screen?
I'm trying to work out a logic for a game (in Flash). In one part, given the following row:
_ _ * _ _ __ *
I need to find if all the spaces between the *'s are empty (Non-empty values other than * can occur in the row). This operation is done quite frequently. I was wondering if I could use bit representations of rows to achieve this, instead of looping through and checking the intermediate positions.
For a row _ _ * _ _ _ * represented as xx1xxx1 (x = 1 or 0), I could AND it with 0001110 so that if the answer is 0000000, the intermediate positions are empty.
The question here is, of course, how to find this second map (0001110 above) using bit operations (in Flash AS2)? (Map (1,4) -> 0110, (1,3) -> 0100 etc) Or is looping through the intermediate positions just the better choice?
I have a for loop that arranges icons in rows, and I want 6 icons per row. The number of icons is variable. So I was thinking that if I can find out how to test if a number is a perfect multiple of 6 (or 7, I suppose), I could then add a line in the loop that changes the _y value of the thumb to a higher number and resets the _x value to 0, thereby creating a new line. how do you test to see if a number is round?
Is there a way to find the number of mp3 files on the server using Actionscript? For example, I want to load all the mp3 files stored in a path on the server and I would like to assign a variable to hold the value for number of files. The variable is later being used for another purpose.
I'm loading a few bits of text into a dynamic textbox and I want to know if it's possible to find out the number of lines its taking up. Using the height of the textbox isn't an option as the text varies all the time.
But of course, "this" doesn't work, so I need to find out what number "this" is
Of course, it would be easy to remove the MC that I am checking "this" for distance with, it would just be splicing array[a], but it's "this" that I am just not sure how to splice.
I have a swf loading mp3s from an external folder. The number of mp3s will vary from time to time. Is there a way to determine how many mp3 files there are in the external folder... without the use of a data file such as .xml?
I am new to actionscript. Is there a way to find the number of mp3 files on the server using Actionscript? For example, I want to load all the mp3 files stored in a path on the server and I would like to assign a variable to hold the value for number of files. The variable is later being used for another purpose. How can I do so? I am very new in programming and know nothing much about actionscript. I would be very glad if someone could share the expertise and knowledge in this area with me. Looking forward to some replies soon.
I have a SWF which loads another SWF with addChild(), but the graphic designer, says that he wont put code into the animation. So is its possible to check how many frames there is in the external SWF and if it has reached the last frame, checked from the master SWF? and then the master can do a function...?