ActionScript 2.0 :: Add $5 To The Total Amount Of Money
Apr 10, 2005i want it to add $5 to the total amount of money, but the problem is, is that my code doesnt work, in the frame actions i have:
[Code]...
i want it to add $5 to the total amount of money, but the problem is, is that my code doesnt work, in the frame actions i have:
[Code]...
I have a simple money script [for my game] and I want to say, ok when I walk over a coin, I want it to add $5 to the total amount of money, but the problem is, is that my code doesn't work, in the frame actions I have:
Code:
money = 0;
and in the hitTest for the coin I have:
Code:
if (_root.dude.hitTest(_root.coin) {
_root.money +1
}
I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar. I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: [URL][Code]...
View 5 RepliesSo I have been having a serious issue with custom video where flash is saying that the amount of the video so far played is MORE than the amount that it has downloaded, which is clearly impossible. This results in various problems, such as the playhead (scrubber) moving past the end of the loader bar.I posted a simple demo that displays the amount loaded and the amount played in text fields. You can see it at: URL...[code]I encoded the video at a high rate so that it would download slowly. It may not playback smoothly, which I am not concerned about. What I am concerned about is the numbers below the video what are derived from ns.bytesLoaded and ns.time. If you watch it for a bit, the amount played should exceed the amount loaded.
I double checked the video duration and the bytestotal that flash is reporting and they are correct. I don't know of any way to check the accuracy of bytesloaded.If your internet connection is super fast, you may not see the issue - it only occurs when it is playing back faster than it is downloading - if this is the case, you may need to throttle your speed down, or start downloading a large file while you are watching this demo in order to see the issue.But this is a serious issue and means that building custom video interfaces with loadbars and playheads is impossible!
var score:int = 100;var money:int = 200; btnfeed.addEventListener(MouseEvent.MOUSE_UP,feed);function feed(event:MouseEvent) { if ((score == 200)&&(money <= 0)) { score += 0; money -= 0; Cash.text = String(money)
[code].....
What is an easy way to format a number to money? I want to add commas for every thousand, and force the decimal to 2 digits.
View 4 RepliesIf we made a game in flash that has online, would it cost money to have the online server or something?
View 3 RepliesI create this : function money () {total++;income.text=total;} and a button. income.text is added by 1 each time the button is onRelease. I need only 1 point to be added no matter how many time the button is pressed.
View 8 RepliesI'm working on a game where I need to have a variable for money and a variable for Health, or in my case, I call it Energy. Most tutorials I'm finding are in AS2 and the AS3 ones are not this basic thing that I need. Basically, I have an item shop with a pizza button, and in their respective dynamic text fields, you can see the status of your Energy and your Money. So, let's say the person clicks the pizza to buy it, Flash will subtract 10 (for 10 bucks) from the person's total money value and add 15 for total Energy points.This is what I've written so far and I'm writing all the script in Flash, not outside using classes or packages. I can tell already that I'm missing something. How do I write it so that Flash knows to add 15 Energy from that Pizza button and can I update the values of the variables and kick off that mouse event in the same function?[code]
View 2 RepliesI have a program that adds values together. I need the variable to display with 2 decimal places. Right now $1.50 would look like: 1.5
How do I make Flash display the zero automatically?
I am currently writing a Flash AS3 website where users upload file(s), I take payment, and when payment has been received, the files are emailed to me to be processed, all within the same SWF.
I can get the upload and email part all working nicely. My question is about the payment part. Ideally, I would like to use Paypal but the critical point is that payment and then confirmation must all be within the same SWF. If Paypal directs to another page and returns to a different URL (or the same one for that matter), the SWF would have ended which would be a problem for the emailing part.
Is there a solution for Paypal to take money within the same SWF and just allow further functions to run on confirmation?
I was wondering if anyone has attempted in profiting off of using Flash to make useful applications? I started the website [URL] which the products are both made in flash (one of the members here coded it for me). I am just interested in seeing if anyone else has tried selling flash as software? If your wondering I have sold about $450 worth of the basketball/football one and just started the first aid one
View 1 RepliesWhen i try to make like a shop game, i create a dynamic text and set it's variable to "money". When i test it, everything works fine. But when i try to add a static/dynamic text close to it, the text won't be visible.It's kinda hard to explain, so here's a preview:
The "normal" version:
megaswf.com/serve/1044057
The other version:
megaswf.com/serve/1044059
I am creating a roullete wheel type game. I am having a problem updating a total when I call a function to add the variables. I have a variable "myMoney" that is initialized at 50. After I spin the wheel, I want to add the bets to the current value of "myMoney." I have another variable, "slot1Bet" that is initialized at 0. I am trying to call the function updateMoney(myMoney) which than should take the current value of "myMoney" and set it equal to itself plus the slot1Bet. The trace statement for "money equals...." returns 500 and so does the updateMoney function.m so the correct value is returned based on the slot bet.
_global.myMoney = 50;
_global.slot1Bet = 0;
trace("updated money equals " + updateMoney(myMoney));
[code].....
I am in need of this code..I have n number of flash files(swf). Each file contains n number of frames. I need to get the totalframes of that flash files in Actionscript 3.0.
View 1 Replieswhen a user clicks cardbtn button i want it to add 1 to there score.here is the code. i have a textfield called card_txt on the stage.[code]
View 1 RepliesI have problems with calculating values of a childnode.
My XML structure
<FILE>
<NUMBER TYPE="test"> 1 </NUMBER>
<NUMBER TYPE="test"> 2 </NUMBER>
</FILE>
[Code].....
the trace outputs: 2 (last row)
and not 3 as i expected. De Element++ is not working.
I am loading a flv video in AS2:
var conexion:NetConnection = new NetConnection();
conexion.connect(null);var stream:NetStream = new NetStream(conexion);
mi_video.attachVideo(stream);
stream.play("motto.flv");
this.onEnterFrame = function() {
[Code] .....
It works very good, In this line, I get de current time of the flv:
timer_txt.text = ((integer.length<2) ? "0"+integer : integer)+":"+((decimal.length<2) ? "0"+decimal : decimal)
And I need to display the total time too. By the way, I am not using the any flv component, I need to play the video in a custom player....
My script does not show total bytes, I do not know where did i mistake[code]...
View 1 RepliesI'm trying to make a very simple flash game for my college project. The players will get 1 point each time they click on certain object. I've created 3 scenes and each of the scene has score value. I want to total up the score at Scene3. FYI, I use:
1st Action Script add this to the variables frame:
_root.total = 00;
2nd Action Script add this to each of the hit sections in the Action Script frame:
_root.total = Number (total) +1;
how to add up the scores from Scene 1,2 & 3?
control the framerate of my app by a external event, like a timer or a network socket. I have one solution wich works, but not very elegantly:
stage.frameRate = 0;
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
var timer : Timer = new Timer(1000);
[code].....
I have one Datagrid in Flex. In datagrid there are 4 columns like mark1,mark2,mark3,Total.When i enter mark1,mark2,mark3 that time i want to update total.
View 2 RepliesCurrently I have to create a website where some videos should be played automatically.
When a User opens the URL and lands on the page, a random video of a total of 5 should be played. When the video is finished, it should chose another video of the total of 5 videos.
So an example: It should chose one video of 5 videos. Play it, then it should chose 1 video of 4 videos, then it should chose 1 video of 3 videos..and so on. And after all 5 are played, it should repeat the process.[code]...
I've got some code that calculates a score from a Quiz. However all it does at the moment is display a movie clip symbol for each time a user gets a question right.
How can I display the score as a value in the text box no matter how many questions the user has got right? E.G. 6 Questions right... score_txt displays the number 6.
ActionScript Code:
score_txt.text = "";
questionOne_txt.text = "";
[Code]....
so I've been working on this project that uses about 10-15 frames of AS3. On each frame the 'total' variable is updated (added to). By the end, the user is supposed to be taken to another frame (1 of 2) based on the value of 'total'. I have used the trace() method and up to that point the 'total' variable appears to be updating properly, but then when I get to this page it ALWAYS directs them to frame 18 no matter what their total is. Is there an error in my code? (I assume so lol..)
Code:
stop();
fwdBtn.addEventListener(MouseEvent.CLICK, onClick15);
[code].....
Is there a method to get the total bytes of an external movie without having to download it?
View 4 RepliesI have a video object attached to my flash and I want to display a time readout of how far into the video has been played. I know I need a dynamic text field, but I cannot find any methods of the NetStream that gets the total duration.
View 5 RepliesSay I have 4 values (level_reached1, level_reached2, level_reached3, level_reached4) I want to add up to a total, and another 4 values (goal1, goal2, goal3, goal4) I want to add up to a total. How do I add these up and compare them to each other, and if the "level_reached" is equal to OR greater than "goal" I want a movie to gotoAndStop(2);
Here is what I have, which does not work, I probably have things really mixed up:
Code:
leveltotal = level1 + level2 + level3 + level4;
goaltotal = goal1 + goal2 + goal3 + goal4;
if (leveltotal >= goaltotal) {
[Code]....
I have a swf called "main.swf". Here I am using movieClipLoader to load another swf called "news.swf". In "news.swf" I'm loading several images using movieClipLoader.
On the "main.swf" I want the loading progress for the ENTIRE "news.swf", including the loading progress for the images.
If I use onLoadProgress for "main.swf" while loading "news.swf", it will reach 100% before the images has started loading. I want the image loading to be included in the progress.
I am having trouble converting my total price in the cart text field to decimal. I have on the main timeline I have a several numeric steppers and add to cart button.
In my .as file I have the following code that takes the price * quantity and displays the total but not in the decimal $10.00 format. I have tried everything from Math.ceil, round, etc. It either will round up or just display the number with no decimal.
.AS File Code
Code:
public function GetCartValue(decimals:Number) {
var dataforAlternate = _level.BodyOilsMc.my_nstep.value;
moneysign= "$";
//trace("AS File"+""+dataforAlternate+" Products");
[Code].....