i have a gallery of images, 4 galleries actually. I have thumbnails that pop up for each gallery. I want to find out how to detect which thumbnail is being selected so i can load the appropriate image.
Code:
var picNum:Number
picLoad.load(new URLRequest(myXML.Gallery[galNum].Image[picNum].@picURL));
stage.addChild(picLoad);
I recently bought a new machine and tried to put my Flash 8 software onto it. The serial number was fine, but it requested the serial number of the software I upgraded from, which I no longer have (MX, I think it was. I threw it out ages ago thinking I didn't need it ). I can't even remember what email address my macromedia/adobe account was under, it might even be under an email address for a domain I no longer have.
I do still have the software installed on my old PC. Is there anyway I can find out the serial number of the MX I upgraded from off of the Flash 8 on there? Or it is a lost cause?
Im looking to be able to find a number (any number) within a text string, what i ultimately want to do is crop the number out of the string to just be left with a number value, the only problem is the string could be any length and the number doesnt necessarily start at any point from the last characterI have items on the stage named 'image0', 'textfield2', 'button500' etc, as you can see the prefix before the number isnt a fixed length so I couldnt use substr and set an index, and since the number could be any number i couldnt set the index as a certain value before the end of the string. (ie it might return '500' or 'ld2' or 'ge0' in the examples given before)
Is there a way to find how many child of movieclip inside a movieclip .. in AS2 just like in as3 there is a property called numOfChildren or something like that?
I want to take a string that contains numbers and search for a specific number within that string. For example, my string is "0 1 3." I want to check to see if the number 3 appears within this string.
I need to trace the current level number that I am working on. So say I have 3 swf's loaded onto different levels (_level0, _level1, _level2, _level3), and each has a button, so when I press the button in level1, the number will trace 1, press button in level2, number will be 2, etc.
I recently purchased a macbook pro from eBay which had Flash CS4 already installed on it, but which didn't come with the original documentation or CDs that would have had the serial number. The seller said he would send along the appropriate numbers when he tracked them down, but he never got back to me again. I'd like to upgrade to Flash CS5 now, so is there any way I can find the serial number through the software itself? I've seen similar threads to this one elsewhere in the forums and the most promising answers have involved people locating truncated numbers in the software and asking Adobe to decrypt them. Unfortunately, I can't even find these truncated numbers...
I'm using the TouchEvent listener rather than the TransformGestureEvent listener because the TransformGestureEvent listener's built in gestures (particularly zoom) seem to be extremely slow and poorly thought out. So I'm dealing with raw touch data and I need to find the number of current touchpoints. Is there a method that returns the number of touchpoints currently on the screen?
I'm trying to work out a logic for a game (in Flash). In one part, given the following row:
_ _ * _ _ __ *
I need to find if all the spaces between the *'s are empty (Non-empty values other than * can occur in the row). This operation is done quite frequently. I was wondering if I could use bit representations of rows to achieve this, instead of looping through and checking the intermediate positions.
For a row _ _ * _ _ _ * represented as xx1xxx1 (x = 1 or 0), I could AND it with 0001110 so that if the answer is 0000000, the intermediate positions are empty.
The question here is, of course, how to find this second map (0001110 above) using bit operations (in Flash AS2)? (Map (1,4) -> 0110, (1,3) -> 0100 etc) Or is looping through the intermediate positions just the better choice?
I have a for loop that arranges icons in rows, and I want 6 icons per row. The number of icons is variable. So I was thinking that if I can find out how to test if a number is a perfect multiple of 6 (or 7, I suppose), I could then add a line in the loop that changes the _y value of the thumb to a higher number and resets the _x value to 0, thereby creating a new line. how do you test to see if a number is round?
Is it possible to find out the number of frames of a movieClip using actionscript? Like in the main timeline have some actions in frame 1 to find out the number of frames in "content" movieClip?
Is there a way to find the number of mp3 files on the server using Actionscript? For example, I want to load all the mp3 files stored in a path on the server and I would like to assign a variable to hold the value for number of files. The variable is later being used for another purpose.
I'm loading a few bits of text into a dynamic textbox and I want to know if it's possible to find out the number of lines its taking up. Using the height of the textbox isn't an option as the text varies all the time.
But of course, "this" doesn't work, so I need to find out what number "this" is
Of course, it would be easy to remove the MC that I am checking "this" for distance with, it would just be splicing array[a], but it's "this" that I am just not sure how to splice.
I have a swf loading mp3s from an external folder. The number of mp3s will vary from time to time. Is there a way to determine how many mp3 files there are in the external folder... without the use of a data file such as .xml?
I am new to actionscript. Is there a way to find the number of mp3 files on the server using Actionscript? For example, I want to load all the mp3 files stored in a path on the server and I would like to assign a variable to hold the value for number of files. The variable is later being used for another purpose. How can I do so? I am very new in programming and know nothing much about actionscript. I would be very glad if someone could share the expertise and knowledge in this area with me. Looking forward to some replies soon.
how do i find out the number of properties in any element of the ArrayCollection? The structure of the ArrayCollection wud be something like:
var arrColl:ArrayCollection = new ArrayCollection([{column1Data:"someData",column2Data:"someData"},{column1Data:"someData",column2Data:"someData",column3Data:"someData"},
I want to find out if the user is currently using more than one finger to draw on the screen.currently, the TouchEvent object doesn't have any property like touchCounts, which tells the number of touches on the screen. it just has a touchPointID, which helps to identify a particular touch.
do i need to handle this on my own ? for eg: in the TOUCH_BEGIN event handler i could see how many different unique touchPointID i have received and update the count myself.
I have to take a number and figure out which "tier" it falls into.For example, let's say I have a table that has three tiers "economy" "typical" "deluxe". From 0-12 is economy, 13-20 is typical, 21-30 is deluxe. My actual table has many more levels, but this is the concept.
What's the fastest and easiest way to do that? I was going to use a switch statement starting with the highest, but it doesn't look like that can be done
I'm currently trying to implement an automated bug reporter for a Flex application, and would like to return error messages to a server along with the function/line number that caused the error. Essentially, I'm trying to get the getStackTrace() information without going into debug mode, because most users of the app aren't likely to have the debug version of flash player.My current method is using the UncaughtErrorEvent handler to catch errors that occur within the app, but the error message only returns the type of error that has occurred, and not the location (which means it's useless). I have tried implementing getStackTrace() myself using a function name-grabber such as [code]
but that will only work because of arguments.callee, and so won't go through multiple levels of function calls (it would never get above my error event listener).Anyone have any ideas on how to get informative error messages through the global error event handler? There seems to be some misunderstanding. I'm explicitly avoiding getStackTrace() because it returns 'null' when not in debug mode.
I downloaded a tutorial fla file and it contains 2 images of cars which seem to be under a folder called "bitmap assets" seen in the library panel. Now, since i have not created them, is there a way for me to somehow access them directly?