ActionScript 3.0 :: Paypal To Take Money Within The Same SWF And Just Allow Further Functions To Run On Confirmation?
Oct 30, 2011
I am currently writing a Flash AS3 website where users upload file(s), I take payment, and when payment has been received, the files are emailed to me to be processed, all within the same SWF.
I can get the upload and email part all working nicely. My question is about the payment part. Ideally, I would like to use Paypal but the critical point is that payment and then confirmation must all be within the same SWF. If Paypal directs to another page and returns to a different URL (or the same one for that matter), the SWF would have ended which would be a problem for the emailing part.
Is there a solution for Paypal to take money within the same SWF and just allow further functions to run on confirmation?
I have only two fields Name and Email in a Order form and a PayPal button for payment at PayPal ( into my account).I can do the mail portion but have no idea about PayPal code, however on search here I found one code and after pasting this one to the PayPal button it redirects to my PayPal account. But the question is anybody can post a message and leave the site without paying me. How can I do this thing so that the user will forced to pay before posting the mail form. No idea how to proceed?
Is it possible to detect the exit button was pressed and handle it (cancel it)? I would like to put a confirmation on the player exit but I cannot find anything.
It's a flash/js/php based uploading script. My main issue is that I'm decently fluent in php where I can create a simple mail() script, however, with the various JS files I'm not sure if it'd be better to create the mail function in JS.
I get a "This Page you are viewing is trying to close. Do you want to allow it to close?" with a Yes and No buttons.Is there another way to do it without the confirmation? If you want to see it, click on the "Exit" on the following link: [url]
I create this : function money () {total++;income.text=total;} and a button. income.text is added by 1 each time the button is onRelease. I need only 1 point to be added no matter how many time the button is pressed.
I'm working on a game where I need to have a variable for money and a variable for Health, or in my case, I call it Energy. Most tutorials I'm finding are in AS2 and the AS3 ones are not this basic thing that I need. Basically, I have an item shop with a pizza button, and in their respective dynamic text fields, you can see the status of your Energy and your Money. So, let's say the person clicks the pizza to buy it, Flash will subtract 10 (for 10 bucks) from the person's total money value and add 15 for total Energy points.This is what I've written so far and I'm writing all the script in Flash, not outside using classes or packages. I can tell already that I'm missing something. How do I write it so that Flash knows to add 15 Energy from that Pizza button and can I update the values of the variables and kick off that mouse event in the same function?[code]
I was wondering if anyone has attempted in profiting off of using Flash to make useful applications? I started the website [URL] which the products are both made in flash (one of the members here coded it for me). I am just interested in seeing if anyone else has tried selling flash as software? If your wondering I have sold about $450 worth of the basketball/football one and just started the first aid one
This is my script in trying to send data to the server side PHP [code]How do I write a SUCCESS and FAILED confirmation using gotoAndPlay to interact with the PHP?}}
I'm working on a project for a User Interface Design class, so the emphasis is on the UI being as nice to use and non-annoying as possible. I would like to display a message to the user after they've clicked save, for example, without requiring them to click an OK button. I'm thinking of the kind of thing you see in gmail if you send a message or do some other actions, where a message appears on the screen, but the message disappears after you do something else.
I'm sure there's a way to do this in Flex (I'm using 4.6), but I just don't know what it is. I'm pretty new to Flex and I'm having trouble finding anything via Google, because the results keep showing confirmations messages in Alerts; I don't know the search terms to get the results I'm looking for.
I followed the contact form tutorial and created my own "join mailing list" form, but I want it to send you a confirmation when you press send on the form.
I have this form in my flash file and I can't quite make it do what I want. I get the form to send, but I don't get a confirmation if it sent out OK, and I also can't make the auto response work in the php file. My Flash file has the following AS in it.
[Code]...
How can I get the php to report back to the result_lv and get the confirmation email from the form.
I have a simple money script [for my game] and I want to say, ok when I walk over a coin, I want it to add $5 to the total amount of money, but the problem is, is that my code doesn't work, in the frame actions I have: Code: money = 0; and in the hitTest for the coin I have: Code: if (_root.dude.hitTest(_root.coin) { _root.money +1 }
When i try to make like a shop game, i create a dynamic text and set it's variable to "money". When i test it, everything works fine. But when i try to add a static/dynamic text close to it, the text won't be visible.It's kinda hard to explain, so here's a preview:
The "normal" version: megaswf.com/serve/1044057 The other version: megaswf.com/serve/1044059
I am creating a roullete wheel type game. I am having a problem updating a total when I call a function to add the variables. I have a variable "myMoney" that is initialized at 50. After I spin the wheel, I want to add the bets to the current value of "myMoney." I have another variable, "slot1Bet" that is initialized at 0. I am trying to call the function updateMoney(myMoney) which than should take the current value of "myMoney" and set it equal to itself plus the slot1Bet. The trace statement for "money equals...." returns 500 and so does the updateMoney function.m so the correct value is returned based on the slot bet.
I'm setting up a paypal payment cart and have a bit of a problem; I can't specify a return address for a sucessful buyer to be directed to as 'return' is a reserved word- Is there any way i can get around this? Here is my code:
I am trying to setup a way to sell my music downloads through paypal with a "name your price" method.I want to use a textinput component. If the person types 0 (zero), it will take them to the DOWNLOAD PAGE. If they type in any other positive number, it will take them to paypal with that amount as the unit price.This is an editable link to a paypal item:URL...[code]within that link, there is a code for the price. it its "amount=1234" is there any way i could make it that whatever the person types into the textinput will be put into that code and then they are sent to that link?
at the url [URL] t is an embedded video player. the swf filename is pp_msr_player.swf and apparently can take an xml-based playlist. is this an in-house developed flash video player, or is this particular player available somewhere else?[URL]
I have a paypal button it works fine. This is for selling one product. Now I want to add one Shipping charge ( $3.00 ) for each item. How can I do this? One more thing Is it possible to calculate the tax according to the country in the paypal site?