ActionScript 3.0 :: Find Which Range Bracket/tier A Number Falls Into?
Mar 29, 2010
I have to take a number and figure out which "tier" it falls into.For example, let's say I have a table that has three tiers "economy" "typical" "deluxe". From 0-12 is economy, 13-20 is typical, 21-30 is deluxe. My actual table has many more levels, but this is the concept.
What's the fastest and easiest way to do that? I was going to use a switch statement starting with the highest, but it doesn't look like that can be done
find out if a number, say 20, is within x number of pixels to a second number, say 10? I want to record a mouse up position and if it's within 20 piles of the mouse down, on the y axis, something happens.
I have a single line for my XML gallery,that I'm have a few troubles with.I want to tell the gallery that after it has loaded all the thumbnails; to perform a function on the the 5th thumbnail up to the 40th.gal["thumb"+(5+random(40))].gotoAndStop(2);So far, I've just managed to tell it to randomly select any thumbnails from 5 to 40. I need EVERY thumbnail from 5 to 40.
Need to send a user to different frames depending on a number input into a text field. Here is what I have, but regardless of number, it send them to Frame 20. New to AS and having a tough time figuring this out.
var HDLrange:int = int(enterRange_txt.text); enterRange_btn.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void
I'm trying to syncronize an audio and some text by highlighting it. In the main movie I have counter variable which calls charCounter3.as and timeVars variable which calls timeSettings.as I have onEnterFrame function that highlights the text while sound is playing.
My code is: function onEnterFrame(e:Event):void { pos=soundChannel.position; var minutes:uint=Math.floor(soundChannel.position/1000/60); var seconds:uint=Math.floor(soundChannel.position/1000)%60; debug_txt.text='position: '+pos; [Code] .....
Highlighted text needs to be updated on audio forwards and backwards. I think onEnterFrame isn't being able to catch the timeArr values.
I'm trying to come up with a function that can give me an array of unique random numbers based on a range. If they don't fit within that range then it keeps check until it return the correct array of numbers.
Unfortunately I just keep getting an constant loop that crashes flash.
ActionScript Code: var positions:Array = []; function uniqueRandomNumber(max:Number, min:Number, len:int, range:int = 100):void {
[Code].....
uniqueRandomNumber( 200, 0, 6, 40 );
I want to make sure that all numbers are 40 apart from each other
I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.
Create a 12x9 grid;Populate the cells with random numbers ranging from 1-9;Assign a symbol (custom graphic) to each cell depending upon which random number is generated in it;Limit the amount of times each number in the random range is used to 12.My question is simply this: how do I, using AS3, create a random number function that will only use each number in its range a maximum of 12 times (it is important to note that my grid consists of 108 cells using the numbers 1-9 exactly 12 times each)? So for example, if the random number function populates 12 cells with the number "4," it will then exclude that number from its remaining iterations.I am adhering to OOP standards so including script in actual timeline frames is not desirable.
really great job done in the forum This is my first thread here, and i would like to ask how can someone produce a random number within a complex range.In my case i want to produce a random number in the range [0,90]OR[270,359] and i can't find the way to do this using Math.random . I looked on the internet but in most cases a simple range is used like (2,40) or [4,50] etc.
I have an object which I want to rotate between -45 and 45 degrees, but I want that to be based on the mouse position. If the mouse position is at zero, I want the object to be at -45 degrees. If the mouse position is at the stageWidth, I want the object to be at 45 degrees. How would I accomplish this?
I am trying to understand the method transition that falls in the Matrix Class. I am using it to copy pieces of a bitMapData. But I need to better understand what transitions do. I have a tilesheet that has 3 images on it. all 30x30 pixels. the width of the total bitmap is 90pxs. The first tile is green, the second is brown, and the third is yellow. If I move over 30pxs using the matrix that transitions, instead of getting brown, I get yellow, if I move over 60px, I get brown. If I move -30 pixels, then the order is correct. I am confused on what is going on.
I recently bought a new machine and tried to put my Flash 8 software onto it. The serial number was fine, but it requested the serial number of the software I upgraded from, which I no longer have (MX, I think it was. I threw it out ages ago thinking I didn't need it ). I can't even remember what email address my macromedia/adobe account was under, it might even be under an email address for a domain I no longer have.
I do still have the software installed on my old PC. Is there anyway I can find out the serial number of the MX I upgraded from off of the Flash 8 on there? Or it is a lost cause?
Im looking to be able to find a number (any number) within a text string, what i ultimately want to do is crop the number out of the string to just be left with a number value, the only problem is the string could be any length and the number doesnt necessarily start at any point from the last characterI have items on the stage named 'image0', 'textfield2', 'button500' etc, as you can see the prefix before the number isnt a fixed length so I couldnt use substr and set an index, and since the number could be any number i couldnt set the index as a certain value before the end of the string. (ie it might return '500' or 'ld2' or 'ge0' in the examples given before)
Is there a way to find how many child of movieclip inside a movieclip .. in AS2 just like in as3 there is a property called numOfChildren or something like that?
i have a gallery of images, 4 galleries actually. I have thumbnails that pop up for each gallery. I want to find out how to detect which thumbnail is being selected so i can load the appropriate image.
Code: var picNum:Number picLoad.load(new URLRequest(myXML.Gallery[galNum].Image[picNum].@picURL)); stage.addChild(picLoad);
I want to take a string that contains numbers and search for a specific number within that string. For example, my string is "0 1 3." I want to check to see if the number 3 appears within this string.