ActionScript 3.0 :: Flash Changing Movie Clip Text?
Oct 24, 2010
Hi, I'm trying to change the text within a movie clip and I can't work it out. My plan is to load the navigation from variables that will be passed from a php file.
This link is to a zip file containing the fla file, [URL]
I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles
I'm working on a scrolling game for my multimedia class, and I want to be able to have the player choose the colour of their character. Rather than having three separate classes (which would result in having three copies of all the code), i wanted to know if I could set a hue value instead. This is what I have so far (for one of the three buttons) :
I created a movie clip which loops some text, i would like to populate the stage with instances of it but also with some in a different colour. When I copy frames from my clip and paste them into a new symbol(movie clip) the colour of the other instances changes as well.
I've received an .fla file with a design and am trying to play with it using ActionScript. I've got a symbol of a star on stage (movie clip) that I want to animate with AS. The movie clip's registration point is set to bottom right corner.
The thing should work like this: theres a movie clip in frame 10 of the timeline with two buttons inside, by clicking one of them the movie should jump to frame 15 and take the alpha of two Mc there (they are inside a different movie clip) to 0. This is what ie been trying (code on the button, btw):
on (release) { McScene2.lettuce._alpha = 0; McScene2.pumpkin._alpha = 0;
I'm trying to get AS to change the colour of several MC's - but it's not working... I wondered if anyone could please tell me where I've gone wrong? I have 5 large MC squares - when hovered/rolled over they reveal text/colour within. That part works!
What I am trying to achieve is: When rolling over 1 of the squares (i.e. sq1) to tint the colour of the other 4 squares to grey - so that the one that is hovered over is full colour, but the other 4 are greyed out. On rollout of sq1, the other 4 grey squares return to their coloured state.
I worked through the Kirupa - Changing Colours with AS tutorial, and tried to apply that to my situation, but I still can't get it to work.
I have a movie clip representing the state of Missouri. I'm changing its fill color based on data from an xml file. I'd like its outline color to be black. I've tried applying a glow filter, but it doesn't seem to work.
I am trying to create a site where the menu section will expand with sub-sections when certain buttons are clicked. I have created a main page with navigation, and a movie clip which holds the content for each page. The navigation from buttons on the main page works fine and leads to correct sections [labelled frames] within the MC. I have placed an additional button on the movie clip, it is revealed when one of the main buttons is clicked. However when this button on the MC is clicked, nothing happens.
I want to be able to move some buttons down and slot additional ones in between the existing buttons so that sub-sections are only revealed when looking at the relevant main section. I have tried to do this using the movie clip, however buttons below are not blocked and those above do not work.Here is the code I have used for the buttons - I have tried putting the sub-button code on both the scene and the MC - neither has worked.
ActionScript Code: btn_home.onRelease = function () { content_mc.gotoAndStop ("home");
I'm working on a particle system, where each single particle is represented by a movie clip and has it's own behaviors, defined in the movie clip's code in a separate layer from the image. The particle creates local variables, such as it's gravity and color, in the first frame and then uses them to guide it's actions throughout it's lifetime (it fizzles out and dies, eventually).Frame 1 of particle_mc:
Code: var gravity:Number = 0; var color:Number = 2;
I have a combo box called "jcolor1". I have a Movie Clip called "main". In my combobox I have set all of the color names in the labels section, and all of their hex values in the values section. I am trying to be able to change the color of the movie clip using actionsctipt.My actionscript I have (attached to the combobox)
on (change) { myColor = new Color(main); myColor.setRGB(jcolor1); }
Its not working, I think the link between the Movie Clip and the combobox is not right, maybe I am not declaring the variable correctly.I want the combo box to reference the hex value I put into the data section in the component inspector and change "main" to that color.
I searched the forums, but couldn't really find anything that matched my specific needs. I have a movie clip symbol that is your character, I also have a movie clip symbol that is named fuel and it represents the fuel you have left. I tried this in your character:
if (Key.isDown(Key.UP)) { yspeed -= ypower; fuel._width -= 50; }
as a little bit of code. fuel._width -= 50; is what I'm really interested in. yspeed-= ypower; is just my movement, which works. So why doesn't my fuel width change?
this time, I have a crosshairs custom-cursor (instance name 'crosshairs') that is black, and I want it to turn red whenever it is moved over a target that the user can 'shoot' at.asically, I am figuring that I simply need to perform a hitTest on the 'target' instance and, if it is true, use setRGB to turn the 'crosshairs' instance red. However, as of right now, the crosshairs is always black, whether it is over the target or noP.S. Oh yeah, and is there any way to make the color change / onMouseDown shooting action occur only when the CENTER of the crosshairs is over the target? Y'know, for realism. Well, anyways, cheerio...
I've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.
I'm trying to change a varialbe in a seperate class from inside a movieclip that I have on the stage in the timeline, but the variable I'm trying to change keeps coming up as null instead of what I am trying to change it to. How is this usually done?
Okay... I give up. I've tried everything I know on how to do this but with no results. What I'm trying to do is simple: there's a button in the stage and a movie clip. Inside the movie clip is a dynamic textbox. Now, the button is supposed to change what's written in the textbox inside the movie clip. Here's the code I had tried using:
I have a few buttons which I need to change the state colors using AS. I am able to change the whole button color but not the state object (converted to a movie clip).
All the variables are dynamic and I have not been able to get to the child object.
var block_color = new Color("_root.c_Angola.c_1"); block_color.setRGB("0x234234"); OR var block_color = new Color("c_1"); block_color.setRGB("0x234234");
How do I access the movie object which is in a button up state?
I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:
I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:
Code: var posY:Number; var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() {
[Code].....
For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.
I'm having some problems controling my site. I have a movie clip and inside this movie clip I have an action script to take me to a diferent scene but the button isn't working
[Code]....
When using this code in the main timeline it works great but when I put the code inside a movie clip it won't work
I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:
ActionScript Code: var posY:Number; var mouseListener:Object = new Object();
I just started playing with scripting and here is a question i got. I got 1 button.A movie with containts 3 graphics , graph1 , graph2 , graph3 Each graphic contains a Dynamic Text field. The var of that field within graph1 = text1, graph2 = text2 etc. On release should put the text "test" in each of the textfields and should play the whole movie wich contains the graphics with textfields. this is the code i made
Code: on (release) { set ("_root.movie.graph1.text1", test);
I have been playing about with the "Changing colors with Actionscript" FLA found on this site. Basically, when you move your mouse over a coloured box the movie clip changes to the corresponding color. This is the AS
Tearing my hair out on this, and it seems like it shouldn't be that difficult.I've got an input text box (opAnswerTxt) that I've added to a movie clip (questAns) using AS3:That's fine -- I'm able to type text into the text field. Now I need to trace this text. (Ultimately, I will want to capture the text in a variable and then reuse the text in a dynamic text field, but just tracing to make sure I can get the text first.)I added a button (opSaveBtn) - also to the MC - and added an event listener to the button:[code]My output is the original default text I have in the text box, rather than the text I just typed in.When I add the input text box to the stage, rather than to the MC, it works fine.[code]
I'm working on a little project where I would like to use Dynamic text input to play corresponding movie files! Basicly what needs to happen is you type a VERB onto the Dynamic field i.e. JUMP and then a little character underneath would jump probably from an .swf file of the character jumping!